See, this is where the arguement is diverging.Vympel wrote:You can discuss this as if you were the CEO of Nintendo all you like. As far as gamers are concerned, it means jack shit how much money they make. Wow, it's popular in Japan. Whoopdeedoo. I'm not in Japan, and the game selection everywhere else sucks donkey balls.Praxis wrote:
I could say the same about America. I only care about worldwide numbers, and the worldwide numbers give the marketshares as being fairly close between XBox and GameCube.
Pretending that Metroid is a tradtional shooter, obviously.Then I don't get it. You were quoting his post where he tells you to find someone who found it uncomfortable. Why were you quoting that to respond if you weren't trying to prove discomfort?
No, it didn't. See, XBox gamers can still buy a shitload of quality games for their console. Gamecube can't say the same. Unless apparently, you're in Japan, which I (and you) am not.Then so did the XBox.
Again: you are not a CEO of Nintendo, I am not a CEO of Microsoft, and how much profit they make means precisely dick when determing how good the system is from the perspective of a gamer, which is what this is all about.
See above. Marketshare is irrelevant as far as I'm concerned. Where I live (and where most everyone else lives), the Gamecube has no presence, and no games). That makes it a failure.Because the XBox and GameCube are in the same league in terms of marketshare. If you want to insist GameCube failed, then by your same standards of failure, the XBox failed too.
YOU are trying to argue over whether or not YOU liked the system. And whether or not the system was good for you. And if the system wasn't good for YOU, then the system was a failure.
I thought we were arguing over whether or not the system was a failure IN THE REAL WORLD. Because from a corporate standpoint, it was a disappointment (Nintendo's never been third place, even by 2%) but not a failure (most profitable of all systems on the market).
Marketshare and profits are all that is relevant in determining a system's success. Mostly profits. If something sucks but makes tons of money, it's still a success; look at Microsoft Windows.