New Zelda screenies
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and this....isn't hi-def graphics?
Definatly not bad at frigging all...
my mouth waters and I drool in anticipation...
Definatly not bad at frigging all...
my mouth waters and I drool in anticipation...
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Lucky bastard. Stop reminding us.Praxis wrote:Looks exactly like what I played at E3.
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It's at least 2-3 times more powerful in terms of processor and GPU speed, plus significantly more RAM, and I expect faster busses and stuff like that.Stark wrote:So, how's it look like that if the hardware is only a relatively small increase over Gamecube? Or is it just the effect better/more realistic textures gives?
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All the E3 demo were 480p, widescreen. Except Mario 64, I don't think it was widescreen, but it was progressive and very pretty. Yes, I'm calling Mario 64 pretty. 60 FPS and progressive makes it look goooood.Galvatron wrote:Are these 480p screens?
I think it's Wii, I played through the Lava dungeon in the top shot. Lots of bloom.Ooh, pretty. Is it the Wii or GC version?
Not quite. They're downscaled from that to 590x435. Given that, it wouldn't really matter what resolution they'd started at, you'd still get approximately the same picture.Galvatron wrote:Are these 480p screens?
Anyway, as noted, Nintendo's position on HD resolutions were that they were pretty much irrelevant in at least this generation, because the uptake of HDTVs wasn't sufficient to make the cost of higher speed GPUs justified.
Guys- these images are from the GameCube version. I looked at my copy of EGM again to make sure, and the caption for the first picture in this thread says (paraphrased) "Zelda pushes the GameCube even further then thought possible. Miyamoto says the graphics on the Revolution should be about the same."
Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
Geeeeeeeeeeeeeeeez....LMSx wrote:Guys- these images are from the GameCube version. I looked at my copy of EGM again to make sure, and the caption for the first picture in this thread says (paraphrased) "Zelda pushes the GameCube even further then thought possible. Miyamoto says the graphics on the Revolution should be about the same."
Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
Chris Viggers from Blitz game was right. He told me that the GameCube had a lot of hardware functions the XBox didn't and that per clock the PowerPC was faster than the XBox's, so a very well written, very well optimized GameCube-exclusive game could potentially push out better visuals than the XBox, and pointed at Resident Evil 4 and Zelda: Twilight Princess as examples.
Wow. That is just plain stunning. It looks almost next-gen.
Actually, I'd bet the Gamecube will do that as well. Pretty much all the firstparty Gamecube titles support progressive scan and widescreen. You just have to have a component cable for progressive, which sold like snow in the arctic, and cannot now be had for love, money, or sexual favours. (And believe me, i've tried all three).LMSx wrote:Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
I'm betting the visual difference between the Gamecube and Wii versions of Twilight Princess will be miniscule, maybe as much as the N64 with and without the memory expansion.
The actual Wii titles I've seen so far have had more texture detail than these shots, and higher polycounts. (you can see the sharp edges on Link's hat in that lava shot, f'rexample, which should be absent on a Wii title)
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Where have you been the last month?Vehrec wrote:Whoa, whoa whoa. Hold the phone. This is coming out on both Gamecube and Wii compliant formats? Never in my wildest dreams. . . *sniff* Excuse me. I need to go cry tears of joy.
During Nintendo's press conference they specificly said that Zelda: Twilight Princess will release on both the GameCube and Wii (two seperate versions) on the Wii's launch date. People like me got to play it at E3 using the Wii controller.
Yeah, even if Twilight Princess is in 480p for the GameCube, the amount of users who have a cable is so small that effectively no one is playing it in progressive scan. When I pick up a Wii in the fall though, one of my first purchases will be a progressive scan cable. I might sell it on ebay in a couple years for a few grand.Vendetta wrote:Actually, I'd bet the Gamecube will do that as well. Pretty much all the firstparty Gamecube titles support progressive scan and widescreen. You just have to have a component cable for progressive, which sold like snow in the arctic, and cannot now be had for love, money, or sexual favours. (And believe me, i've tried all three).LMSx wrote:Except for the 480p/widescreen stuff, these graphics will be on the GameCube 1.0
I'm betting the visual difference between the Gamecube and Wii versions of Twilight Princess will be miniscule, maybe as much as the N64 with and without the memory expansion.
The actual Wii titles I've seen so far have had more texture detail than these shots, and higher polycounts. (you can see the sharp edges on Link's hat in that lava shot, f'rexample, which should be absent on a Wii title)
Omigawd. The Zelda fanboy in me just creamed all over the keyboard. I can't believe I have to wait until the fucking fall to get it.
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Maybe the game pushes the Cube so hard it can't cope with the extra pixels for widescreen?skyman8081 wrote:In the EGM interview that these shots came from, Nintendo said that only the Wii version would do widescreen.
I don't know about 480p though.
However, progressive scan doesn't take any more processing power than any other mode, since the GPU has to render the whole frame every time anyway. All you need is more bandwidth between the console and TV.
I expect component cables to be more common this time around. For those of us who have a TV with component inputs they are a distinct advantage, providing better colour saturation than even VGA cables and high enough bandwidth for progressive scan or HD resolutoins. (I even have a component cable for my PS2. Makes stuff like God of War look ace)When I pick up a Wii in the fall though, one of my first purchases will be a progressive scan cable.