Sony rips off Wii's controller
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More like Nintendo incorporates an analog stick into an incredibly unwieldy three-pronged controller that leaves a third of the controls completely inaccessable at any given time, Sony then incorporates it into a much more sensable controller design, which Nintendo then copies for the Gamecube.atg wrote:Nintendo uses analogue stick, Sony copies.
Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64, Sony creates a new controller that incorporates the vibration directly into the design, and Nintendo again copies it for the Gamecube.Nintendo brings out rumble pad, Sony copies.
We'll see how this turns out.Nintendo announce motion sensing controller, Sony copies.
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the GC controller is far more closer from the Dreamcast design than a Dual ShockMore like Nintendo incorporates an analog stick into an incredibly unwieldy three-pronged controller that leaves a third of the controls completely inaccessable at any given time, Sony then incorporates it into a much more sensable controller design, which Nintendo then copies for the Gamecube.
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Sorry, "incredibly unwieldy" ? What sort of pathetic hands do you have ?incredibly unwieldy three-pronged controller
Which was sort of the point - it's both a digital (sides) and analog (center/right) controller, it's just that not many games used the digital part. Or did you happen to miss the large pwetty pictures in the manual explaining this ?leaves a third of the controls completely inaccessable at any given time
A SNES controller with two joysticks superglued onto it.Sony then incorporates it into a much more sensable controller design
Nintendo is clever enough to give it's controller an expansion port for an optional rumble pack that's given away for free - the horrorNintendo comes up with a heavy, cumbersome add-on vibration module for the N64
If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it? Meanwhile, the PS1 and PS2 shared controllers. And the PS3 one looks quite similar.
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And the XBox S- controller being a derivitive of the same general shape, as well as the goddesssend that is the new 360 controller.Vympel wrote:If the N64 controller was so successful, perhaps you can explain why the Gamecube controller ... looked nothing like it? Meanwhile, the PS1 and PS2 shared controllers. And the PS3 one looks quite similar.
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The kind that come in sets of two. Not three.Bounty wrote:Sorry, "incredibly unwieldy" ? What sort of pathetic hands do you have ?incredibly unwieldy three-pronged controller
The games couldn't use the digital part because the designers knew that that would require three hands. The Dual Shock, on the other hand, had the digital part still accessable when using the analog stick.Which was sort of the point - it's both a digital (sides) and analog (center/right) controller, it's just that not many games used the digital part. Or did you happen to miss the large pwetty pictures in the manual explaining this ?leaves a third of the controls completely inaccessable at any given time
Which did its job far better than the N64 controller did.A SNES controller with two joysticks superglued onto it.Sony then incorporates it into a much more sensable controller design
Included with the price of certain games, not given away for free. And that doesn't make it any less cumbersome. Even Nintendo realized that Sony had the right idea with incorporating the rumble into the controller itself, which is why they copied them with the Gamecube.Nintendo is clever enough to give it's controller an expansion port for an optional rumble pack that's given away for free - the horror :roll:Nintendo comes up with a heavy, cumbersome add-on vibration module for the N64
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I don't care if the PS3 controller is a ripoff of Wii, what I do care is that it seems to be working perfectly in games that utilise it.
I have no doubt both Nintendo and Sony will have great motion sensing games, probebly Nintendo's more innovative, but I think its stupid to discount the tilt sensor because its a ripoff.
After seeing this, you might agree
I have no doubt both Nintendo and Sony will have great motion sensing games, probebly Nintendo's more innovative, but I think its stupid to discount the tilt sensor because its a ripoff.
After seeing this, you might agree
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I don't blame Sony for this. Frankly, it was only a matter of time before Sony and MS introduced their own motion-sensitive controllers, I just didn't think it would be this soon. Personally, I would have waited a while to allow games to be made with the gyros in mind, make more time for playtesting and all that, but eh, what do I know?
What I am angry about is Kutaragi yakking about "innovation" while he was introducing it. I don't mind if you steal, just be honest about it.
I never had a problem with the 64 controller, or any other controller for that matter. I guess I'm just so clumsy that I'm awkward with all kinds of controllers.
What I am angry about is Kutaragi yakking about "innovation" while he was introducing it. I don't mind if you steal, just be honest about it.
I never had a problem with the 64 controller, or any other controller for that matter. I guess I'm just so clumsy that I'm awkward with all kinds of controllers.
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