Tell DaltonMKSheppard wrote:LOL.....CmdrWilkens wrote:Yes it is statistically possible but its also statistically possible that I could impregnate a woman with a child that will have eight eyes.
FUQ!
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Tell DaltonMKSheppard wrote:LOL.....CmdrWilkens wrote:Yes it is statistically possible but its also statistically possible that I could impregnate a woman with a child that will have eight eyes.
FUQ!
Indeed...the odds of that approach zero. Ted must have gotten severely unlucky in that instance.CmdrWilkens wrote:Now while this means that a batleship might lose a round to a medevil warior because it has much more firepower AND many more hit points the warrior must succed MANY times in a row against very long odds in order to defeat it.
Alternatively by time you reach Prince level evena warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).phongn wrote:Indeed...the odds of that approach zero. Ted must have gotten severely unlucky in that instance.CmdrWilkens wrote:Now while this means that a batleship might lose a round to a medevil warior because it has much more firepower AND many more hit points the warrior must succed MANY times in a row against very long odds in order to defeat it.
Evem a Veteran Warrior on a Mountain City with a Coastal Fort couldn't hope to get more than 4, I think. And at Prince level the screw-you bonus isn't much into effect. By that point, it becomes slightly more likely, but still not by very much.CmdrWilkens wrote:Alternatively by time you reach Prince level evena warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).phongn wrote:Indeed...the odds of that approach zero. Ted must have gotten severely unlucky in that instance.CmdrWilkens wrote:Now while this means that a batleship might lose a round to a medevil warior because it has much more firepower AND many more hit points the warrior must succed MANY times in a row against very long odds in order to defeat it.
Obviously the odds are low but it could be longer.
Nice thing about Civ 2 is low system requirements. I can easily run on a laptop at lunch.I got Civ3 a year ago but hated the corruption and combat problems. It was all just annoying. I had pikemen defeating my modern armor repeatedly. And even with Democracy I had trouble making my frontier productive. I recently got Civ2 included with the Risk gold edition and I think it's better.
(comparing boxes) What did they do to Civ3 that doubled the system requirements?TrailerParkJawa wrote:Nice thing about Civ 2 is low system requirements. I can easily run on a laptop at lunch.I got Civ3 a year ago but hated the corruption and combat problems. It was all just annoying. I had pikemen defeating my modern armor repeatedly. And even with Democracy I had trouble making my frontier productive. I recently got Civ2 included with the Risk gold edition and I think it's better.
Personally i suggest avoiding the CTP series entirely but if you like CTP1 then CTP2 is apparently almsot as good an improvement from the original as Civ2 was to Civ1.Vympel wrote:Is Call to Power 2 any good?
Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.phongn wrote:Evem a Veteran Warrior on a Mountain City with a Coastal Fort couldn't hope to get more than 4, I think. And at Prince level the screw-you bonus isn't much into effect. By that point, it becomes slightly more likely, but still not by very much.CmdrWilkens wrote: Alternatively by time you reach Prince level even a warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).
Obviously the odds are low but it could be longer.
You're incorrectly adding the defensive bonuses. IIRC, they're all based on the original, plus you round off too often. Veteran +0.5, Mountain +1.0, Coastal Fortress +1.0, Fortified +0.5.CmdrWilkens wrote:Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.phongn wrote:Evem a Veteran Warrior on a Mountain City with a Coastal Fort couldn't hope to get more than 4, I think. And at Prince level the screw-you bonus isn't much into effect. By that point, it becomes slightly more likely, but still not by very much.CmdrWilkens wrote: Alternatively by time you reach Prince level even a warrior can have some bonuses. i mean if you add in veteran status, mountains, fortification, fortified, and prince level screw you bonus things get ugly. furthermore on the offhand chance that the person had costal defense batteries then Ted being completely screwed makes sense. I mean all those woudl probably have made the defense factor something like 12 or more against a battleship with maybe 18. Now given the firepower/hit-point difference the warrior would have to win about 40 out of 42 combat rouds (he can lose twice IIRC).
Obviously the odds are low but it could be longer.
Mountain is + 100%, Costal Fortress "doubles strength", and IIRC all bonuses are based off the vetran modified stats and since Civ2 does not use 1/2 points the Warrior is rounded up to 2/2/1. So in other words Mountains and Fortress aren't +1 they're + 100%, again that's IIRC. That should give a base of 2/7/1 with Prince bonuses bringing it, as I said, to 2/8/1 - 2/11/1phongn wrote:You're incorrectly adding the defensive bonuses. IIRC, they're all based on the original, plus you round off too often. Veteran +0.5, Mountain +1.0, Coastal Fortress +1.0, Fortified +0.5.CmdrWilkens wrote: Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.
That gives a defensive score of 4.
Civ internally uses half-points and rounds for the final defensive score. It'm also fairly sure that it's based on the original point, not the veteran, though. (This was out of the various strategy guides, or at least what I remember - the manual and Civilopedia aren't very clear).CmdrWilkens wrote:Mountain is + 100%, Costal Fortress "doubles strength", and IIRC all bonuses are based off the vetran modified stats and since Civ2 does not use 1/2 points the Warrior is rounded up to 2/2/1. So in other words Mountains and Fortress aren't +1 they're + 100%, again that's IIRC. That should give a base of 2/7/1 with Prince bonuses bringing it, as I said, to 2/8/1 - 2/11/1phongn wrote:You're incorrectly adding the defensive bonuses. IIRC, they're all based on the original, plus you round off too often. Veteran +0.5, Mountain +1.0, Coastal Fortress +1.0, Fortified +0.5.CmdrWilkens wrote: Warrior is 1/1/1, vetran bonus adds 50% which rounds to 2/2/1. Mountain terrain doubles (100%) which makes it 2/4/1. IIRC costal fortress doubles defense again which means either 2/8/1 or 2/6/1 (I'm not sure which it doubles). Fortified also increases defense by 50% so you'd have either 2/7/1 or 2/9/1. I believe the later is most likely correct. Now I'm not sure what the bonus to enemy units is at Prince level but its probably enough to make the warrior between 2/8/1 and 2/11/1.
That gives a defensive score of 4.
You need to make the nuclear bomber, the nuclear attack plane, the nuclear artillery....victorhadin wrote:Furthermore, in this scenario I have drastically reduced the price of military units and that goes double for nukes. I want proper Cold War diplomacy.
"My words are backed with nuclear weapons!"