The objective is to take 30 territories including Pella (which you start the game with), Halicarnassus, Issus, Tyre, Rhacotis, Memphis, Babylon, Ecbatana, Nisa, and Bactria. You must do this within 100 game turns in order to emulate the real Alexander's remarkably aggressive advance across the ancient world.
Game notes:
- So far, I've used up 19 turns and I've only taken Halicarnassus and Issus, along with a few minor territories. My play style is clearly too conservative for this game, and I need to be more reckless. That's only 3 out of the 10 cities I need, and some of the remaining targets (like Bactria) are really far away.
- It's frustrating as hell not having any missile troops. I guess I'm accustomed to having missile troops similar to my enemies, so that I give as good as I get at range. But now, thanks to the Macedonians' almost total lack of missile troops, I have to approach under fire with my heavy slow-moving phalangites without any way to respond, until I can trade blows with the enemy at close range.
- Alexander's cavalry unit is huge, and represents a major battlefield asset. Very handy.
- Persian infantry is of very poor quality but vast numbers, as expected.
- There's no time to build up cities at all before rushing onward. I find that I have to leave cities in a pitifully underdeveloped, undergarrisoned state when I move on to the next conquest, otherwise I fall even farther behind schedule.
- Despite my irritation at the countdown to the end of the game, I find it an interesting change of pace and a nice alteration to the gameplay experience. I find myself being forced to play the game differently than my usual "turtle, build, attack, turtle, build, attack" style. Now it's just "attack, take a short breather, attack again".