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Acidburns
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Post by Acidburns »

Whats you character's name? You tried trading much? I just bought an industrial so I could give that a shot. Either that or some bulk mining if I found someone to mine it for me...

I've got a day of training to go before I can use the wonderfull Micro Aux powercores (MAPC). Once I've got that done I might try going back to frigates for a while, it's amazing what you can do with one of those and a frigate.
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Stark
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Post by Stark »

I'm Otto Bathurst. I've only just got an Itty, but Flash has been trading consumer goods - which are dominated by NPC sellers and buyers - for nice profits. 2m in an hour isn't unheard of. Sometimes you don't even need to leave the system - he once made piles of money moving tobacco 60,000km to another station. :)

Flash even joined some random corp of 13 guys, none of which do anything except give out lame advice like 'buy low', 'sell high' etc. :)
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Acidburns
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Post by Acidburns »

I'll add you to my friends list then. I'm off to bed now, but with any luck I'll see you online. I live in Scotland so I'm on GMT time, but I keep all kind of weird hours atm, so I doubt that'll be a problem.
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Stark
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Post by Stark »

Yeah, ironically most of the people I interact with are from the UK or Australia. Wierd, that. :) I might not be on much for the next week or so, as I'm packing/moving/unpacking and shit.
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BlkbrryTheGreat
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Post by BlkbrryTheGreat »

Is everyone on the same server, or are there different one, like in WOW?
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McC
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Post by McC »

Same server for everyone. One of EVE's selling points.
-Ryan McClure-
Scaper - Browncoat - Warsie (semi-movie purist) - Colonial - TNG/DS9-era Trekker - Hero || BOTM - Maniac || Antireligious naturalist
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lPeregrine
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Post by lPeregrine »

Stark wrote:I get a cruiser, go to a DED4 in .4 space... and get utterly pwnzored by some 2year player in an assault ship with a scrambler. GRRRR. Meanwhile Flash drives his UNARMED BADGER through lowsec constantly, and sees red, flashing guys all the time. They never attack him. lol
That's the reason... you're jumping to a fixed point that the "owners" of the system protect for their own running. And you're away from the sentry guns, so there's nothing to protect you. I bet your friend just jumps gate to gate, avoiding all pirates but the rare gate campers (much more common in 0.0 of course).

If you can't afford to lose the ship, stay away from low-sec complexes. After learning that lesson the hard way, I've never lost a ship just passing through low sec systems, or running NPC missions there.



Anyone looking for a covert ops pilot, I'm Merin Ryskin in-game. Currently flying Caracal/Manticore/Buzzard/Hookbill, with a Hawk on the way, and a Falcon in the distant future. So if anyone wants some nice warp-in points for PvP-ing and operates around Caldari space, feel free to ask.
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Stark
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Post by Stark »

Yeah, I'm quite aware the guy jumped in after me - ie, he had sensor drones and was watching it. If I'd been warned I was being remotely scanned I woulda been out of there like... a fast... thing. :)

All the gate campers I've encountered have been the equivalent of CS morons: they're not really fitted for it, don't scramble, and usually can't even get a DDs shield down before they jump out. All the pirates except this long-term guy were easily thrown off by jumping to a safespot.

I can easily afford to buy another cruiser... I just can't be fucked. I'll wait a bit till I've got the skills for a battlecruiser and buy that, rather than spend money on a ship I'll fly for four days.
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wautd
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Post by wautd »

lPeregrine wrote:
Stark wrote:I get a cruiser, go to a DED4 in .4 space... and get utterly pwnzored by some 2year player in an assault ship with a scrambler. GRRRR. Meanwhile Flash drives his UNARMED BADGER through lowsec constantly, and sees red, flashing guys all the time. They never attack him. lol

Anyone looking for a covert ops pilot, I'm Merin Ryskin in-game. Currently flying Caracal/Manticore/Buzzard/Hookbill, with a Hawk on the way, and a Falcon in the distant future. So if anyone wants some nice warp-in points for PvP-ing and operates around Caldari space, feel free to ask.
Always. A good covert ops pilot is a battle half won.

Our corp corp already has a long history behind it (one of the founding corps of FIX, been in XELAS alliance for a while). The time in XELAS was rather costly so we moved back to empire to get us back on our feeth. Last week, we created our own alliance and we're in the middle of setting things up, approaching corps we know etc... to decide our own future. Interesting times anyway.
In 2 months or less we hope to get a chunk out of 0.0 again to have a place to call home.
At the moment we are busy moving to our new HQ. Close to 0.0 and close the a system called Maut (sp?) (it's supposed to be pirate heaven anyway so plenty of opportunities for PvP).

Take a peek at our website if you're interested (Same goes for all, even new players)
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wautd
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Post by wautd »

Stark wrote: I can easily afford to buy another cruiser... I just can't be fucked. I'll wait a bit till I've got the skills for a battlecruiser and buy that, rather than spend money on a ship I'll fly for four days.
A cruiser is a lot more affordable to loose though :wink: (and the Thorax is filthy powerfull for its size). Always maximum insure your ship by the way.
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Stark
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Post by Stark »

Heh, that's a good point. I'm just cranky because I lost my Cat *and* my bloody Vexor. :)
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BlkbrryTheGreat
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Post by BlkbrryTheGreat »

I just signed up for this last night- it reminds me alot of Wing Commander- Privateer, a game I enjoyed greatly, and I'm having alot of fun so far. Message me in game- my character's name is Visora Sona.
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wautd
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Post by wautd »

Btw, did you guys consider attributes when making your character? It pays off in the long run to reroll you char if your attributes suck donkey balls, even if your playing for a few weeks already.
I myself was rather gimped (although it could have been worse)
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Acidburns
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Post by Acidburns »

Yeah, I've met up with Stark and Blkbrry and we've all got a nice spread I think. TBH, I think the starting atributes thing is slightly overrated. From what I remember, of what I've read on it, the difference between an ideal build and the worst possible build creates a delay of around 2 months, over 2 years. That was comparing a Space Command heavy training order, with crazy builds like 15-16 charisma/3 perception.
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Stark
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Post by Stark »

My stats were pretty flat at start aside from charisma which I don't consider useful. Flash ended up with a int/mem heavy, per/wil light build, which is extending his spaceflight skill times significantly.
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Acidburns
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Post by Acidburns »

How low is the perception? The good thing about having higher int/mem at the start is that you can learn to learn faster.
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Flash
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Post by Flash »

My stats as they are now are:

Int: 12
Cha: 7
Per: 8
Mem: 14
Will: 8

Any suggestions? I don't really want to start from scratch. I have all the learning skills at at least rank 2.

My name in game is Harry Kincaid by the way. Send me a message if you guys want to link up.
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wautd
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Post by wautd »

Yeah, charisma is the least usefull and should be as low as possible.

Intelligence and Perception are a bit better than Memory and Willpower but all are usefull
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wautd
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Post by wautd »

Flash wrote:My stats as they are now are:

Int: 12
Cha: 7
Per: 8
Mem: 14
Will: 8

Any suggestions? I don't really want to start from scratch. I have all the learning skills at at least rank 2.

My name in game is Harry Kincaid by the way. Send me a message if you guys want to link up.
It's about the same as me afaik perhaps even better (not that I started with good attributes mind you). Good for industry, science, drones and support skills (a reason why I like electronic warfare) but training skills to fly more ships or weapons can be a bitch

The new asian bloodlines are sexier in that regard. Afaik they roll lowest on charmisma making everything else slightly higher on average
Last edited by wautd on 2006-06-22 08:35am, edited 1 time in total.
J Ryan
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Post by J Ryan »

Stark wrote:My stats were pretty flat at start aside from charisma which I don't consider useful. Flash ended up with a int/mem heavy, per/wil light build, which is extending his spaceflight skill times significantly.
I started out the exact same way, but as long as you have a fixed target in mind you'll have no problems.

For eaxmple over my 1 and half yeare I've focused heavily on Caldari ships (as well as Shields, ECM and missiles) and I've done fine.

If your perception and willpower are low you'll only get a problem in my opinion if you try to train for every single ship, every type of weapon etc. where the extra long skill times can seem a bit disheartening.
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wautd
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Post by wautd »

w00t, latest Dev blog:
I’m reminded of something Uncle Ben (not the rice guy) once said; with great power, comes great responsibility. Invention & Reverse Engineering, Salvaging & Ship Rigging, Factional Warfare and Player Corp Securities Market all have the ability to be a lot of fun but could also screw up the subtle balance we’re always trying so hard to achieve. Oveur touched on some of these things in a previous Dev Blog but I’d like to give everyone a little more details.

Invention & Reverse Engineering – Initially for Kali1 we won’t have reverse engineering. That’s when you take an item apart and hope to be able to figure out how it was put together in hopes of making a blueprint out of it. What we do have is Invention. That’s when you take a T1 BPC, some Datacores, a Data Interface and some optional stuff like tech 1 items and Decryptors then mix it all up and hope that they output a tech 2 BPC. That’s right; you can research for a specific T2 BPC with invention. The Data Interfaces are built out of items acquired through mini-professions like hacking. The real clincher is that the Datacores are bought from your research agents in exchange for research points. My fear here is that now with some work players will be able to have all the T2 gear they want but maybe it’s time that T2 become a sort of baseline.

Salvaging & Ship Rigging – This feature has me pretty excited because it addresses one thing that’s always bugged me about EVE. When your ship blows up a pristine can floats in space with some modules inside it. This immersion breaking feature will be no more when Kali1 hits. When your ship blows up a smoldering wreck will be left behind. The wreck will have a few modules intact of course but will also have other items of value only extractable by a skilled salvager. These new items such as Fluid Chips and Diagnostics Circuits are used to build Rigs. Rigs work like implants do but for ships. Once you install a Rig in your ship you can’t remove it. Repackaging your ship destroys the Rig. Rigs give bonuses to various aspects of a ship. The Launcher Processor Rig gives a bonus to CPU need for all missile launchers while the Repair Efficacy Rig increases the repair amount of armor repairers. When Kali1 hits all T1 ships will be given 2 slots for ship modification and T2 ships get 3 slots. My main fears with the Rigs are that some combination will be found that makes some ship overpowered or that we’ll see some new cookie-cutter gank setup.

Factional Warfare – FW has been sitting simmering on the back burner lately because it’s not a feature of Kali1. It’s been sitting and simmering in the back of my mind as well because it’s such a huge change. I’ve pretty much got my head around how I want it to work but there are a few problems left. How do we reward groups of players for cooperating together at the same time we try to discourage blobbing. I have a few ideas but nothing has popped out at me as the grand unified theory of FW. The solution lies somewhere in how we distribute the rewards for completing objectives. I’m very interested in hearing ideas from players who want to play as career military personnel. How do you feel this aesthetic would best be mimicked via game mechanics?

Player Corp. Securities Market – I’ve been looking at how to improve the game play on the corporation side as well; namely through tweaks to corp. management features and eventually to the addition of a Securities Market. I’m sure a lot of players out there would love it if a corp. could have an IPO and see their stock traded on a public market. The problem is you don’t even need to use Enron’s creative accounting to come up with ways to exploit the system. We need to come up with a system that has the typical risks of a real stock exchange with the safety of a Securities and Exchange Commission. We could put restrictions on what publicly held corporations can do with their assets but these same restrictions would serve to hinder the operations of said corps.

In other news; the seamless map has been checked in on the testing server and it’s really freakin’ cool. There is a new solar system view where scanning and exploration takes place and you can scale your view from zoomed in to your ship out through the system view all the way to the F10 map. The effect is amazing and really helps to show your place in the universe and give a sense of scale. I expect a lot of pilots to get shot down as they sit in space mesmerized by zooming in and out. Seamless zoom reminds me a lot of this video:

Powers of Ten on YouTube

Watching that video gets me really excited for the day when we have planetary warfare. I can just imagine zooming all the way out from a planets surface to the full view of the galaxy.
I especially look forward to the bolded part. A ship can't have enough pimpage :)
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