Continued...
Battlefleets wrote:
Imperial space is so vast, with so many star systems and areas of Wilderness Space to be patrolled, that even the many thousands of spaceships in the warfleets must be spread thin, with individual ships and squadrons set out on their own assignments. The Imperium cannot maintain permanent fleets ready to respond to invasion or rebellion. Nor would it make sense to do so - it would take so long for a fleet to get from its base to the war zone that the enemy would surely have moved on by the time it arrived.
Instead, temporary battlefleets are gathered together whenever they are needed. Warships within a relatively small area are summoned to join the battlefleet. It is rare for ships more than 50 light years from the battle zone to be included in the fleet and more commonly only those within 10 or 20 light years are summoned. Even with ships this close to the battle, it will take at least days and more often weeks for them to arrive.
Only during the very largest of wars, lasting for many decades, does the lmperium bring battleflects together and dispatch them en masse to a warzone. Such a war is currently underway in the galaxy's south-eastern spiral arm. Here the Tyranid Hive Fleet Kraken is inexorably advancing, conquering and consuming the planets in its path. A massive campaign involving millions of men, thousands of ships and whole chapters of Space Marines is being fought against the Tyranid invasion. Fleets are being mustered in all the Segmentae to begin the long journey to the warzone. The journey will take decades in some cases and many of the crew will never see the battles they are heading towards - but the Imperium knows all too well that in mere decades the Tyranid threat will be as strong as ever.
Several points of note:
- low end of "many thousands" of ships per war fleets. (this places an absolute low limit of around 10,000-15,000 "interstellar" vessels in the Navy, but as noted, other sources probably suggest much higher. "many thousands" suggests that even taken literally, the cacls are probably on the higher end of the thousands range.. 30,000-50,000 interstellar ships minimum.)
- reiterates that fleet sizes are small enough relative to the terirtory that the Naval assets are "spread thin", placing some constraints on total fleet size. (Same with the inability to maintain "permanant" fleets.)
Enemies of the Imperium wrote:
It is also not unknown for squadron or fleet commanders to rebel and turn against the Imperium, using the awesome power they command to carve out their own petty empires on the fringes of Imperial space. The most infamous rebellion in the Imperium's long history is that of Warmaster Horus when fully half of the Imperial forces turned against the Emperor and mankind was divided in a terrible civil war. Only the death of Horus himself and the banishment of the rebels to the Eye of Terror brought peace to the Imperium. Even now, a constant vigil is kept around the Eye of Terror where the Chaos fleets remain, often launching small raids and occasionally major incursions into Imperial space.
"Half the Imperial forces" seems to imply naval ships as well as non-naval forces. This might give indications about Imperium Naval Strength or about Chaos strength if either number is known.
Spaceships of the Imperium wrote:
Most spaceships are old - open space, the most hostile environment to man, preserves the plastics and metals that spacecraft are made from. Space gives them with the power to endure through generations of men. The Imperial fleets number many thousands of ships, the majority of which are at least a thousand years old. Some are as old as the Imperium itself, a full ten thousand years. A very few claim a pre-Imperial origin. It is difficult for those born under the claustrophobic sky of a planet to appreciate the great dignity which is inherent in all old spacecraft.
Age is indirectly suggestive of their extreme durability, I think. I'll have to check more on this, but seems likely, given what is described below.
The spaceships of the Imperium are vast constructions that take many decades to build. Each craft represents a huge investment of time and resources. But once completed, fitted out, armed and commissioned, a spaceship continues in service for centuries, even millennia. After that, it may be refitted, modernised, reconstructed and live on practically indefinitely. Barring a major accident or destruction in battle, a ship is immortal like a great city, its population and fabric existing in a constant state of decay and renewal.
Starship construction implied in the "decades". Unknown whether this applies to escorts, cruisers, or battleships.
Throughout this time there is a constant process of rebuilding and renewal. Hulls are damaged by battles, asteroid storms and the ravages of the warp. Mechanical parts inevitably wear down. Electrical components fuse. Engine housings crack or melt under the immense pressure and heat created by plasma and warp drives. To combat this constant process of decay, every interstellar spaceship has a maintenance crew of hundreds or thousands of dedicated craftsmen, continuously striving to repair and refit the ship. Inside a large Imperial warship there are factories and workshops, huge forges and plasma furnaces, even small refineries and ore smelting plants to provide raw materials for the work of reconstruction.
Imperial warships are self-sufficient in terms of self-repair. Given access to resources and time, they can presumably repair some or most forms of damage the ship could encounter, which is consistent with their long-range operational capabilities.
Lower limit of thousands of crew.
Interstellar spaceships are powered by plasma and warp drives. Plasma drives are used to move through star systems at sub-light speeds. They burn with the fierce energy of a star, converting their fuel into a super-heated gas plasma to create the immense thrust needed to propel these gargantuan craft through space. As a large interstellar spaceship moves out of orbit towards the edge of a star system ready to jump into the warp, the fiery arc it traces across the night sky can clearly be seen from the planet it's leaving. It appears to be a great comet streaking through the heavens - on many worlds, the arrival or departure of' a spaceship is read as an omen, a divine harbinger of joy or doom.
Plasma drives described as basically a reaction drive ( meaning that if mass and acceleration are known, powerplant figures can be estimated.)
- implied stellar scale output "They burn with the fierce energy of a star" Unknown what ship this applies to.
Warp drives are altogether more esoteric and terrifying, understood by few even among a spaceship's crew. When the spaceship reaches the jump point at the edge of the star system it's leaving. its plasma drives are turned off and its warp drives engaged. These hurl the spaceship out of real space and into warpspace, propelling it through the warp to a destination light years away. If a spaceship's warp drives were switched on while it was still within a star system. the huge rent in the very fabric of space that they create would be catastrophic for the population and planets of the system. The spaceship itself would be torn apart as the massive pull of the star's gravity reacted unpredictably with the energies released by the warp drives.
Description of warp drives. Note that the implication is that gravity DOES affect the ability to utilize warp drives (Stellar-scale gravity wells can pose a significant danger while in-system.) suggesting possible means of interdiction. Also note that the activation of warp-drives in a star system is suggested to be extremely destructive (although the mechanism isn't precisely defined), suggesting it might make an effective weapon of mass destruction.
Fully one-third of a spaceship can be taken up by its engines with their huge thruster ports, cavernous combustion chambers, generators surrounded by massive protective cladding and the miles of pipes, tunnels, corridors and ducts needed for the control mechanisms, fuel supply and access by service crews.
"miles of pipes" is suggestive of multi-km lengths for starships (especially given the indication that 1/3 of a spaceship can be taken up by engines alone!)
The living areas of a spaceship contain the thousands, often tens of thousands, of men that serve aboard. These areas are often built up from the ship's hull into huge domes and spires that rise hundreds of metres into space. On some ships, they seem like the heart of a mighty city, immense towers rising to touch the stars, their sides glittering with lights, bridges spanning the void between them. On others they resemble a gigantic cathedral, the towers colonnaded and sculpted. Vast carved figures of legendary heroes recede into the darkness of space - huge homed gargoyles leap and leer from the highest pinnacles in mockery of the terrors of warpspace - golden domes blaze with the light of stars.
- Crew sizes specified into the thousands or tens of thousands, minimum.
- "living areas" implied to be domes/spires that rise "hundreds of meters" into space. Since the implication is that the living areas are not substantial sections of the ship, this further reinforces the implied scale above. (It also might serve as a useful scaling marker in determining starship dimensions.)
On freighters and merchant vessels, the rest of the ship is taken up by holds containing the ship's precious cargo. On warships this space is filled by the colossal power generators that drive their weapon systems. These towering structures hum and crackle with the monstrous energies bounded inside. They are housed within deep shafts which disappear from view into a darkness that is broken only by the crackling blue arcs of lightning which leap from the generators. When a laser battery is fired with a titanic unleashing of energy, its power well is filled with a furious roar. In battle, a warship echoes with the thunder of its weapons. its decks shuddering with the recoil of their furious discharges.
Weapons recoil (at least in most weapons) is implied to be enough to shake the decks, but presumably not enough to either knock people down or shove the ship physically aside. (But that is merely an implication. For some weapons, like Nova Cannon, this is clearly not true.)
Weapons wrote:
LASER BATTERIES
Ranked batteries of powerful laser cannon are the most common armament on the spaceships of the Imperium. Mounted in huge turrets, the lasers are powered by immense generators deep within the spaceships. They release their energy in deadly bolts of light with the power to punch through the massive hulls of spaceships. They are brought to bear in a single broadside that rakes a line of devastation across an enemy spaceship.
This probably contradicts some of Battlefleet gothic given the change over to "lances" and "weapons batteries", but not neccesarily so (lances, or some of them at least, are implied to be lasers.)
FUSION CANNON
The fusion cannon is powered by the awesome energy released as atoms are brought together in a nuclear furnace and fused into new matter. At short range, the effects of a fusion cannon are devastating but they drop off quickly at longer ranges.
"Fusion cannon" description seems to differ from "fusion guns/meltas" in effect slightly. Implies the weapon is pwoered by a fusion reactor (which would be kind of inconsistent with the implied power generation figures they possess.) Maybe this applies to light weapons or point defense guns only.
PROW LASER
The prow laser is a single bank of laser cannon firing from the front of the spaceship. Although not as powerful as a laser broadside, it's forward position gives it a good arc of fire to attack incoming ships. It is often used to soften up the enemy as the spaceship prepares to ram.
Mention of prow and broadside-mounted lasers (lances?) as well as turreted weapons.
VORTEX TORPEDO
A vortex torpedo creates a vast vortex held when it explodes. The vortex field disrupts the very fabric of the universe as the raw energy of the warp is pulled through into real space with terrifyingly destructive effects, even to something as large as a spaceship.
Implication seems to be that a vortex torpedo relies on tapping the enerrgy of the warp and releasing it into normal space to inflict damage (though some sort of spatail distortion might also be a weapons mechanism.) Sort of like gridfire. (presumably other weapons such as the warp cannons on the Blackstone Fortresses operate in a similar fashion.)
PLASMA TORPEDO
The plasma torpedo explodes in a burst of super-heated energy that literally burns its way through a spaceship's hull as the craft is engulfed in a ball of white-hot flame thousands of metres across.
Curious that plasma torpedo diameters suggest they are "multi-kilometer" in diameter. Presumably this means the plasma is "contained" in the torpedo prior to detonation, then released as a ball of superheated matter kilometers across (This would be consistent with the apparent mechansim of plasma grenades and plasma missiles in other sources). Again also serves as indirect suggestion of multi-km lengths