Idle thoughts whilst playing Freespace 2
Moderator: Thanas
- Battlehymn Republic
- Jedi Council Member
- Posts: 1824
- Joined: 2004-10-27 01:34pm
Idle thoughts whilst playing Freespace 2
I just got it today... HOtU is most generous.
* Is it supposed to be this dark, or is it just me?
* Training simulator- wish I could skip over some dialogue, but helpful, right?
* Launching?!? This wasn't in the simulator. OH CRAP they're throwing fighters at me!
* Why can't auto-target lock onto the fighters flying at me?
* My wingmates are very good at this. But I only got one kill. Oh well.
* First mission- whew, I finished that one. Escorts are remarkably more resilient than I thought.
* Second mission- okay, not too bad.
* You know, I know that most flight sim type games suffer from the Superman Syndrome (which really should be named after Starfox, but I digress), but this solution is ridiculous. I haven't gotten one single kill, except the one that the program apparently allocated for me.
* What is the asteroid using to shoot me with? There's no turrets on the surface. Am I supposed to fly towards it and let it shoot me? It's not dying!
* Ah, I can let that objective fail. I can see why this series is so well-spoken of.
* Third mission- more jumping in. Why are my wingmates so much faster than me, and know where to go before the radar blips pop up?
* Am I just supposed to have the afterburners on all the time?
* It's impossible to dogfight with a numeric keypad!
* Where are the retro-rockets? ACK! COLLISION!
* Seriously, where am I supposed to fire at the larger ships to stop them from shooting at me? There's no turrets!
* NOT ONE SINGLE KILL. This game doesn't have a promotion system, does it?
Conclusion: Pretty particle beam effects, nice mission structures, I hope it's much better in the Hercules.
* Is it supposed to be this dark, or is it just me?
* Training simulator- wish I could skip over some dialogue, but helpful, right?
* Launching?!? This wasn't in the simulator. OH CRAP they're throwing fighters at me!
* Why can't auto-target lock onto the fighters flying at me?
* My wingmates are very good at this. But I only got one kill. Oh well.
* First mission- whew, I finished that one. Escorts are remarkably more resilient than I thought.
* Second mission- okay, not too bad.
* You know, I know that most flight sim type games suffer from the Superman Syndrome (which really should be named after Starfox, but I digress), but this solution is ridiculous. I haven't gotten one single kill, except the one that the program apparently allocated for me.
* What is the asteroid using to shoot me with? There's no turrets on the surface. Am I supposed to fly towards it and let it shoot me? It's not dying!
* Ah, I can let that objective fail. I can see why this series is so well-spoken of.
* Third mission- more jumping in. Why are my wingmates so much faster than me, and know where to go before the radar blips pop up?
* Am I just supposed to have the afterburners on all the time?
* It's impossible to dogfight with a numeric keypad!
* Where are the retro-rockets? ACK! COLLISION!
* Seriously, where am I supposed to fire at the larger ships to stop them from shooting at me? There's no turrets!
* NOT ONE SINGLE KILL. This game doesn't have a promotion system, does it?
Conclusion: Pretty particle beam effects, nice mission structures, I hope it's much better in the Hercules.
- Battlehymn Republic
- Jedi Council Member
- Posts: 1824
- Joined: 2004-10-27 01:34pm
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
Re: Idle thoughts whilst playing Freespace 2
I'll adress this later.Battlehymn Republic wrote:I just got it today... HOtU is most generous.
Check your gamma, FS2 HOTU defaults suck.* Is it supposed to be this dark, or is it just me?
Very helpful, I'm not sure if the HOTU training missions explain energy management which will answer your points later on.* Training simulator- wish I could skip over some dialogue, but helpful, right?
Yes, you can, see keyboard shortcuts, however H is pretty good as most enemy fighters will play close.* Why can't auto-target lock onto the fighters flying at me?
Just remember, lasers first, missles later after shields are down, unless you're using the better missles.* My wingmates are very good at this. But I only got one kill. Oh well.
The program allocates no kills, it's just the wingmen going after other targets initially, if you'd give them time, they'd go after everything.* First mission- whew, I finished that one. Escorts are remarkably more resilient than I thought.
* Second mission- okay, not too bad.
* You know, I know that most flight sim type games suffer from the Superman Syndrome (which really should be named after Starfox, but I digress), but this solution is ridiculous. I haven't gotten one single kill, except the one that the program apparently allocated for me.
Yes, there are turrets, that the Iceni.* What is the asteroid using to shoot me with? There's no turrets on the surface. Am I supposed to fly towards it and let it shoot me? It's not dying!
Wait for later when it wtfpwns ya.* Ah, I can let that objective fail. I can see why this series is so well-spoken of.
Energy management. Energy is a single number that it split between Engines,Weapons and Shields. You can change the settings by the Insert to Pagedown buttons. For cruising, max out your engines, dogfights I suggest you put engines abit below average and max your shields, later on weapons, depending on fighter.* Third mission- more jumping in. Why are my wingmates so much faster than me, and know where to go before the radar blips pop up?
* Am I just supposed to have the afterburners on all the time?
Yes, it's impossible, get a cheap joystick.* It's impossible to dogfight with a numeric keypad!
There..are breaks. You can do 180 in seconds and afterburn.* Where are the retro-rockets? ACK! COLLISION!
Yes, there are, keyboard key(look it up, I havn't played in a year) targets subsystems or just turrets.* Seriously, where am I supposed to fire at the larger ships to stop them from shooting at me? There's no turrets!
Yes, it does. I even printed out my final pilot, all medals and ranks,* NOT ONE SINGLE KILL. This game doesn't have a promotion system, does it?
The Herc sucks, Herc 2 is..okay.Conclusion: Pretty particle beam effects, nice mission structures, I hope it's much better in the Hercules.
Uh...I won't spoil.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
Now onto the real meat.
HOTU is pretty much an opener. From here on, FS2 is pretty much freeware and available as a DL either as the CDs or as a torrent.
The torrent is better. Why? The game is open source. The game has been modded from a 98' game to a DX8 game. Yes, the modders are bored.
I'll provide links if interested. the torrent is 1.92GB and comes with FS2 and FS1 port.
HOTU is pretty much an opener. From here on, FS2 is pretty much freeware and available as a DL either as the CDs or as a torrent.
The torrent is better. Why? The game is open source. The game has been modded from a 98' game to a DX8 game. Yes, the modders are bored.
I'll provide links if interested. the torrent is 1.92GB and comes with FS2 and FS1 port.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
Also, check the command line options. Some are quite helpful in making the graphics much better.
If a missle can't target lock and hit something further or better than my beam weapons can, I'm didn't use it more than once. Swarm missles and target-locking missles I used often.
Be sure to make your beam weapons all fire at once - you'll fire less often, but what you do hit will wish you hadn't. You can do this by pressing "." as a hotkey.
I loved this game, and for the record, I used my Logiteck trackball the whole time. After some adjustments for sensitivity, I loved playing this game with it. I'm nearly to the end, and the problem isn't the fighters you have to shoot down - it's how many there are you have to get through quickly, and the large distance you need to go to chase them down.
Fun stuff, I'm going to jump into the Perseus instead of the Erinyes this time, since the Perseus is faster.
If a missle can't target lock and hit something further or better than my beam weapons can, I'm didn't use it more than once. Swarm missles and target-locking missles I used often.
Be sure to make your beam weapons all fire at once - you'll fire less often, but what you do hit will wish you hadn't. You can do this by pressing "." as a hotkey.
I loved this game, and for the record, I used my Logiteck trackball the whole time. After some adjustments for sensitivity, I loved playing this game with it. I'm nearly to the end, and the problem isn't the fighters you have to shoot down - it's how many there are you have to get through quickly, and the large distance you need to go to chase them down.
Fun stuff, I'm going to jump into the Perseus instead of the Erinyes this time, since the Perseus is faster.
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
He's using HOTU Build,not SCP.rhoenix wrote:Also, check the command line options. Some are quite helpful in making the graphics much better.
Yes, they rock, however most are useless against the better shielded enemies and just waste themselves on shields. The best missle in that case is the trebuchet which can one kill nearly everything except a Seph.If a missle can't target lock and hit something further or better than my beam weapons can, I'm didn't use it more than once. Swarm missles and target-locking missles I used often.
A Perseus is faster, an Erinyes will eat it for lunch with a combination of Hornets, Harpoons and Kaysers.Fun stuff, I'm going to jump into the Perseus instead of the Erinyes this time, since the Perseus is faster.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
Ah, apologies.Ace Pace wrote:He's using HOTU Build,not SCP.
Yes, I've been using them with the Perseus, and they're fun.Ace Pace wrote:Yes, they rock, however most are useless against the better shielded enemies and just waste themselves on shields. The best missle in that case is the trebuchet which can one kill nearly everything except a Seph.
True, but a Perseus with Kaysers and Trebuchets can take down forces just about as fast. The firepower's lacking, yeah, but the trips between engagements is much shorter.Ace Pace wrote:A Perseus is faster, an Erinyes will eat it for lunch with a combination of Hornets, Harpoons and Kaysers.
All I can say is, if you're using retail and not the SCP, you're seriously, crazily, compactly missing out. The newest builds/media for SCP are kickass and more stable than they've been for a while.
And no Perseus pilot worth their salt will ever get owned by an Eryines. It's called the Flail-juggle salted with missiles!
And no Perseus pilot worth their salt will ever get owned by an Eryines. It's called the Flail-juggle salted with missiles!
-
- Jedi Knight
- Posts: 803
- Joined: 2004-10-25 05:26am
- Location: Melbourne, Australia
Ah, FS2. A wonderful game; I lost count of the number of hours I spent playing it, and I even managed to master dog-fighting with a number-pad.
Unfortunately, I can no longer play it, as I downloaded the Open Source version with all the spiffy improved graphics and such, and for some reason, this caused my lead indicator to migrate to the bottom right-hand corner of the screen, making it practically impossible to hit a moving target at any kind of distance. I've tried playing normal FS2 again, but it just doesn't work any more; I start it up, and it says it's missing files.
Anyone have any idea what might be causing this problem, or how to fix it?
Unfortunately, I can no longer play it, as I downloaded the Open Source version with all the spiffy improved graphics and such, and for some reason, this caused my lead indicator to migrate to the bottom right-hand corner of the screen, making it practically impossible to hit a moving target at any kind of distance. I've tried playing normal FS2 again, but it just doesn't work any more; I start it up, and it says it's missing files.
Anyone have any idea what might be causing this problem, or how to fix it?
If I recall, it might be the old FOV problem. Are target 'lock on' brackets drawn wrong too? If so, blitz your install and put it back on with a new build and you'll be fine. It apparently turned up again in the builds from a few weeks ago, so it's on the Hard Light forums now.
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
The flail sucks, you just play out of range and hammer with a trebuchet to make you dodge.Stark wrote:All I can say is, if you're using retail and not the SCP, you're seriously, crazily, compactly missing out. The newest builds/media for SCP are kickass and more stable than they've been for a while.
And no Perseus pilot worth their salt will ever get owned by an Eryines. It's called the Flail-juggle salted with missiles!
Any time you stand up to me I can just accept the damage and force you to dodge a hornet swarm or one of those missle launching missles.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
ok why is this in otsf and not games and gaming.
2. is it just me or were all space fighter simulators just Xwing/Tie fighter clones?
I mean I jumped from X-Wing, to Wingcommander, to free space, to X-Com Interceptor, etc. without changing key alotments.
2. is it just me or were all space fighter simulators just Xwing/Tie fighter clones?
I mean I jumped from X-Wing, to Wingcommander, to free space, to X-Com Interceptor, etc. without changing key alotments.
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
A flail dosn't bounce you that much with full shields and the Erynies has a rather small cross section.Stark wrote:PS, god knows how you'll get a lock with a flail bouncing you around. The flail is the king of PvP, since it's long range and makes it almost impossible for the other player to do anything.
I don't need a lock for that missle missle launcher to move you around.
Missle launcher annoys you for 5 seconds. In those 5 I have a lock with harpoons. Boom.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
- NecronLord
- Harbinger of Doom
- Posts: 27384
- Joined: 2002-07-07 06:30am
- Location: The Lost City
Thy will be done.Battlehymn Republic wrote:Man, I'm a fucksplash. This belongs in the game forum.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
Gah, someone merge the two posts.The Yosemite Bear wrote:ok why is this in otsf and not games and gaming.
2. is it just me or were all space fighter simulators just Xwing/Tie fighter clones?
I mean I jumped from X-Wing, to Wingcommander, to free space, to X-Com Interceptor, etc. without changing key alotments.
Yes, the fighters are derivitations, but that dosn't mean theres no advancement.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
- Battlehymn Republic
- Jedi Council Member
- Posts: 1824
- Joined: 2004-10-27 01:34pm
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Ace Pace
- Hardware Lover
- Posts: 8456
- Joined: 2002-07-07 03:04am
- Location: Wasting time instead of money
- Contact:
Yes, they were.Battlehymn Republic wrote:Thanks for the words of consoling. I need to actually read the instruction booklet.
However, it it really my imagination, or were my wingmates really, really faster than me?
They probebly had full engine power and afterburners on.
You can check afterburner/no burner by engine color, which shifts. While engine power is by the length of the trail.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
This doesn't make sense, Ace. Maybe you've played with idiots, but first, a Erynies is HUGE and easy to hit even at a klick. The missile carat moves with your view, so being shaken around by a flail makes locks almost impossible, and in the specific case of Trebs I would go so far as to say *totally* impossible, given its low carat-chase value. Finally, an incoming Treb won't bother a decent pilot at all (since Trebs are slow and you've got CM, you don't need to maneuver like you do to drop CM on dogfight missiles). Locking up a Perseus while being flailed is hardly trivial, and they'll probably miss/be deflected anyway, and they to bugger all damage ANYWAY. There's a reason missiles are basically useless in PvP, and why the flail is immortalised as the cheesiest, most banned weapon in multi ever.Ace Pace wrote:A flail dosn't bounce you that much with full shields and the Erynies has a rather small cross section.
I don't need a lock for that missle missle launcher to move you around.
Missle launcher annoys you for 5 seconds. In those 5 I have a lock with harpoons. Boom.
Finally, all of your arguments are worthless since they apply equally or more so to a Perseus, since it's faster and more agile. Erynies are great assault fighters, but saying 'lolz trebs' suggests you've never actually played multi. The idea of hitting a fighter with Trebs, even without being flailed, just boggles the mind. Players don't flying straight lines!