Vympel wrote:
It's not an issue of sensor technology, it's an issue of it being a fuckwit gimmick designed precisely to ellicit "ooh aah" reactions rather than a realistic appraisal of whether it has any actual merit over a traditional controller. That's why the Powerglove was a disaster, not because the sensors weren't good enough
I can't comment on the Powerglove directly, having limited experience with it, yet your response that it will be a "gimmick" sound exactly like what people were saying when the DS was announced. Now, the DS is kicking it's competition's ass six ways from Sunday, and by the looks of it, the Revolution will do the same.
Vympel wrote:
I mean seriously, before you start creaming your pants about how geeky-cool it sounds, use your brain, take this genius passage from a preview of the Rev controller:(Snip)
Wow, that's so cool! Nah, waving your wrist/hand/arms around like a moron won't ever get old, and your muscles? Nah, they won't get tired at all. And, oooh, I can aim my gun on screen by just moving the entire controller- surely, this will be awesome, never mind inconveniences like sitting there like a moron with my arm up in the air for extended periods.
First off, you should always take periodic breaks with ANY controller, regardless of how "tired" you feel. I don't give a shit how much energy you have to spare, you're only harming yourself.
Second, not that being tired would matter.
Several sources have stated exactly how comfortable the Revolution controller felt when playing a retrofitted version of Metroid Prime 2: Echoes. Check these quotes:
Gamespot wrote:
Finally, the last demo of the day showed off the analog-stick attachment for the controller--which Nintendo reps likened to a nunchaku--and it was revealed how you could use it in conjunction with the main unit to play a game. In this case, the GameCube's Metroid Prime 2: Echoes was redone to include support for the Revolution controller and the analog attachment. The demo let you play through one of the early areas in the game, which felt considerably different from the original GameCube game. The attachment basically gave the game a much more PC-first-person-shooter feel thanks to the ability to free-look and aim with the main controller by moving it anywhere you wanted. The analog stick controlled your movement. The A button let you jump, while the B button fired your weapon. The shoulder buttons on the analog attachment let you switch visors, scan, and lock on to targets, although the lock-on feature was less necessary thanks to the precision firing available via just looking around with the controller. You could shift to the morph ball by pressing the select button on the main controller's face, which felt surprisingly comfortable to do in the middle of action.
Miyamoto noted that the developers at Retro Studios, who are hard at work on Metroid Prime 3, were intrigued by the new options available to the controller. He even went on to say that shooting in Prime 3 may be a more significant part of the experience due to the options open to Retro with the controller. In fact, if you're wondering what developers think of the unique new controller, Miyamoto also mentioned that Sega's Yuji Naka, head of the Sonic Team, liked the controller quite a bit.
All told, the entire walk-through offered a compelling taste of just what kind of gameplay the unique controller is capable of bringing to console gaming. After looking at all the different demos, you can see what kind of potential the controller has to change the way we play the games we have today, in addition to creating whole new games around the new control device. The shooting mechanics of the first box demo and the Metroid Prime 2 demos pretty much guarantee some unique first-person-shooter experiences. The fishing demo and Where's Waldo?-style Pokémon game beg to be used in a role-playing game, such as Breath of Fire. The Kuru Kuru Kururin and basketball demos show potential for new types of puzzle games and sports games alike. You can have air hockey for players that might want the old-school game experience, and the plane demo was tailor-made for a Pilotwings-style game or maybe even something more elaborate, like an Ace Combat-style shooter.
The Nintendo DS and the new Revolution controller have shown us that, at the end of the day, Nintendo is still able to dream up some truly unorthodox ideas, as well as make them work in ways players never expected. As such, we'll be anxious to see just what kids of new experiences we'll be playing next year when the console ships. Look for more on the Revolution and the games for it in the coming months.
IGN wrote:Demo 8: First Person Shooting
So, we lied -- not all of the demonstrations were completely crude graphics. For the final demo, the one that most represented how a game might feel with the Revolution controller, Nintendo displayed what was apparently a test by the team at Retro Studios for what they could do with Metroid Prime 3. They stressed it was just a test, quickly thrown together in just a few weeks. For this, the analog control stick peripheral was used. We held it in our left hand to control the forwards, backwards, and side-strafing motions, as well as having access to triggers in back for scanning; meanwhile, the right hand used the main Revolution remote control to behave just like a mouse on a personal computer. It was a very natural application and felt pretty smooth, but since it wasn't a polished game it did feel a bit awkward at times, making us wonder what kind of things a developer could do to calibrate these kinds of controls for users. Nonetheless, the potential is absolutely huge for the FPS genre. If Nintendo can execute on that potential, Revolution could easily become the ultimate platform for shooters.
1up wrote:Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural,even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
(Emphesis Mine)
Vympel wrote:
Jesus, use a mouse.
As stated above, several times, it is just as good, or better than a mouse.
Vympel wrote:It's a dumbass gimmick.
And you're a dumbass.
Vympel wrote:Just like the Powerglove's idiotic "make punching motions and punch someone in a boxing game!" marketing ploy. It'll come out, there'll be a running joke on Penny Arcade, and then the Nintendo eggheads will bring out a proper controller.
We shall see who has the last laugh. Nintendo has already explicitly stated that a standard "Shell Controller" will be released, primarily for third party games.
Vympel wrote:
Oh, and did anyone mention how this thing runs on batteries?
What the fuck does that have to do with anything?
Vympel wrote:
And, of course, what every gamer wants to hear:
(snip)
Wonderful. Because somebody's mother is the core market you want to go for, right?
Because expanding your target audience is soooooo stupid.
Vympel wrote:
In short, I don't understand the enthusiasm for this system at all. Nintendo has been ballsing up since the N64, and so far I've seen nothing to indicate that the "Revolution" won't be more of the same.
That's why Nintendo is the
only one in the console race actually still making a profit off their current gen systems.
Vympel wrote:I don't need to take regular breaks when using a regular control pad, or gaming on my PC. That's because my arms are relaxed.
"I DONT NEED NO STINKING BREAKS! ONLY PUSSIES NEED BREAKS! GIMME SOME MORE CAFFINE! "
Yes you do you dumb shit. And you are kidding yourself if you think there are no consequences to your muscles if you don't take periodic breaks.
Vympel wrote:Of course, if you need to take a break, maybe you should revise how you're holding the controller. Pulling it out of your ass might be a good start.
The only thing up an ass here is your head.
Further, Look at how that retard on the magazine is holding these controllers. If you think that's going to result in exactly the same amount of discomfort as a regular gamepad, you're just an idiot, sorry.
All that proves is that the person in the picture is demonstrating how MOVING THE CONTROLLER AFFECTS THE GAMEPLAY. Yes, the way he is holding it is impractical. Check the above article from 1up for the way you should hold it.
Vympel wrote:
You're appealing to DDR? You think this is the wave of the future for an entire console? :Rolling Eyes:
Did you miss the part about the Eyetoy? Oh and DDR was such a flop! Konami lost soooo much money on that!
Vympel wrote:
What's this, "appeal to 360"? Yeah, I do hate that. As for a TV remote, they last far longer. You use it less, see?
Did you miss his part about the Wavebird, the first and most successful controller to run off batteries? Perhaps you fail to realize that wireless controllers are going to be in EVERY SINGLE NEXT-GEN CONSOLE! And if you find that they don't last long enough, then (I never thought I would say this) are playing waaay too much, and should probably get some sleep.
Perhaps you should also work on your reading skills. You seem to ignore the first peripheral mentioned, and make a retarded attack on the second.
Vympel wrote:It's their funeral.
Seriously, Vympel, what the hell?!?! You're usually a lot smarter than this.