I prefer to think that you really are Nerevar incarnate, but the fact that it's open to question is enough to make that segment of the story miles ahead of anything in Oblivion. The more I think about the lore behind TESIII the more I think it might be the best writing of any RPG. There's all this depth beneath the surface that you can find out, and the more you know the more fascinating it becomes.Brother-Captain Gaius wrote:Morrowind knocks the socks off of Oblivion. TESIII was a slow, epic build-up of power, resources, and fame across Vvardenfell, all culminating in a truly titanic battle (well, if you didn't twink your character before fighting Dagoth Ur, anyways). You are Saint Nerevar and everybody knows it... except you, perhaps, because it is left fairly ambiguous whether it's all an ancient prophecy fulfilled, a convenient set of coincidences, or a fiendishly clever Imperial intelligence op (Azura seems to think the first, but I doubt she really cares as long as the mess is cleaned up, nor is she necessarily omniscient anyways).
By comparison Oblivion is extremely two dimensional. You're this guy, and you have to close these gates and recover some items... yup.
I think the most telling comparison is each game's "final reward" for completing the main quest. In Morrowind, as you exit Red Mountain, Azura herself appears incarnate in front of you and hands you her ring. This is fucking awesome--the Daedra 'Goddess' whom your character is champion of appears in person to congratulate and praise you. Maybe it did more for me because I concieved of my Nerevarine as worshipping, fearing, and loving Azura as his goddess, but it's still pretty awesome.
Meanwhile, the main quest reward in Oblivion is this guy (Ocato) who you probably met for the first time ten minutes ago telling you to come back in two weeks to pick up your armor. Hmm...