GW/WH40K modelling/gaming discussion thread

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Azazal
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Post by Azazal »

Lazarus wrote:That Dread looks great Azazel, thats the bunker assault arm from Forge World isn't it? Neat.

I seem to remember some time ago someone making a model of an Imperial Navy vessel, as in something like a 4 foot long model, but I can't find a picture anywhere. Anyone know what became of it?
Thank you, yeah the arm is from FW. Saw a different dread with it and liked it as a way of doing something different.

For the Navy vessel, not sure if this is what you had in mind:
Crashed Cobra Mike Reed built it as a table piece for games day Canada.
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Post by Elheru Aran »

Decided to put Creed and Kell in the Necropolis Litharge colours as I'm figuring a place like Cadia, with all the bodies that acclumate after a few millennia of war, will have a few places to put the remains. That, and it's a Sandman reference. :D

Anyway, purchased a Chimera the other day and a blister of Steel Legion. I'll be posting pictures posthaste...
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Post by Lazarus »

For the Navy vessel, not sure if this is what you had in mind:
Crashed Cobra Mike Reed built it as a table piece for games day Canada.
Possibly, it was a while back that I heard about it now, one of the store guys was talking about it, I can't remember the context now though, it could have been as a terrain piece or something I suppose. :?
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Post by Lonestar »

Azazal wrote: Thank you, yeah the arm is from FW. Saw a different dread with it and liked it as a way of doing something different.
What makes a Forgeworld piece superior to a regular GW piece?
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Post by Utsanomiko »

Forgeworld makes all sorts of things that GW does not, but in smaller quantities (that dreadnought drillbit arm, for example). Their models are cast in resin, which holds a lot more detail than standard polystyrene plastic.
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Azazal
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Post by Azazal »

Lonestar wrote:
Azazal wrote: Thank you, yeah the arm is from FW. Saw a different dread with it and liked it as a way of doing something different.
What makes a Forgeworld piece superior to a regular GW piece?
Ascetics really, looks different from the standard powerfist that dreads have. Helps make him stand out from the crowd.

Like my other dread, standard TW las-cannons and missile launcher, but done different.


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Post by andrewgpaul »

leg armour from a Warlord, too, I see :) Cool.
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Post by Lazarus »

:shock:
Wow, its a pimped out dread! That rocks! I'd have gne for a second missile launcher just to make it look that bit more scary.
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Post by Brother-Captain Gaius »

Heh. Very BattleTech. :D Gives me some conversion ideas if I ever do another Dread for my Velociraptors.
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Post by Vendetta »

Utsanomiko wrote:Forgeworld makes all sorts of things that GW does not, but in smaller quantities (that dreadnought drillbit arm, for example). Their models are cast in resin, which holds a lot more detail than standard polystyrene plastic.
This is good for 40k, but rubbish for Epic.

Currently, the only way you can get Epic Tau is from Forgeworld. They are, like the 40k models, cast in resin. Which is very hard and brittle.

Which means that on a 6mm figure, they are guaranteed to break with worrying frequency.

They are also expensive. A friend of mine was considering an Epic Tau army, as their army list in the new Epic looks quite fun, very shooty, but very little power in assaults. (the concept of an assault at epic scale is that you reduce an entire 4-6 turn game of 40k to two dice rolls. Carnage tends to ensue). But even a standard base of firewarriors cost about £2.50. And , and they're resin, so they shatter with the slightest of impacts.

Anyway, after about 12 years out of the hobby, I have now been dragged back in to playing Epic again, and have started building up a Steel Legion tank company. Currently I only have some half painted Hydras and a big stack of unpainted Leman Russ MBTs. (which, in Epic, are very shooty indeed). (oh, and some sprues of guardsmen, but I don't need so many of them. I like the tanks.)

I like the new Epic rules, they have all sorts of nice things like emphasising surpressing fire and morale with the system of Blast Markers (you get them for being shot at and taking casualties, each one you have surpresses a unit from shooting, and more blast markers than units breaks the formation. Though if you're the big scary Space Marines you get one unit surpressed for every two blast markers, They Shall Know No Fear, and all that.)

The army lists also give a lot of character to the armies. Marines and Eldar are somewhat regimented but very flexible on the battlefield, whereas Imperial Guard come in great big monolithic formations. (The core of my army is ten Leman Russ tanks, six stands of infantry, two stands of snipers, four chimeras, and three griffons, and it all acts together, which means that if you're on the wrong end of its guns you're in big trouble), and Orks come in almost amorphous blobs that could be comprised of almost anything, and come at any size.

Of course, being Epic you don't have space to trick out all these fancy character types. They're just represented as a weapon on the unit's stat line and a few special abilities. (most characters just add a Macro Weapon to a unit, usually only in assaults as well, and give you special leadership powers)

Anyway, when I have some units painted up (going for an ashlands camo scheme, so all greys), I'll grab some snaps.
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Post by Lonestar »

What's the difference between Epic and regular rules?
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Post by Brother-Captain Gaius »

Lonestar wrote:What's the difference between Epic and regular rules?
Scale. 40K is skirmish warfare revolving around the company level. Epic takes on regimental and brigade level stuff (and possibly higher).

EDIT: If you mean the specific mechanics, then as far as I know they're both still based on 6-sided dice and the related fundamentals, but beyond that there's not much parity.
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Post by Lonestar »

So Epic would have hundreds of minatures in it? And rare vehicles?
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Post by Utsanomiko »

An Epic 40k army will look like this.

*Finally* got some white primer, which I can use to paint up a couple Marines in my Chapter's Death Company colors sometime this week. I put my name down for an order of black, to arrive supposedly next week.

In the meantime, I found out their stock of 40k stuff was on sale, 35% off, this month only.

So I picked up a Baal Predator and a box of Thousand Sons (for like $28 each), a box of Ork Boyz and a heavy Weapon Ork blister, a Sister Superior, and the WH codex. Nothing I wasn't going to buy anyway by fall, but gravy.

I'm busy assembling my Honor Guard right now, which means I should have quite a few things ready to prime next week.
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Post by Brother-Captain Gaius »

Lonestar wrote:So Epic would have hundreds of minatures in it? And rare vehicles?
Yeah, but they're much smaller. There are titans, superheavies, and other things of that nature plowin' around and blowing crap up on a far larger scale.
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Post by Azazal »

Lonestar wrote:What's the difference between Epic and regular rules?
EPIC rules are free :)

100% free and legal downloads from GW
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Post by Azazal »

Brother-Captain Gaius wrote:Heh. Very BattleTech. :D Gives me some conversion ideas if I ever do another Dread for my Velociraptors.

Yeap, my Warhammer pattern dread, or Tomahawk for purists
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Post by Vendetta »

Azazal wrote:
Lonestar wrote:What's the difference between Epic and regular rules?
EPIC rules are free :)

100% free and legal downloads from GW
Plus, all the things that haven't been released yet are released in beta form, on the Experimental Rules part of the website. So they have a more open development process and can get player feedback from the community. (And you can still use all your old Epic armies, even if the rules for them aren't officially out). They also take into account all the models that don't technically exist any more, by letting you count them as something else (as long as all models of that type count as the same thing)

The living rulebooks are great, because not only are they free (though missing some non-game related stuff like pictures and development diaries), they also update them with all the errata and stuff, so you can be sure you aren't playing a dodgy ruleset because someone pressed "4" on a stat line not "5".

The only pain in the arse is that you can only get the miniatures from mailorder, because stores don't carry specialist games stuff (not much of a problem for me, as I live ten minutes walk from Warhammer World, and I can go and order them there then sit in Bugmans with a pint whilst they get them from the warehouse. All shopping should be like that).

The reason I like Epic is the scale. At 40k scale a single Leman Russ represents a reasonable points investment, whereas in Epic scale a company of ten of them is a common unit. I like having lots of tanks. Tanks are good. Plus I never really liked the impact of twinked out characters on the 40k game, as was discussed upthread you can basically end up having one unit own half the battlefield whilst the rest of your army cheers it on. Epic doesn't allow you do do that, because most characters are only special because of the impact they have on the rest of your troops with things like leadership and command powers that let them co-ordinate troops. Their direct effects on combat are pretty much limited to an extra Macro Weapon attach in assault and an Invulnerable Save (Macro weapons ignore normal saves, but still allow reinforced armour saves and invulnerable saves, which both let you reroll a failed save. Invulnerable Saves are a second chance 6+ save you always get, no matter what.)
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Post by Azazal »

Vendetta wrote:
The only pain in the arse is that you can only get the miniatures from mailorder, because stores don't carry specialist games stuff (not much of a problem for me, as I live ten minutes walk from Warhammer World, and I can go and order them there then sit in Bugmans with a pint whilst they get them from the warehouse. All shopping should be like that).
Don't take this wrong, but damn I hate you. Of course my bank account would hate living so close to Warhammer World, and I;m sure my wife would be none to thrilled as well :)
Vendetta wrote:The reason I like Epic is the scale. At 40k scale a single Leman Russ represents a reasonable points investment, whereas in Epic scale a company of ten of them is a common unit. I like having lots of tanks. Tanks are good. Plus I never really liked the impact of twinked out characters on the 40k game, as was discussed upthread you can basically end up having one unit own half the battlefield whilst the rest of your army cheers it on. Epic doesn't allow you do do that, because most characters are only special because of the impact they have on the rest of your troops with things like leadership and command powers that let them co-ordinate troops. Their direct effects on combat are pretty much limited to an extra Macro Weapon attach in assault and an Invulnerable Save (Macro weapons ignore normal saves, but still allow reinforced armour saves and invulnerable saves, which both let you reroll a failed save. Invulnerable Saves are a second chance 6+ save you always get, no matter what.)
Same here, EPIC allows you to play games that really matter. 40K is fun, but the scale of the fight is a skirmish, EPIC is a battle. EPIC also allows for more tactics to come into play. Maneuvers, feinting, etc come into game play much more so then in 40K. Local store, that unfortunately closed, had a table and terrain the allowed us to set up a ruined city that was 8 foot by 10 foot, now that was a city fight. Also an EPIC army can be cheaper then 40K, a few units can easily make a small strike force and you're good to go.
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Post by Typhonis 1 »

I will probobly face a stint with the Inquisition for mentioning this heretical thought but.....


Look up GHQ...look up their microarmor tm for both modern and WW2.

5 tanks at 1/285 scale for $8.00US and some gaming stores do carry them
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Post by Dark Hellion »

I am currently too drunk to remember what happened in my Thursday game, but when I sober up, I will post a game report. CHEERS BITCHES!!! :roll:
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Post by Lonestar »

Azazal wrote:
EPIC rules are free :)

100% free and legal downloads from GW
So, do Epic games have greater effect on how worldwide campaigns go?
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Post by Vendetta »

I don't think Epic is even included in the worldwide campaigns, they're mainly based around 40k. It's part of the Specialist Games range, so most stores don't carry it (even actual Games Workshop stores don't), and most of the people who play it are people who remember it from previous versions, like me. (I originally used to play when it was Epic Space Marine, which I think was the second or even first edition rules, Epic Armageddon is the 4th).
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Post by Lost Soal »

Vendetta wrote:I don't think Epic is even included in the worldwide campaigns, they're mainly based around 40k. It's part of the Specialist Games range, so most stores don't carry it (even actual Games Workshop stores don't), and most of the people who play it are people who remember it from previous versions, like me. (I originally used to play when it was Epic Space Marine, which I think was the second or even first edition rules, Epic Armageddon is the 4th).
I don't think it was given any greater weighting, but GW deffinately counts it. During the Eye of Terror campaign they give senario ideas which could be applied to Warhammer 40,000, Epic Armageddon(new name for Epic 40K), Battlefleet Gothic and Inquisitor. Their words, and if you check the specilist games website I believe you'll still find articles on Eye of Terror events.
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Post by Utsanomiko »

Two out of six of my Honor Guard are ready for priming, and the rest will be assembled the same once I sculpt some kneepads.

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