Supreme Commander HD trailer

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Post by Hotfoot »

Hawkwings wrote:Who says the Supreme Commander is a backline construction unit? Don't you remember the TA D-Gun? I will be very surprised, then angry, if the CDR didn't have a weapon of comparable power.

EDIT: Besides, they've already said that the CDR can have aircraft hangers on it's SHOULDERS.

BTW, Nice job on that poster :)
And that it has a tacnuke at some point or another, but it's probably lacking in the durability department, much like the old commander compared to similarly armed units. I'd say it's safe to say that it's going to lack the ability to march into an enemy base and pwn all, especially due to the size of the maps.

Thanks though ;)

It's going to be hilarious though. I think we need to have a HAB vs. MM tournament when SupCom comes out, with HAB playing as UEF and MM playing as Cybrans. The smacktalk would be hilarious.
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Post by Hawkwings »

MM?

And it need to be 3-way
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Post by Hotfoot »

MM is short for Mecha Maniacs.

We don't need a three way, though I suppose we could have...someone...as the Aeon. It just doesn't have the same jazz as the tanks vs. mechs war brought to brilliant realization in the pixellated form. ;)
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Post by Hawkwings »

So what would I have to do to get into this battle? Besides buy Supreme Commander of course :)
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Post by Duckie »

Hawkwings wrote:So what would I have to do to get into this battle? Besides buy Supreme Commander of course :)
Um...

Be in the HAB or MM?

I think you're missing something here, because Hotfoot's statement seems so clear I cannot even concieve of ambiguity within it.
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Post by Hawkwings »

...I guess there are less subtle ways of implying that I'd like to join HAB for the duration of this battle at least...

Like that, see?
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Post by Duckie »

Hawkwings wrote:...I guess there are less subtle ways of implying that I'd like to join HAB for the duration of this battle at least...

Like that, see?
Ah, but unless Supreme Commander supports some sort of multi-player/side option I would discount the idea of there being an actual HAB/MM match instead of say Spanky and the Great Leader going at it and calling it as such there would be no real purpose of such an implication because it would be unlikely to the extreme that a recent joiner would be the one controlling HABite forces, neh?

Unless Supreme Commander is significantly different from my expectations, that is.
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Post by Shinova »

Are you implying that you think Supreme Commander will have no multiplayer?
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Post by Duckie »

Shinova wrote:Are you implying that you think Supreme Commander will have no multiplayer?
Ah. I see my mistake.

Forgot Alliances. *kicks his feet abashedly*

I was trying to figure out how to do anything more than 1v1 without HAB fighting HAB and MM fighting MM and forgot that in every single RTS there are... y'know... team settings, so I concluded that a 1v1 was the only option.

It's 12:35 AM, okay?

I think it's time to step back, get some caffeine, and see if that helps take the stupid away.
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Post by Shinova »

MRDOD wrote:It's 12:35 AM, okay?
You mean it's only 12:35 AM. :P


The last time I read about SupCom's multiplayer it said 8 players max. I don't recall any mention of all the particular multiplayer options.

They might increase that number to something like TA's 10 players.
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Post by Hotfoot »

MRDOD wrote:
Hawkwings wrote:...I guess there are less subtle ways of implying that I'd like to join HAB for the duration of this battle at least...

Like that, see?
Ah, but unless Supreme Commander supports some sort of multi-player/side option I would discount the idea of there being an actual HAB/MM match instead of say Spanky and the Great Leader going at it and calling it as such there would be no real purpose of such an implication because it would be unlikely to the extreme that a recent joiner would be the one controlling HABite forces, neh?

Unless Supreme Commander is significantly different from my expectations, that is.
I'm going to laugh at you now. Laugh at you through the glorious radiation shielding provided by the GREAT LEADER before you are executed via nuclear blast.

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Post by InnocentBystander »

8 seems a little slim, but I guess things would get crowded.
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Post by Shinova »

The abbreviation gods cry. :P
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Post by Hotfoot »

Shinova wrote:The abbreviation gods cry. :P
Of course, because those gods are weak and shall be nuked into oblivion. ;)
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Post by InnocentBystander »

Shinova wrote:The abbreviation gods cry. :P
Perfect time to nuke them!
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Post by Shinova »

Alien Invaders: Pray to your gods, humans, that your death be mercifully quick!

HAB+MM: We can't. We nuked them to oblivion. And now you will join them.



*Smiley face nuke launch* :P
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Post by Xon »

Shinova wrote:The last time I read about SupCom's multiplayer it said 8 players max. I don't recall any mention of all the particular multiplayer options.

They might increase that number to something like TA's 10 players.
The Devs have already said the limit is a 'soft' one which mods can change
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Post by Shinova »

32 player limit? lol. :P


The maps themselves will probably still put a limit on the number of players, unless it's gut-bustingly easy to edit them.
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Post by Uraniun235 »

Shinova wrote:32 player limit? lol. :P


The maps themselves will probably still put a limit on the number of players, unless it's gut-bustingly easy to edit them.
People make maps for just about any RTS that lets you import user-made maps - I doubt SCOM will be much different.
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Post by Hawkwings »

then again, the maps are freakin' HUGE. I'm sure one of the maps at least will support 24 players total. I'm just worried about the lag that would cause...
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Post by Uraniun235 »

Hawkwings wrote:then again, the maps are freakin' HUGE. I'm sure one of the maps at least will support 24 players total. I'm just worried about the lag that would cause...
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Post by Hawkwings »

Hey, I just noticed your location tag... Was that last post an invite? Or perhaps a challenge?
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Post by Uraniun235 »

*blink* I didn't notice your location tag until just now.
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