3D Realms prez: "We won't rush Duke Nukem Forever"
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I do think it will eventually come out, though it won't be finished, heh. I think it'll be cool, though obviously not as amazing as this buildup would require it to be, and will probably not stand out that much against contemporaries.
Duke3d was a beautiful game, though, I built such an amazing level for it, it was great once you learned how to use Build. The doom games were the ones it was compared to back in the day, it had clear advantages over doom in the sheer interactivity involved in each level. Destructible walls, multiple gibs, the ability to jump, look up and down, use a jetpack, holoduke, tripmines, extravagant sequential explosives, security camera consoles, breakable TVs, shrinky and freeze rays, decals where you shot the wall, pipebombs... tons of innovation.
I remember playing doom after duke3d and thinking "there's pinkies in that pit there, I wish I had a pipebomb".
Duke3d was a beautiful game, though, I built such an amazing level for it, it was great once you learned how to use Build. The doom games were the ones it was compared to back in the day, it had clear advantages over doom in the sheer interactivity involved in each level. Destructible walls, multiple gibs, the ability to jump, look up and down, use a jetpack, holoduke, tripmines, extravagant sequential explosives, security camera consoles, breakable TVs, shrinky and freeze rays, decals where you shot the wall, pipebombs... tons of innovation.
I remember playing doom after duke3d and thinking "there's pinkies in that pit there, I wish I had a pipebomb".
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Now that is a thought that puts things in prospective!DPDarkPrimus wrote:In the time that Duke Nukem Forever has been in development, we have planned, designed, built, and crashed an object on Mars... twice.
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Bah, saw both the original and 3D: nothing special IMHO. The jokes made it fun, but it was by no means topnotch in technical terms. I eventually went back to id's stuff due to its superior quality.Dennis Toy wrote:dude, you need to run a Chkdsk on your mental facilities. I still have Duke3d and i still love it. Its a helluva lot of fun. Duke Nukem's taunts, bad language and sophmoric behavior made the game a top notch in my book. Also with the cool weapons and the funny ass aliens.Did any of you play the original Duke Nukem? It was nothing to write home about. It was a completely ordinary FPS game for its era, notable only for a politically incorrect sense of humour. Duke Nukem's gravelly taunt lines and the sight of pixelated strippers in the background while you shot at monsters might have been funny in the early 90s, but they're not going to make a game a standout in 2006-2007. Assuming it's even real.
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Ahem, perspective.2000AD wrote: Now that is a thought that puts things in prospective!
Anyone curious as to whether they'll start all over again soon with the latest Unreal engine, or whatever Valve makes for HL3? They've been trying to keep up with technology (which is folly with computers) for years, and all it's gotten them is rewrite after rewrite. Hilarious though.
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A list of all things that have occured in the production time of DNF. A hilarious read.
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except this item:Davis 51 wrote:A list of all things that have occured in the production time of DNF. A hilarious read.
he forgot poor Stevie Case, who still is Romero's "Bitch"Daikatana began development 10 days before Duke Nukem Forever- Unfortunately no one was made John Romero's bitch when it hit retail shelves on May 23rd, 2000.
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The original Duke Nukem engine spawned a far better game though. Blood.Darth Wong wrote:Did any of you play the original Duke Nukem? It was nothing to write home about. It was a completely ordinary FPS game for its era, notable only for a politically incorrect sense of humour. Duke Nukem's gravelly taunt lines and the sight of pixelated strippers in the background while you shot at monsters might have been funny in the early 90s, but they're not going to make a game a standout in 2006-2007. Assuming it's even real.
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One day i'll be able to tell my grandkids "I was there when DNF was announced!"
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The story I heard was that they never really had a full team working on it at the time so development was too slow. Apparently this is no longer the case.Admiral Valdemar wrote:Ahem, perspective.2000AD wrote: Now that is a thought that puts things in prospective!
Anyone curious as to whether they'll start all over again soon with the latest Unreal engine, or whatever Valve makes for HL3? They've been trying to keep up with technology (which is folly with computers) for years, and all it's gotten them is rewrite after rewrite. Hilarious though.
Supposedly the engine is so modified it's virtually a new one. I'd be happy with it being maybe a level (or two) behind the latest FPS games if only it compares like DN3D did to Quake (which was the main comparison of the time, as I remember it. Even if Quake came out after), namely being a more fun, interactive and interesting single player experience.
Quake seemed much less interesting (for all the polygon monsters made me giggle with glee) when I played it, because I'd played DN3D first.
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Not to mention Shadow Warriors and the rather funny, partly in due to the parody country music, Redneck Rampage.His Divine Shadow wrote:The original Duke Nukem engine spawned a far better game though. Blood.
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To be truthfull, at the time, Quake was the primary competor to Duke3d; and I actually did like Duke over it; Quake tried too much to be cutting edge; while duke was shear fun. I loved the Shrink Ray, MUAHHAHAHRye wrote:I remember playing doom after duke3d and thinking "there's pinkies in that pit there, I wish I had a pipebomb".
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Ah yes, the Nuke weapon in Shadow Warrior was fun as shitJulhelm wrote:I always prefered Shadow Warrior to D3D.
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944