Supreme Commander CAM video

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Stofsk
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Post by Stofsk »

Bah, I think you're all worrying over nothing. Chill out; I bet it's like pizza, even if it's bad it's still good.
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Post by Stark »

It's the difference between instant classic and another RTS you play for a week and forget about. That's important! :)
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Post by Stofsk »

Realistically, most games have a limited run in a gamer's consciousness. One method of maintaining player loyalty is to go down the contemporary Galciv route, and release free content periodically. The original TA did this with the 'unit of the week' feature.

I also don't understand WHY you're all worrying. Yes the screenshots we've received were also depicted in the gameplay footage, so why is this a problem? Doesn't it have a 'save-replay' function? If so, couldn't this have been a game that they saved and then made screenshots out of?

And even if it WASN'T, even if it was carefully scripted for the benefit of E3's audience, again, so what? Trailers differ from the final product on so many levels, but I think it's really cynical or paranoid to start thinking this game is gonna be bad because they scripted a promotional trailer. I mean... I struggle to see the logic in that.
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Post by Stark »

It suggests there is no other content than that they created specifically to impress people at E3. You can't see what's bad about that? It means the game is so early in development that there's no way of knowing if it'll be any good, and the 'wow' factor of the trailers is Sony-style hot air.
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Post by Stofsk »

That's a pretty big assumption, and as someone has already said there were screenshots made that didn't conform to the trailer - not the one I saw, at any rate.
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Post by Stark »

It's hardly an assumption: aren't there supposed to be three teams? Where's the other one? A picture of a sub firing a missile is hardly conclusive - particularly when that picture was released very, very early in the day, when they may have just dropped a sub in a tiny map and pressed 'fire'. The only actual, functioning map/battle is the one from the trailer. This doesn't really mean anything - but it's a comedown from the overall fantasticness of the game that we see.
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Post by Mad »

Stark wrote:It's hardly an assumption: aren't there supposed to be three teams? Where's the other one?
They aren't releasing much information on the Aeon yet.
Later...
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Post by Xon »

There have been leaked pics containing a lot more unit & building types than we see in the trailer or any of the official screenshots. There are also a bunch of Aeon unit pics, so they have been done.

As for maps, churning out maps is frankly the easy bit (assuming they have an editor on par with DS2's map editor).

Personally, I expect scripting the single player/multi-player co-op campaign would take considerable time. As well as debugging all the various features.

We havent seen the GUI yet, but the info on it that has been released is promising.
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Post by Shinova »

http://garage.gaspowered.com/?q=node/2788


That's a thread that may answer some of your questions.
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Post by phongn »

There is now a YouTube-hosted video for those of you who cannot use BitTorrent.
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Post by Uraniun235 »

- When a battle commences, you can quickly coordinate attacks from the strategic level by shift-selecting a group and dragging its icon to your target ( a handy system that Taylor calls 'time on top coordination', as your formations will automatically synchronize their assaults). - PC Gamer, August 2005, page 32
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Post by Hotfoot »

To slake our thirst for SupCom, InnocentBystander and I started playing TA Spring with each other. We managed to find a huge map that was modelled on Earth, and had some amazing battles. Our navies blasted each other, nukes flew like red ballons, and, ultimately, the great American Core landed on Europe and began assembly of a Krogoth. The puny Soviet Arm attempted one final counterassault, but fell before our combined fleets, strategic bombers, and nukes!

As the Krogoth rained destruction down on the Soviets, they resorted to nuking their own land! The pathetic fools turned Manchuria into a massive sea in the middle of the continent, and yet still the Krogoth continued, until every last man, woman, and K-bot was destroyed! GLORIOUS!

I think the best moment before then was when I had a construction sub slip advanced radar towers on the European, Russian, and African coasts, giving my glorious rapid fire plasma cannons the freedom to reign destructioon from the other side of the world. And Innocent said "What? WHAT? I CAN'T HEAR YOU OVER THE EXPLOSIONS!"
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Post by InnocentBystander »

There is a large lake where mongolia used to be. I nuked his giant space robot over and over again! It got a little wet, and kept going. It won't die, IT JUST WON'T DIE! :shock:
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Post by Instant Sunrise »

Stark wrote:TA Spring rules :)
Except that the magic artillery range extender trick doesn't work.

In regular TA, you could aim a cannon at the ground right in front of it, and it would fir past its normal range, Spring "fixed" this. It's still helluva fun though.
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Stark
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Post by Stark »

InnocentBystander wrote:There is a large lake where mongolia used to be. I nuked his giant space robot over and over again! It got a little wet, and kept going. It won't die, IT JUST WON'T DIE! :shock:
HEHEHEHEHEHEHEHEH. Ahh... TA. I've never seen an Earth-geography map that was particularly large, though.
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Post by Hotfoot »

It's called Altored_Earth, and it's 38x18. Biggest map we've run across so far, unless you've got any suggestions.
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Post by Shinova »

Isn't there a normal TA map called Real Earth or something that's 70x70?
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Post by Xon »

The TA map Real Earth is only 40x40. Which breaks the AI
El_Castro@SupComU.com wrote: Each day is better than the last at E3. We got to speak with several GPG developers, including Jeremy Snook, Jeremy Ables, Gary Wagner, and Chris Taylor, as well as a couple of THQ reps.

Unfortunately, we never actually got a formal one-on-one interview with Chris; E3 is a loud, hectic, and often confusing event. Nothing is ever sure, and even when it is, you have to elbow your way past and step on the throat of some other guy who has a meeting just as important to him as yours is to you. A scheduling conflict almost had us missing out altogether, but with Nexus' awesome throat-stepping techniques, he managed to get us inside the closed area of the THQ booth a couple of times. We also got to speak to Assisstant Producer Jeremy Ables at greater length by employing the trusty toilet-queue ambush trick that has been working so well for us: Everyone has to go at some time or another!

In the meetings themselves, Gary and Jeremy Ables were able to answer a lot of the questions we had prepared for our anticipated interview. Supreme Commander has no artificial unit limit. Test games with 500 units a side are typical, however, Jeremy had played games with 7000 fighters on screen at once. Destroyed units are often left as wrecks that can be reclaimed at a later time. Supreme Commander has full dual monitor support, and the fully skinable, fully customisable, and fully scriptable GUI already includes a seperate miniature camera window which can be used as a minimap. Naturally, any combination you desire can be implemented.

We've now seen a total of four different versions of the scripted demo now, each time with differing outcomes for each of the battles.

GUI Images!

GUI Images!
E3 Presentation Video wrote: Well, we've finally got a hold of it from the crafty cameramen in California: the 11:20 Chris Taylor-hosted presentation of Supreme Commander! This video features Chris talking about the stuff on screen while one of his colleagues mans the PC.

As with last time, we've got this video in torrent form first; I'll upload the video to Google video once the torrent is healthy, for Youtube is teh suckAlso remember to check out Castro's day three report here.
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Post by Stark »

True GUI scripting = RTS holy grail. If it's got *real* scripting... well... the pub servers will be full of whiners complaining that they're too stupid to use the most powerful weapon in the game. :)
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Post by Hotfoot »

Clearly, the hours I spent praying before the altar of TA has been the reason for the blessing by the gods.

IA! IA! KROGOTH FTAGHN!
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Post by Shinova »

nukes will feature MissileCam™! you will be able to change through a selection of fully customisable UI profiles on-the-fly, to cater for your early building, mid-game, and finish up;
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Post by Uraniun235 »

Xon wrote:The TA map Real Earth is only 40x40. Which breaks the AI
Wha? I thought TA Seven Islands was 40x40, and Real Earth was 63x63.
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Post by Ace Pace »

The new presentation is lovely. :shock:
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Post by Ace Pace »

More detail, abit bad.
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