Any Civ3-ers here?

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CmdrWilkens
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Post by CmdrWilkens »

MKSheppard wrote:
CmdrWilkens wrote:Yes it is statistically possible but its also statistically possible that I could impregnate a woman with a child that will have eight eyes.
LOL.....

FUQ!
Tell Dalton :)
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Post by phongn »

CmdrWilkens wrote:Now while this means that a batleship might lose a round to a medevil warior because it has much more firepower AND many more hit points the warrior must succed MANY times in a row against very long odds in order to defeat it.
Indeed...the odds of that approach zero. Ted must have gotten severely unlucky in that instance.
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Post by CmdrWilkens »

phongn wrote:
CmdrWilkens wrote:Now while this means that a batleship might lose a round to a medevil warior because it has much more firepower AND many more hit points the warrior must succed MANY times in a row against very long odds in order to defeat it.
Indeed...the odds of that approach zero. Ted must have gotten severely unlucky in that instance.
Alternatively by time you reach Prince level evena warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).

Obviously the odds are low but it could be longer.
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Post by phongn »

CmdrWilkens wrote:
phongn wrote:
CmdrWilkens wrote:Now while this means that a batleship might lose a round to a medevil warior because it has much more firepower AND many more hit points the warrior must succed MANY times in a row against very long odds in order to defeat it.
Indeed...the odds of that approach zero. Ted must have gotten severely unlucky in that instance.
Alternatively by time you reach Prince level evena warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).

Obviously the odds are low but it could be longer.
Evem a Veteran Warrior on a Mountain City with a Coastal Fort couldn't hope to get more than 4, I think. And at Prince level the screw-you bonus isn't much into effect. By that point, it becomes slightly more likely, but still not by very much.
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Post by MirrorUniverseSpy1 »

I liked Civ1, but have not played one since. But it sounds like you
have quite a scenario going there. I hope it is plenty of fun.
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Post by Raxmei »

I got Civ3 a year ago but hated the corruption and combat problems. It was all just annoying. I had pikemen defeating my modern armor repeatedly. And even with Democracy I had trouble making my frontier productive. I recently got Civ2 included with the Risk gold edition and I think it's better.
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Post by TrailerParkJawa »

I got Civ3 a year ago but hated the corruption and combat problems. It was all just annoying. I had pikemen defeating my modern armor repeatedly. And even with Democracy I had trouble making my frontier productive. I recently got Civ2 included with the Risk gold edition and I think it's better.
Nice thing about Civ 2 is low system requirements. I can easily run on a laptop at lunch.
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Post by Raxmei »

TrailerParkJawa wrote:
I got Civ3 a year ago but hated the corruption and combat problems. It was all just annoying. I had pikemen defeating my modern armor repeatedly. And even with Democracy I had trouble making my frontier productive. I recently got Civ2 included with the Risk gold edition and I think it's better.
Nice thing about Civ 2 is low system requirements. I can easily run on a laptop at lunch.
(comparing boxes) What did they do to Civ3 that doubled the system requirements?
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Post by victorhadin »

I haven't the faintest. :?


Ah well, I have tried a couple of short playtesting sessions, stretching to 1932. Everything is going suspiciously well; very well indeed. I still need to work on making the French and British Empires collapse a bit more but the rocketing US economy has been well-done, the development of Japan, Russia and Germany seems to fit history and Germany does indeed have a thing for big, big armies.

In both my playtesting sessions, there were only minor game changes between the two but the results were entirely different in each. It just goes to show that civ is anything if not unpredictable.

I won't reveal too much about what occured, but its all looking very promising, and that's just playtesting as the British Empire. When all the other different civs are available for play it will be great fun. :)
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Post by Vympel »

Is Call to Power 2 any good?
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Post by victorhadin »

I am told it is one of the best civ games. I own it and bought it for £2.00, but as with all games bought for next-to-nothing, I didn't play it. :D
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Post by Vympel »

10 bucks over here. Methinks I'll purchase it.
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Post by Captain tycho »

I was playing Civ 3 one day with a human opponent, and he never advanced, he just kept building tons of idiotic little archers and pikemen
(and I mean alot)
So, I spot his little country and decide to send a couple of recon infatry units there, upgraded to the max. Guess what?
My recon squads are murdered by a bunch of guys with axes. :x
Then let's bring out the bigs guns, I think.
Soon, hundreds of armored tanks are trampling his puny caveman forces as I march into his capital city, when out of nowhere, some other player luanches about a dozen nukes right on the battlefield. BOOM.
Most of my tanks and artillery were far enough away from the explosion to survive, but my enemy lost 12 citites and about 300 of his caveman infantry. :twisted:
Thats one thing I like about Civ3. :lol:
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Post by victorhadin »

Man I need to try multiplayer mode.... nukes away! :D
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Post by Captain tycho »

victorhadin wrote:Man I need to try multiplayer mode.... nukes away! :D
It's truly fun, but it takes so damn long for everybody to move.... thats why I stick to RTS when playing over the internet.
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Post by phongn »

Isn't there a turnless play system in Civ3 PTW?

Oh yes, and tactical nuclear assaults in support of my main drive are always fun :D
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Post by CmdrWilkens »

Vympel wrote:Is Call to Power 2 any good?
Personally i suggest avoiding the CTP series entirely but if you like CTP1 then CTP2 is apparently almsot as good an improvement from the original as Civ2 was to Civ1.
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Post by CmdrWilkens »

phongn wrote:
CmdrWilkens wrote: Alternatively by time you reach Prince level even a warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).

Obviously the odds are low but it could be longer.
Evem a Veteran Warrior on a Mountain City with a Coastal Fort couldn't hope to get more than 4, I think. And at Prince level the screw-you bonus isn't much into effect. By that point, it becomes slightly more likely, but still not by very much.
Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.

Again with some generous assumptions for how things stack I could see a warrior as being, effectively, 2/11/1 and probably not less than 2/8/1.
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Post by phongn »

CmdrWilkens wrote:
phongn wrote:
CmdrWilkens wrote: Alternatively by time you reach Prince level even a warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).

Obviously the odds are low but it could be longer.
Evem a Veteran Warrior on a Mountain City with a Coastal Fort couldn't hope to get more than 4, I think. And at Prince level the screw-you bonus isn't much into effect. By that point, it becomes slightly more likely, but still not by very much.
Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.
You're incorrectly adding the defensive bonuses. IIRC, they're all based on the original, plus you round off too often. Veteran +0.5, Mountain +1.0, Coastal Fortress +1.0, Fortified +0.5.

That gives a defensive score of 4.
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Post by SirNitram »

AC was so much fun.. Partly because you never had the 'Guys With Sticks' syndrome. But no matter what the Civ or Civ-based game, I'm a TechWhore. I'm the guy who has found the shortest number of turns to turn out nuclear/Planetbuster missiles, and the shortest number of turns to have them ready for launch on every city.

My current record is from Call To Power(In my mind, one of the best, if not the most addicting). 1750. Two of my opponents are fighting their way towards armoured vehicles. One is fighting the 'endless cavemen' angle, and there's me.

I had, through luck and ingenuity, capitalized on a chain on islands that wasn't noticed much. My small fleet of Space Planes is finished. To those who don't know, Space Planes can carry 5 units, and enter space. They can sit there basically indefinately, and fly anywhere on the grid in one turn.

The Endless Cavemen player had finally discovered ships that wouldn't sink like a stone, and found one of my islands. He managed to overwhelm the recruit fushion tank at the gates, and occupy one city. I sent him a message telling him to, bluntly, fuck off and die. He laughed, and began to march through the area..

And a dozen Space Planes deorbited over his territory, each releasing five strategic nuclear weapons on his cities. Within that turn, he rolled over and became a non-issue.
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Post by CmdrWilkens »

phongn wrote:
CmdrWilkens wrote: Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.
You're incorrectly adding the defensive bonuses. IIRC, they're all based on the original, plus you round off too often. Veteran +0.5, Mountain +1.0, Coastal Fortress +1.0, Fortified +0.5.

That gives a defensive score of 4.
Mountain is + 100%, Costal Fortress "doubles strength", and IIRC all bonuses are based off the vetran modified stats and since Civ2 does not use 1/2 points the Warrior is rounded up to 2/2/1. So in other words Mountains and Fortress aren't +1 they're + 100%, again that's IIRC. That should give a base of 2/7/1 with Prince bonuses bringing it, as I said, to 2/8/1 - 2/11/1
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Post by phongn »

CmdrWilkens wrote:
phongn wrote:
CmdrWilkens wrote: Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.
You're incorrectly adding the defensive bonuses. IIRC, they're all based on the original, plus you round off too often. Veteran +0.5, Mountain +1.0, Coastal Fortress +1.0, Fortified +0.5.

That gives a defensive score of 4.
Mountain is + 100%, Costal Fortress "doubles strength", and IIRC all bonuses are based off the vetran modified stats and since Civ2 does not use 1/2 points the Warrior is rounded up to 2/2/1. So in other words Mountains and Fortress aren't +1 they're + 100%, again that's IIRC. That should give a base of 2/7/1 with Prince bonuses bringing it, as I said, to 2/8/1 - 2/11/1
Civ internally uses half-points and rounds for the final defensive score. It'm also fairly sure that it's based on the original point, not the veteran, though. (This was out of the various strategy guides, or at least what I remember - the manual and Civilopedia aren't very clear).
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Post by victorhadin »

I once played on a large map where I had managed technical superiority over my enemies, having brought out the first tanks in the year 1470. I had got a golden age just as I was starting my nuclear program and decided 'what the hell'. I had already industrialised to all hell in the industrial age, and so, in my golden age, I declared war mobilisation, boosting industrial output further and got almost every city producing nuclear weapons. At the end of the golden age, I had enough nukes, nuclear subs, ICBMs etc to enact the 'Hadin Plan' which was, essentially, to allow a complete nuking of the two or three most powerful rival civs simultaneously, hitting every single city at least once.

And when I launched my spaceship off the planet, I laughed at them and did so, as a goodbye present. 8)
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Post by victorhadin »

Furthermore, in this scenario I have drastically reduced the price of military units and that goes double for nukes. I want proper Cold War diplomacy.

"My words are backed with nuclear weapons!" :D
"Aw hell. We ran the Large-Eddy-Method-With-Allowances-For-Random-Divinity again and look; the flow separation regions have formed into a little cross shape. Look at this, Fred!"

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Post by phongn »

victorhadin wrote:Furthermore, in this scenario I have drastically reduced the price of military units and that goes double for nukes. I want proper Cold War diplomacy.

"My words are backed with nuclear weapons!" :D
You need to make the nuclear bomber, the nuclear attack plane, the nuclear artillery.... :D
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