360 Live and backwards compatability updates
Moderator: Thanas
- Manus Celer Dei
- Jedi Master
- Posts: 1486
- Joined: 2005-01-01 06:30pm
- Location: I need you to relax your anus.
360 Live and backwards compatability updates
I'm planning on getting a 360 soon, but I have no intent on getting a paid subscription to Live. Since I have a lot of Xbox games, I'm wondering if the free Live account that comes with them allows you to download the updates to let you play games that aren't initially supported. Does anyone know?
"We will build cities in a day!"
"Man would cower at the sight!"
"We will build towers to the heavens!"
"Man was not built for such a height!"
"We will be heroes!"
"We will BUILD heroes!"
[/size][/i]Yes. The subscription to Xbox Live is just to access the game matching servers. You can still get updates and use the marketplace functions for game content, trailers, and demos without it.
You can actually download the compatibility updates on a PC and burn them to CD, if you don't have an internet connection for the Xbox.
You can actually download the compatibility updates on a PC and burn them to CD, if you don't have an internet connection for the Xbox.
- Manus Celer Dei
- Jedi Master
- Posts: 1486
- Joined: 2005-01-01 06:30pm
- Location: I need you to relax your anus.
- Redleader34
- Jedi Knight
- Posts: 998
- Joined: 2005-10-03 03:30pm
- Location: Flowing through the Animated Ether, finding unsusual creations
- Contact:
you can go to the website download the drivers onto a blank cd and put them into the XBOX 360. not all games are suported. a link is here or PM me for more info another more info ok
Dan's Art
Bounty on SDN's most annoying
"A spambot, a spambot who can't spell, a spambot who can't spell or spam properly and a spambot with tenure. Tough"choice."
Bounty on SDN's most annoying
"A spambot, a spambot who can't spell, a spambot who can't spell or spam properly and a spambot with tenure. Tough"choice."
Just so you know 360 backwards compatability isn't very reliable either. I have an Australian 360, and I get things like the 360 rejecting my Halo2 disc ("disc is corrupted or some shit", which it isn't it works fine in my Xbox), Ninja Gaiden with no sound and running like treacle, so I'd say hang on to your Xbox.
- LordShaithis
- Redshirt
- Posts: 3179
- Joined: 2002-07-08 11:02am
- Location: Michigan
Why the fuck is compatability such a bitch on the "It's just a PC in an ugly box!" console, anyway?
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
Backwards compatibility relies on the hardware being the same, since thats what the old games were coded for. With the PS1 > PS2 Sony got round the problem by sticking a PS1 CPU as the PS2's IOP controller. If you don't have the same hardware, then you emulate.LordShaithis wrote:Why the fuck is compatability such a bitch on the "It's just a PC in an ugly box!" console, anyway?
With the 360 the hwardware has changed radically, so every game needs to be emulated. Anyone whos emulated a console on a PC knows what a bitch compatibilty can be when emulating. This is why so few consoles do backwards compatibility.
Sharp-kun explained it pretty well, but I'm going to elaborate just a tad more.LordShaithis wrote:Why the fuck is compatability such a bitch on the "It's just a PC in an ugly box!" console, anyway?
How backwards compatability has worked through history:
The reason the GameBoy Color can run GameBoy games is that the GameBoy Color's hardware was a faster version of the GameBoy's. Both used a Z80 processor.
The reason the GameBoy Advance could run GameBoy games is that it also included the GameBoy Color's Z80 processor, and most of the rest of the hardware was similar.
The reason the DS can run GameBoy Advance games but not GameBoy Color games is that the DS has a GameBoy Advance processor (running at twice the clock speed) as a secondary processor for running the second screen. It lacks the Z80 processor. Nintendo missed the fact that the DS is powerful enough to emulate the GameBoy Color (something homebrew writers have managed to do, actually).
The reason the PS2 can run PS1 games is that it had a PS1 CPU in it.
Well, the XBox 360 switched to a completely different architecture. The processors aren't remotely similar, so you can't make them work together like how the DS and PS2 use their classic processors for side work (IOP on PS2 and second screen on DS). Further, they're using a completely different graphics card as well, causing even more problems. And to make things worse, they're using three slower processors instead of one fast one, and all XBox code is single threaded, so the 360 could only use one of its processors to emulate the XBox's because XBox games are unable to use more than one CPU.
So the only solution is to patch XBox games to make them work with the 360.
I think they deliberately ignored it. The DS wasn't supposed to replace the GBA, remember ? There's no point in making your second line of handhelds backwards compatible with the predecessor of the "main" line.Nintendo missed the fact that the DS is powerful enough to emulate the GameBoy Color (something homebrew writers have managed to do, actually).
Plus, would you really have wanted to wait until Nintendo got the software emulation running perfectly ? Knowing them, they wouldn't ship a single DS until 99% of the titles was running perfectly. It'd have been a loooong wait.
I think that Stadium had copies of the first four GB Pokemon games (Green, Red, Blue and Yellow) on the N64 cartridge, and that all the transfer pack pulled from the GB cart was the saved game and a few snippets of boot code to make the emulation work (and act as a copy-protection system). The N64's processor was good enough that it could emulate the GB with ease.
Also, the GameCube versions of Zelda: Ocarina of Time worked by emulating an N64 on the GameCube hardware, and the NES version of Metroid included in Zero Mission and Prime is also emulated.
Also, the GameCube versions of Zelda: Ocarina of Time worked by emulating an N64 on the GameCube hardware, and the NES version of Metroid included in Zero Mission and Prime is also emulated.
I stand corrected, then.Also, the GameCube versions of Zelda: Ocarina of Time worked by emulating an N64 on the GameCube hardware, and the NES version of Metroid included in Zero Mission and Prime is also emulated.
Still, those are only single games. They never tried running a whole library through software.
IIRC the entire NES Classics game lineup on the GBA is emulated. I may be wrong though, but I think that's correct (NES emulators run well on the GBA, SNES emulators even run, though with horrible compatability).
Well...the Wii will have it. Lots of it. I got to try Mario 64 running in an emulator on the Wii, and it was niiiiiice. Progressive scan, 60 FPS.ome to think of it, has Nintendo *ever* done software emulation on a commercial product ?
Presumably the console will just chuck out whatever you've told it to at the dashboard, the same as the Xbox 360 does, (though the 360 obviously also has HD resolutions and forces AA on all titles).
I know Ninja Gaiden 1-3 don't work on NG, but NG Arcade works on Black.
The game that's given me the most frame problems is Knights of the Old Republic, which is hardly a demanding game next to Jade Empire, which ran perfectly start to finish. But then my KotOR disc is a bit fucked.
Mine (also a PAL unit) works fine on both titles. Ninja Gaiden had a couple of areas where it would snarl for a second or so, but I've got both Gaiden and NG Black and I've played NG Black pretty much to death with no problems.I have an Australian 360, and I get things like the 360 rejecting my Halo2 disc ("disc is corrupted or some shit", which it isn't it works fine in my Xbox), Ninja Gaiden with no sound and running like treacle, so I'd say hang on to your Xbox.
I know Ninja Gaiden 1-3 don't work on NG, but NG Arcade works on Black.
The game that's given me the most frame problems is Knights of the Old Republic, which is hardly a demanding game next to Jade Empire, which ran perfectly start to finish. But then my KotOR disc is a bit fucked.
At least you get NG:B, it apparently didn't get released over here.Vendetta wrote:Mine (also a PAL unit) works fine on both titles. Ninja Gaiden had a couple of areas where it would snarl for a second or so, but I've got both Gaiden and NG Black and I've played NG Black pretty much to death with no problems.
I know Ninja Gaiden 1-3 don't work on NG, but NG Arcade works on Black.
Truth be told it's not much different, it just has the Hurricane Pack content streamed in, so that you can play with the staff on normal difficulty (fun, makes short work of pesky black spider ninjas), and it changes to the full Hurricane Pack if you set it to Hard. (and the scarab rewards are slightly different).
The Nintendo rep on the show floor explained to me that the Wii emulates classic machines faster than the originals, eliminating all lag games might have and making them look really nice. Remember how sometimes if you were running fast enough in Sonic the Genesis would struggle to keep up? That doesn't happen now.Bounty wrote:Wait, 60 ? So they're upgrading the games ?I got to try Mario 64 running in an emulator on the Wii, and it was niiiiiice. Progressive scan, 60 FPS.
Has anyone confirmed that the XBox 360 is actually using emulation? Despite the fact that everyone keeps calling it an emulator, everything I read gives me the distinct impression that they're patching games to run on the 360. Mainly, the fact that you have to download an individual "emulation profile" for each game. Emulators emulate hardware; why would you need one for each game? I get the impression that they're building on the fact that the public knows what an 'emulator' is, but I'm not sure that they're actually using emulation.
The Xbox dev team say it's emulation.
I'm betting that the reason that games require seperate emulation is that the Xbox GPU is a highly programmable piece of kit, and so different developers may have chosen different and non-standard ways of using it, and the old GPU routines have to be individually interpreted in order to make them work on the new one.
Making a PowerPC pretend to be an x86 is simple enough, Microsoft bought Connectix years ago, and they are used to that, it's making an ATi chip pretend to be an nVidia one that will be different..
The Wii, by contrast, is emulating systems at a favourable level of advancement. Emulation is easiest when you have a couple of orders of magnitude extra processing power to throw at the problem.
I'm betting that the reason that games require seperate emulation is that the Xbox GPU is a highly programmable piece of kit, and so different developers may have chosen different and non-standard ways of using it, and the old GPU routines have to be individually interpreted in order to make them work on the new one.
Making a PowerPC pretend to be an x86 is simple enough, Microsoft bought Connectix years ago, and they are used to that, it's making an ATi chip pretend to be an nVidia one that will be different..
The Wii, by contrast, is emulating systems at a favourable level of advancement. Emulation is easiest when you have a couple of orders of magnitude extra processing power to throw at the problem.
I don't get it.The Nintendo rep on the show floor explained to me that the Wii emulates classic machines faster than the originals, eliminating all lag games might have and making them look really nice.
I mean, I can understand why the games wouldn't have lag, but M64 was coded to run at 30fps. Is it that easy to double the framerate ? They can't just make the game run at 200% speed, those extra frames have got to be drawn somehow. I thought it'd be a lot more difficult.
They could be making slight changes to the code as well. What you download from Nintendo might not be an exact copy of the original ROM.
I am capable of rearranging the fundamental building blocks of the universe in under six seconds. I shelve physics texts under "Fiction" in my personal library! I am grasping the reigns of the universe's carriage, and every morning get up and shout "Giddy up, boy!" You may never grasp the complexities of what I do, but at least have the courtesy to feign something other than slack-jawed oblivion in my presence. I, sir, am a wizard, and I break more natural laws before breakfast than of which you are even aware!
-- Vaarsuvius, from Order of the Stick
-- Vaarsuvius, from Order of the Stick
Maybe I'm incorrect then, but I thought it was 60 FPS. It looked silky smooth. I'm not sure if the Nintendo rep specificly said 60 or not though.Bounty wrote:I don't get it.The Nintendo rep on the show floor explained to me that the Wii emulates classic machines faster than the originals, eliminating all lag games might have and making them look really nice.
I mean, I can understand why the games wouldn't have lag, but M64 was coded to run at 30fps. Is it that easy to double the framerate ? They can't just make the game run at 200% speed, those extra frames have got to be drawn somehow. I thought it'd be a lot more difficult.
There could possibly be slight changes to the rendering code, too. Possibly.
Last edited by Praxis on 2006-06-01 01:33pm, edited 1 time in total.
Not that easy on the PowerPC side when your PowerPC processor is tri-core (can't use all three to run single threaded code, right?), and can't do out-of-order execution.Vendetta wrote:The Xbox dev team say it's emulation.
I'm betting that the reason that games require seperate emulation is that the Xbox GPU is a highly programmable piece of kit, and so different developers may have chosen different and non-standard ways of using it, and the old GPU routines have to be individually interpreted in order to make them work on the new one.
Making a PowerPC pretend to be an x86 is simple enough, Microsoft bought Connectix years ago, and they are used to that, it's making an ATi chip pretend to be an nVidia one that will be different..
The Wii, by contrast, is emulating systems at a favourable level of advancement. Emulation is easiest when you have a couple of orders of magnitude extra processing power to throw at the problem.
But that makes sense, I guess.