Seydlitz_k wrote:
Who's to say the computer dosn't take this into it's calculations as well? I mean, these guys have been running around hyperspace for 25, 000 years. They would most likely have computers capable of performing, like zillions of quadrillions calculations per second or something like that (THe latest Graphics cards have the ability to perform billions of calculations ber second, for comparison. And the AGEIA Physics proccesor can track the movement of 10,000 objects with real world physcis laws applied to each of them. The PS3 CELL processor can do something similair as well. And this is just gaming technology!). We already have computer that can make full scale simulations of Galaxies and Galactic collisions, and in the past 20 years just home computers have gone from speeds of only a few herts to various Gigahertz. And they've also gone from taking up huge rooms, to sitting in boxes that fit snugly under your desk or even on your lap!
I don't think we could even comprehend the calculating power of Star Wars computers. They probably have the calculating power to plot a course taking into account the positions of every single asteroid in the sector or Rogue planets, whatever.
The system you describe would be really be necessary. The fact that space is vast and mostly empty limits the problem a great deal. Simple telescopes of various EM types can pinpot the locations of any stellar bodies. The navicomputer only needs to plot a course along a very narrow corridor to your destination, so the number of variables are finite.
Where the calculations get tricky is that the motions that you are trying to predict in three dimensions, and can vary due to gravitation interaction with other bodies. Much like inertial navigation systems your calculation will get stuffed pretty quickly if you can update you data with without onboard or remote sensing. We don't live in Newton's clockwork universe afterall. But assuming your getting updates from the Sector or Galactic hyperlane sytem, it shouldn't be a problem. It makes more sense to me for the "hyperlanes" to be a system of beacons, similar to thoughs in Tales of the Jedi.
Regardless for most of any hyperspace journey your would be far from virtually all significantly massive bodies. Only when you appraoch your a stellar body or planetary system doe you run any real risk of collision. Starships generally exit hyperspace well outside their target star system. But well within the capabilities of hyperwave sensors that have a range of several light days.
"The enemy outnumbers us a paltry three to one. Good odds for any Greek...."
"Spartans. Ready your breakfast and eat hearty--For tonight we dine in hell!" ~ King Leonidas of Sparta.