New Zelda screenies

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New Zelda screenies

Post by Shogoki »

Source

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Image

Looking pretty nice for Gamecube 1.5
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Post by Instant Sunrise »

just so you know, these pics were also in EGM 204.
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Post by Pezzoni »

Holyshitiwantitrightnow :shock:

This is definately the game I am looking forward to the most, out of anything for a long while... Awesome Zelda gameplay, along with the graphical style which should have been in Wind Waker. Awesome.
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Post by DarkSilver »

and this....isn't hi-def graphics?

Definatly not bad at frigging all...

my mouth waters and I drool in anticipation...
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Post by Praxis »

Looks exactly like what I played at E3.
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Post by Davis 51 »

Praxis wrote:Looks exactly like what I played at E3.
Lucky bastard. Stop reminding us. :P
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Post by Dalton »

Finally, the realization of my hopes.
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Post by Stark »

So, how's it look like that if the hardware is only a relatively small increase over Gamecube? Or is it just the effect better/more realistic textures gives?
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Post by Praxis »

Stark wrote:So, how's it look like that if the hardware is only a relatively small increase over Gamecube? Or is it just the effect better/more realistic textures gives?
It's at least 2-3 times more powerful in terms of processor and GPU speed, plus significantly more RAM, and I expect faster busses and stuff like that.
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Post by Galvatron »

Are these 480p screens?
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Post by Instant Sunrise »

Galvatron wrote:Are these 480p screens?
The Wii only does 480p. That is why it can pull off those great graphics on a less powerful system. It doesn't have to be able to have those same quality graphics at a higher resolution like 720p or 1080i.
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Post by Nub »

These shots are beautiful. Exactly what I've been waiting for.
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Post by Dooey Jo »

Ooh, pretty. Is it the Wii or GC version?

Seems like there's a lot of bloom in those shots though.
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Post by Praxis »

Galvatron wrote:Are these 480p screens?
All the E3 demo were 480p, widescreen. Except Mario 64, I don't think it was widescreen, but it was progressive and very pretty. Yes, I'm calling Mario 64 pretty. 60 FPS and progressive makes it look goooood.
Ooh, pretty. Is it the Wii or GC version?
I think it's Wii, I played through the Lava dungeon in the top shot. Lots of bloom.
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Post by Vendetta »

Galvatron wrote:Are these 480p screens?
Not quite. They're downscaled from that to 590x435. Given that, it wouldn't really matter what resolution they'd started at, you'd still get approximately the same picture.

Anyway, as noted, Nintendo's position on HD resolutions were that they were pretty much irrelevant in at least this generation, because the uptake of HDTVs wasn't sufficient to make the cost of higher speed GPUs justified.
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Post by LMSx »

Guys- these images are from the GameCube version. I looked at my copy of EGM again to make sure, and the caption for the first picture in this thread says (paraphrased) "Zelda pushes the GameCube even further then thought possible. Miyamoto says the graphics on the Revolution should be about the same."

Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
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Post by Praxis »

LMSx wrote:Guys- these images are from the GameCube version. I looked at my copy of EGM again to make sure, and the caption for the first picture in this thread says (paraphrased) "Zelda pushes the GameCube even further then thought possible. Miyamoto says the graphics on the Revolution should be about the same."

Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
Geeeeeeeeeeeeeeeez....

Chris Viggers from Blitz game was right. :shock: He told me that the GameCube had a lot of hardware functions the XBox didn't and that per clock the PowerPC was faster than the XBox's, so a very well written, very well optimized GameCube-exclusive game could potentially push out better visuals than the XBox, and pointed at Resident Evil 4 and Zelda: Twilight Princess as examples.

Wow. That is just plain stunning. It looks almost next-gen.
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Post by Vendetta »

LMSx wrote:Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
Actually, I'd bet the Gamecube will do that as well. Pretty much all the firstparty Gamecube titles support progressive scan and widescreen. You just have to have a component cable for progressive, which sold like snow in the arctic, and cannot now be had for love, money, or sexual favours. (And believe me, i've tried all three).

I'm betting the visual difference between the Gamecube and Wii versions of Twilight Princess will be miniscule, maybe as much as the N64 with and without the memory expansion.

The actual Wii titles I've seen so far have had more texture detail than these shots, and higher polycounts. (you can see the sharp edges on Link's hat in that lava shot, f'rexample, which should be absent on a Wii title)
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Post by Instant Sunrise »

In the EGM interview that these shots came from, Nintendo said that only the Wii version would do widescreen.

I don't know about 480p though.
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Post by Vehrec »

Whoa, whoa whoa. Hold the phone. This is coming out on both Gamecube and Wii compliant formats? Never in my wildest dreams. . . *sniff* Excuse me. I need to go cry tears of joy.
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Post by Praxis »

Vehrec wrote:Whoa, whoa whoa. Hold the phone. This is coming out on both Gamecube and Wii compliant formats? Never in my wildest dreams. . . *sniff* Excuse me. I need to go cry tears of joy.
Where have you been the last month? :lol:

During Nintendo's press conference they specificly said that Zelda: Twilight Princess will release on both the GameCube and Wii (two seperate versions) on the Wii's launch date. People like me got to play it at E3 using the Wii controller.
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Post by LMSx »

Vendetta wrote:
LMSx wrote:Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
Actually, I'd bet the Gamecube will do that as well. Pretty much all the firstparty Gamecube titles support progressive scan and widescreen. You just have to have a component cable for progressive, which sold like snow in the arctic, and cannot now be had for love, money, or sexual favours. (And believe me, i've tried all three).

I'm betting the visual difference between the Gamecube and Wii versions of Twilight Princess will be miniscule, maybe as much as the N64 with and without the memory expansion.

The actual Wii titles I've seen so far have had more texture detail than these shots, and higher polycounts. (you can see the sharp edges on Link's hat in that lava shot, f'rexample, which should be absent on a Wii title)
Yeah, even if Twilight Princess is in 480p for the GameCube, the amount of users who have a cable is so small that effectively no one is playing it in progressive scan. When I pick up a Wii in the fall though, one of my first purchases will be a progressive scan cable. I might sell it on ebay in a couple years for a few grand. :lol:
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Post by Surlethe »

Omigawd. The Zelda fanboy in me just creamed all over the keyboard. I can't believe I have to wait until the fucking fall to get it.
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Post by Vendetta »

skyman8081 wrote:In the EGM interview that these shots came from, Nintendo said that only the Wii version would do widescreen.

I don't know about 480p though.
Maybe the game pushes the Cube so hard it can't cope with the extra pixels for widescreen?

However, progressive scan doesn't take any more processing power than any other mode, since the GPU has to render the whole frame every time anyway. All you need is more bandwidth between the console and TV.
When I pick up a Wii in the fall though, one of my first purchases will be a progressive scan cable.
I expect component cables to be more common this time around. For those of us who have a TV with component inputs they are a distinct advantage, providing better colour saturation than even VGA cables and high enough bandwidth for progressive scan or HD resolutoins. (I even have a component cable for my PS2. Makes stuff like God of War look ace)
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Post by LMSx »

Change of topic to one of my favorite pics:

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Does that look sweet or what? The soft blur is both a neat way of obscuring polygon edges, and helps the Twilight Realm look more distinct, especially compared to the previous greyscale world Nintendo had going.
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