Lazarus wrote:When you lose through crappy controls, not lack of ability. There have been many examples of this, most recent is the forect race levels in GTA:SA, where you are given a sports car that has ice wheels so it spins, even if you don't touch the controls. The harrier missions also are more or less impossible with PC controls, at least so say I...
Get your driving skills up. A good way to do this is to do all 100 Taxi pickups in Los Santos; by the time I was finished that, my driving skill was up to about 1/2 before I did the first storyline mission. I absolutely assraped the competition in those races (I had something like a two minute lead on the driver in second place).
The Harrier is a cinch with PS2 controls. Don't know what to tell you there.
Edi wrote:There's a simple reason for that: They do not have any weapons at all despite the manual saying they do. So they are nothing but target practice for the enemy.
Oh fuck me did I hate that bullshit. I can accept that transports and destroyers are soft targets in the WC universe and can get taken down by fighters. I didn't complain when I could ice a Ralari all by myself. But for fuck's sake, at least help me out and throw up a little flak, so that Gratha that's on your ass has something to do besides shoot you while I'm trying to slip away from a 6-on-1 dogfight.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963 X-Ray Blues
Another thing I hate of escort missions. The enemy makes an IMMEDIATE beeline for the sloth whale.
Literally it's 6~8~20-1 odds, and you have multiple objectives and about 2 wingmen, the computer has 6-20 armed terror drones that lock perfectly, are suicidal and only require a 1/3 of them to make you fail.
And your target you're guarding? It never moves faster, take any sort of evasive or do anything except being the broad side of a barn.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Reattempt the races when you have more driving experience. And get a joystick for flying. Makes the Harrier mission a blast.
Oh I did them in the end, it just kinda pissed me off at the time, when I could sit and press only the accelerate button whilst going over even ground, and for no apparent reason the car spins off to the side. I actually have a joystick, and I tried to map the controls to it but I don't think I did it right, because it didn't work.
White Haven wrote:NTC Trinity, I'm looking at YOU. Bastard.
Huh? Trinity is supposed to be destroyed there. You don't fail the mission when it gets creamed, hell, the debriefing says "there was nothing you could've done to save the Trinity".
Engaging the Sathanas was somewhat annoying though. The fighters that claim to be going for the forward flak batteries to clear way for my bomber wing don't actually do shit, and my wingmen's idea of taking out it's main cannons is to shoot a few torps at the ship's hull plating. Great teamwork .
"Death before dishonour" they say, but how much dishonour are we talking about exactly? I mean, I can handle a lot. I could fellate a smurf if the alternative was death.
- Dylan Moran
How about the race mission in Mafia? I think that mission is single-handedly responsible for the fact that people don't recognize Mafia as one of the greatest games of all time. It was almost literally impossible to do without cheating, and it was almost a year later when they finally released a patch that added difficulty settings that made it doable.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
I remember the street race against Hillary pissing me off alot in GTA:VC. Usually when i was ahead the police would smash into the me and that would be the end of that. And that sentinel get spinning out of control for no reason. Maybe I'm just a bad driver though.
Crazedwraith wrote:I remember the street race against Hillary pissing me off alot in GTA:VC. Usually when i was ahead the police would smash into the me and that would be the end of that. And that sentinel get spinning out of control for no reason. Maybe I'm just a bad driver though.
Not at all. I usually waited for him and then shot out his tires.
Björn Paulsen
"Travelers with closed minds can tell us little except about themselves."
--Chinua Achebe
Crazedwraith wrote:I remember the street race against Hillary pissing me off alot in GTA:VC. Usually when i was ahead the police would smash into the me and that would be the end of that. And that sentinel get spinning out of control for no reason. Maybe I'm just a bad driver though.
Not at all. I usually waited for him and then shot out his tires.
I just edited the Sabre Turbo to have tiny tires. It's hard to race when your chassis is dragging over the pavement.
Bounty wrote:I just edited the Sabre Turbo to have tiny tires. It's hard to race when your chassis is dragging over the pavement.
The easiest way to do it is to grab a really good car before starting the mission (I used the Race Car that you can get by completing the Car Dealership property ), and park it down by the police station near the beginning of the route. If you park it any closer than that, the game will delete it, but that's a perfect spot and you can swap cars and proceed to kick his fool ass.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
I hate the fucking Sathanas, and I hate the fucking slow Helios.
Still, I have 2 Sathanases on my kill sheet, so I'm happy.
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
The 'jumping puzzles' in the Jedi Knight games, especially the Outcast one. HALF A FUCKING HOUR in one map, with no enemies, but you had to navigate perilous beams and shit to get through. Fucking assholes.
Η ζωή, η ζωή εδω τελειώνει!
"Science is one cold-hearted bitch with a 14" strap-on" - Masuka 'Dexter'
"Angela is not the woman you think she is Gabriel, she's done terrible things"
"So have I, and I'm going to do them all to you." - Sylar to Arthur 'Heroes'
Vanas wrote:FS2 Bearbaiting still gives me nightmares.
I hate the fucking Sathanas, and I hate the fucking slow Helios.
Did you use your afterburners immediately before launching the bombs? It gives them a small but very useful bit of extra juice. My biggest problem with that mission was approaching the Sathanas from the right angle to hit her main guns; if you launch from the wrong position you'll hit them but it won't do any damage to the subsystem, which is total bullshit.
But God, I love FS2... I wish I could play it but the computer I bought in 2004 doesn't have any ports that are compatible with my old joystick for some reason.
Hmm... I remember way back in FS1 where I managed to destroy several of the Shivan fighters in the very first engagement with them. Your shitty default cannons can't do anything to their shields, but if you carry the short-range unguided rockets, you can time your fire so that your gun blast hits the shield and gets deflected by it, creating a gap where your rockets just pass right through to the hull. Boom.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
Taking out the Sathanas guns takes a litlte work, and that issue of the bombs not taking them out is BS.
I would volley off 6 Trebs at the first main gun and while locking with the Helios I would nail it with main guns. Then afterburner boost and launch the bombs. While Helios is recharging I volley of the last 4 Trebs and fire guns at the second main gun and then afterburner and strike with the last two Helios.
Two down, two to go. I get a reload and rinse and repeat. If I am lucky enough I have time to take out the flak guns.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
It's easy because Trebs aren't bombs, and thus can't be shot down... but do some huge multiplier to subsystems, making them better subsystem/turret killers than the Subsystem Missile Synaptic II. I *hate* that.
Pablo Sanchez wrote:Hmm... I remember way back in FS1 where I managed to destroy several of the Shivan fighters in the very first engagement with them. Your shitty default cannons can't do anything to their shields, but if you carry the short-range unguided rockets, you can time your fire so that your gun blast hits the shield and gets deflected by it, creating a gap where your rockets just pass right through to the hull. Boom.
I actually managed to get Plato all the way to the jump point in that mission once. It just sat there until the Shivans finally managed to blow her up. That pissed me right the fuck off.
When game designers do that shit, they might as well just stop the game and show a cutscene where the programmers flip the player off. At least that would be honest.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963 X-Ray Blues
RedImperator wrote:I actually managed to get Plato all the way to the jump point in that mission once. It just sat there until the Shivans finally managed to blow her up. That pissed me right the fuck off.
When game designers do that shit, they might as well just stop the game and show a cutscene where the programmers flip the player off. At least that would be honest.
Forced failure does indeed suck ass. I think that if a given mission is supposed to fail, but you manage to be such a badass that you actually succeed, they should just let it go and give you a cookie.
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
It's funny that the SCP highlighted much of the poor scripting and design in the FS1/FS2 missions. Things like 'if the Plato doesn't die you just wait till she does' - which is quite a famous gaffe - would be considered bad in a mission designed by some random fan.
Let's not even mention how most FS2 missions are made hard because GTVA ships have all their beams turned off.
Pablo Sanchez wrote:
Forced failure does indeed suck ass. I think that if a given mission is supposed to fail, but you manage to be such a badass that you actually succeed, they should just let it go and give you a cookie.
Especially if they could have found an alternative route for you to enter the story at a later date, with some shiny new toys. See Deus Ex, where you're forced to endure a scripted capture by MJ12. Now what they should have done was have Daedalus contact you as you successfully flee, and instruct you on how to enter the UNATCO facility from topside undetected in order to save Paul. That way, the story would branch, and each possible outcome would be equally rewarding.
Björn Paulsen
"Travelers with closed minds can tell us little except about themselves."
--Chinua Achebe
Alan Bolte wrote:I'm talking arcade games, X-Wing, other Rogue Squadron games, even fan-made mods and freeware.
The trench run in X-wing is absurdly easy. Just don't run the trench. Drain weapons and shields so you can outrun the TIEs and run about two kilometers above the surface, then dive on the exhaust port.
I've always sucked at any level that requires any degree of platformer skill. What does this mean?
I've never beaten Mario (any title) Megaman (any title) or Metroid (any title). Although in a couple of Game Cube examples, that was more due to me not having the TIME to finish Metroid Prime (original or sequel. I am a bad boy for playing them out of order.) And I also suck at Sonic the MFing hedgehog. Woe is me, for I cannot JUMP.
And why did anyone ever create 'forced failure?' Why not just overwhelm you with enemies that are possibly beatable singly, but en mass destroy you.
Commander of the MFS Darwinian Selection Method (sexual)
Davis 51 wrote:This one level in Advance Wars Duel Strike that I am still stuck on. You have 15 days to wipe out the enemy on both fronts or a volcano will erupt and kill you all. (Technically, you only need the primary front, but if you lose the secondary front, or not win it quickly enough, you're screwed.) 15 fucking days! I always end up one day short of victory. That mission is a bitch!
Oh yes. YES!!!. Same here. Tried it like 5 times and still stuck. havn't played it since
I found that mission to be fairly easy, even in the Hard Campaign. The two key things to remember are that you'll be better at managing the second front than the AI, and that you can bring in reinforcements while Kanbei can't. A good choice of characters would be Jess on the main front and Javier on the secondary. Send all your aircraft to the secondary front on the first day, and all your AA and missile units. Then, start capturing buildings to finance neotanks and rockets to hold off the chokepoints. Make sure that you quickly capture as many comm towers as you can on both fronts. Keep flooding AA units to the secondary front. You want to quickly clear out the secondary front while keeping Koal from swarming you by using rockets. You don't even have to destroy his units, just make him repair or join them. DO NOT use your CO powers unless you think you'll have enough units in the secondary front when you clear it to completely fill up both CO meters. Of course, I beat the level using the Sami-Eagle tag, because Earth and Sky is ridiculously powerful, but that's just me.
The Ace version of the Battle of Endor in Rogue Leader is fucking ridiculous. First you have to protect the frigate from the hoard of ridiculously shielded TIE Bombers capable of TIE Interceptor like turns (WTF), and then you have to take out two ISDs before they take out the Home One. With only 3 lives. The closest I ever got to beating that mission without cheating was knocking out the 2nd ISD, only to have it kill the Home One in its death throes. I finally gave up and entered the unlimited life cheat so I could kamikaze the ISDs with impunity.
Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
Lore Monkey | the Pichu-master™
Secularism—since AD 80
Av: Elika; Prince of Persia
It may just be that I never got the hang of the game, but:
Was Sullust in Rogue Squadron incredibly hard for anyone else? I mean, it took me an average of forty seconds for the heat-seeking missile turrets to kill me.
Of course, I also found bringing down AT-ATs was near impossible, so...