Well, let's hope one 7800gtx can handle it, cause damned if I'm wanting to buy another one!
If I've any luck I'll win that Fx-55 they're giving away at a LAN party i'm going to at the end of this month. My 3Ghz Athlon aint gonna do it. <crosses fingers>
Arrow wrote:Hmmm, 2007? Yeah, I have should G80s or R600s by then!
Current gen cards should handle it just fine without SLI or CF, but you'll probably have to give up AA/AF and the high quality textures and effects.
Ace, double check SLI support for multiple monitors - every time I re-enable SLI after a driver update, it tells me that other monitors may go black.
I'm mostly joking on the SLI, the chances of finding a cheap 6800GT nearby are slim, and apprently my PSU lacks another molex to merge with my one spare molex to create a 6 pin connector.
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Xon wrote:The TA map Real Earth is only 40x40. Which breaks the AI
Quick clarification: Do you mean original TA or TA Spring, and do you mean it breaks the Computer opponents, or the total AI of the game (preventing you from using units appropriately).
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying." SilCore Wiki! Come take a look!
Xon wrote:The TA map Real Earth is only 40x40. Which breaks the AI
Quick clarification: Do you mean original TA or TA Spring, and do you mean it breaks the Computer opponents, or the total AI of the game (preventing you from using units appropriately).
Original TA. And the AI/Computer opponents cant see your stuff since the 40x40 diaginal distance is greater than 2^16 distance units which the AI is limited too. So basicly; the AI cant detect anything to attack so it is even more stupid than normal
Also nukes dont reach far enough.
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At 40x40 you'd only hit the limits of nuke range if the silo was in the corner and trying to hit the other corner... it's when maps get bigger than that that you start to realize that range limit.
phongn wrote:Bah, ranges are still too short. I want battleships to be flinging shells at 20-km ranges!
The battleship in the demonstration video fired pretty far, but certainly nothing like the 20km you're talking about.
EDIT: Although all your concerns can be answered simply by the fact that Chris Taylor doesn't want a slow-paced modern-type of warfare where you fire a missile from tens of miles away, and then zoom away at supersonic speed. His aims are more WW2 style, fun over realism, etc.
Shinova wrote:The battleship in the demonstration video fired pretty far, but certainly nothing like the 20km you're talking about.
It looked like it had ranges of a few kilometers at best, and since they were merging in the combat was pretty close-in.
EDIT: Although all your concerns can be answered simply by the fact that Chris Taylor doesn't want a slow-paced modern-type of warfare where you fire a missile from tens of miles away, and then zoom away at supersonic speed. His aims are more WW2 style, fun over realism, etc.
Even in the context of World War 2 ... on that 20km x 20km a battleship should be able to engage anything on it, LOS restrictions aside. The 16"/50-cal Mark 7 had a maximum range of some 38km. I do understand the point, of course, but ground combat is plenty good for short-range while leaving long-range naval goodness.
Here's a link to a .zip file containing the ~11 minute presentation narrated by Chris Taylor: link. Thanks should be directed to Pak from SupComUniverse.
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*Gibbers* - After watching that presentation its a crime that this game won't be out till next year. I just hope it'll run on a PC that isn't comparable to SkyNet.