Top Ten Video Game Weapons

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irishmick79
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Post by irishmick79 »

DocHorror wrote:
irishmick79 wrote:The automatic shotgun in Goldeneye was indeed a vicious weapon. A well trained opponent with a shotgun operating in close quarters was damn near unstoppable.

The Farsight is hands down the ultimate camper's weapon. God, I hate that fucking thing. If you played one shot-one kill on PD, the Laptop was quite the vicious motherfucker just because of the amount of bullets you could spray a room with.

What was the game that had the Flamewall in it? Basically, you would send a wall of fire racing down the board, frying every victim in its path. Then, you would see the charred, still-standing skeleton of your victim crumple into a little ball of ashes.
Was that 'Rise of the Triad'?
YES! Thank you. I haven't played that game in years, but I remember that weapon being a big reason of why I enjoyed it so damn much.
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Post by Stark »

I guess their criteria was kewlness not effectiveness. The gravity gun? :roll:

The flamewall lead to all kinds of 'fire, chase the wall of fire, fire again when it stopped' tactics. Given the poor RotT AI, you could clear whole levels pretty easily. Not as many eyeballs as the drunk missiles though - they usually produced about six per body. :)
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Post by Noble Ire »

The plasma sword does distinguish itself somewhat because of the lunge feature, which makes it much more viable in skilled hands than most other melee weapons. Nevertheless, I'm not sure if it's really innovative enough to truly belong on the list. Besides, I prefer plasma grenades or dual needlers for sheer fun factor ("Dude, he killed you with needlers!" *Everyone laughs*).
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Post by Shogoki »

Noble Ire wrote:The plasma sword does distinguish itself somewhat because of the lunge feature, which makes it much more viable in skilled hands than most other melee weapons.
The lightsaber in the Jedi Knight series had an entire system of gameplay associated with it, including blocking other lightsabers, locking them, trowing them, stances, and special moves, including lunging attacks, not to mention they marked the walls on touch :D
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Post by Vendetta »

Oooh! I forgot one, in the visceral vein of RotT's firewall gun, I submit the UV Gun from Crusader: No Remorse. You hit a human foe with it and they proceeded to run around screaming as all their skin and internal organs melted away slowly.

Lovely.
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Post by VF5SS »

Durandal wrote:The WSTE-M combat shotguns from Marathon 2 own all.
Twenty-five shells... all gone in less than five seconds of killing Pfhor. Although, sometimes I feel that dual WSTE-Ms do more to mesmerize the player than actually kill anything. The Zeus and Magnum Mega Class were the trusty side-arms for me.
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Post by Noble Ire »

Shogoki wrote:
Noble Ire wrote:The plasma sword does distinguish itself somewhat because of the lunge feature, which makes it much more viable in skilled hands than most other melee weapons.
The lightsaber in the Jedi Knight series had an entire system of gameplay associated with it, including blocking other lightsabers, locking them, trowing them, stances, and special moves, including lunging attacks, not to mention they marked the walls on touch :D
I didn't say the lightsaber wasn't better, did I? :wink:

Nevertheless, JK is built around the weapon; the plasma sword is more suited for comparison with other FPS weapons, as the others on the list are (except old Metroid and Contra).
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Post by Ryoga »

Mods don't count, but I remember this one Quake 1 mod that had some of the world's best guns, including: a grenade launcher mod that fired duplicates of the 'explosive' box model, and a rocket launcher mod that fired guided missiles.

So, you could block off an area with fuel boxes, fire a rocket overhead and guide it around a corner to nail some enemies, then wait for his buddies to rush the boxes and blow them up in an orgy of gibs and blood. The rockets even came with a nuclear option so that the combined explosion could send shockwaves through the walls and gib people in the next room over.

It took a while to set up, but good lord was it fun to watch. :twisted:
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Post by Dorsk 81 »

wautd wrote:The shrink gun in Duke Nukem 3D without contest
Seconded, and the enlarger gun, although I think that was only in the Atomic Edition. I always had a soft spot for the pipe bombs too.
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Post by Genii Lodus »

Balrog wrote:
Bounty wrote:Since when is the Gravity Gun the greatest weapon in gaming ? It may be innovative and fun but it's not what I'd think of in terms of "truly great".

The laptop gun is an odd choice too, especially when PD had a far greater weapon - the FarSight XR20.
The Farsight was evil - evil I tell you - a bloody camper's dream. Sniper rifle that shoots through walls? No thanks :evil:
Ironically it was designed to be an anti-camper weapon initially, though at what point the penny dropped that Rare had created the ultimate camper weapon is unknown.

For me SuperDragon -> Laptop Gun -> AR34 -> Regular Dragon -> Cyclones -> CMP150s >>>>>> K7 Avenger.

I feel compelled now to dig out the N64 and commence the annual Perfect Dark pilgrimage. Ah if only Rare could still make good games... *spits at PDZ*
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Post by Bounty »

Ironically it was designed to be an anti-camper weapon initially, though at what point the penny dropped that Rare had created the ultimate camper weapon is unknown.
I think it's too slow to be considered the ultimate camper weapon, especially since it leaves whoever is using it pretty much defenseless. I've played many a match with Farsights and it usually didn't take long for one of the other players to figure out the sniper's position and dart him to death between shots.

The way it automatically scanned for targets and took over aiming was over the top, I'll grant you that.
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Post by Vicious »

In no particular order, I'd like to go through their list of the "Top 10 FPS Weapons".

The BFG: Ok, yes, the BFG had to be on there, but from my recollection it had basically one use: kill the Cyberdemon. That's it. Thanks, bye bye. For everything else, barring the insane "hundreds of demons in a room" scenario (which admittedly happened towards the end of Doom 2 IIRC), it was less practical than virtually anything else, because it'd backlash on you. In corridors, it was horrible except as a "blaze of glory" weapon. Again, it has to be here because it was the forerunner of it's kind and is iconic, but damnit, I still never cared for it. I'd get it, go ooh ahh then find my plasma gun and get right back to killing things.

Laptop Gun: Whoop-dee fuck, it sticks to the gorram wall. That's a neat trick, except it's noisy, wastes all it's ammo on one target and once it starts going it doesn't stop. Really fucking useful, that is. POS gun with nifty novelty trick does not a ground-breaking weapon make. The fact that they don't mention the alien rocket launcher (with the seeker-cam) is heresy. That thing would often shape a match if it was in play, period. The FarSight was ... well, I hated the damn thing. If I'm gonna snipe, I better be able to distinguish across the room from across the goddamn map. I need to prioritize threats, damnit!

Energy Sword: Wow, I can lunge at people. As if running at them and smacking them one wasn't enough? Yay, it's a one-hit kill melee weapon. But then, aren't most melee weapons one-hit kill because if you're opponent sees you coming, you're basically fucked? So, really it's a nifty lunge effect that's getting the kudos. Good pick there. :roll:

Rail-Gun: Ok, this one is deserved, though it's damn low on the list. A weapon which defined itself by redefining how the game is played. All that needs to be said.

Cerebral Bore: Ok, this is one I don't remember at all. I did miss one of the Turok games, so that's probably why. Still, going from the discription it's a drawn-out one-shot kill weapon and looks to be shortish-range. Now, personally, a good weapon is one which can bring either guaranteed death to one target at a distance, or alot of pain to several in rapid succession in closer combat. Close-range one shot kills aren't exactly something to get ecstatic over. It's basically a gimic weapon, and it's neat the first time, but as soon as the shit hits the fan, it'd be dropped for something better.

Chainsaw: Ok, this one I'm on the fence about. Yes, it was awesome, especially in corridors (ever saw your way through a backed-up line of pigdogs? Definately badass), but it was basically a last-ditch weapon, or for when you knew you could go balls-to-the-wall. Still, it was essentially the first "melee" weapon in FPS', but then Doom wasn't exactly late in the trend, so there were a lot of firsts then. Still, I suppose out of seniority it belongs here.

And finally*, the Gravity Gun: Is it cool? Definately. Does it let you do things you couldn't before? Sure. Is it a badass weapon? Not in the least. It's a POS weapon, infact. It's a bitch to aim properly and requires ammo to be on hand and movable. Right there you've got two knocks against it. Sorry, but when I'm picking weapons I want something that either situationally is godlike (certain sniper rifles) or else is just generally solid (most assault rifles/shotguns/some SMGs). Either way, the Gravity Gun does not qualify. Again, a gimic weapon that's cool but impractical.

So, as others have said, it's basically one guy's favorite weapons, only that guy happens to be on TV and is thus an "authority" or something. Honestly, a "Best FPS weapons" list would be pretty mundane, in that practically every weapon would do the same thing, because you want reliability, not gimics, when it comes down to it. Do I care if my assault rifle has a sonar built in? No. I care if it can put out enough fire to reliably bring down a badguy quickly and accurately, and it if has a large enough clip to let me engage in lengthy firefights without reloading. That's about it. Gimics are cool and fun, but they get dropped the instant a serious fight breaks out.

*I won't comment on the Metroid, Contra and Mario-Kart entries, either becuase I haven't played them, or don't remember shit about playing them.

And yes, this is longish and definately rambling because it's 6am and I'm damn tired.
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Post by Bounty »

Cerebral Bore: Ok, this is one I don't remember at all. I did miss one of the Turok games, so that's probably why. Still, going from the discription it's a drawn-out one-shot kill weapon and looks to be shortish-range.
It's long-range, guided projectile. Get a lock, hit the trigger and your target is dead.

It was actually useful. Not so much a classic for gameplay value, but certainly very entertaining and memorable.

I would've liked to see the RCP-90 on the list, though. A barely-renamed P90 that'll rip anything in it's path apart and can fire through metal doors :twisted:
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Post by Balrog »

Bounty wrote:
Ironically it was designed to be an anti-camper weapon initially, though at what point the penny dropped that Rare had created the ultimate camper weapon is unknown.
I think it's too slow to be considered the ultimate camper weapon, especially since it leaves whoever is using it pretty much defenseless. I've played many a match with Farsights and it usually didn't take long for one of the other players to figure out the sniper's position and dart him to death between shots.

The way it automatically scanned for targets and took over aiming was over the top, I'll grant you that.
Yes, that auto-target feature was just brutal. Made me feel all dirty after using the damn gun.

And the cerebral bore was fun, but after awhile it gets boring watching your enemy's brains getting drilled out and his head exploding over and over and over.
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Post by Shogoki »

Noble Ire wrote:Nevertheless, JK is built around the weapon; the plasma sword is more suited for comparison with other FPS weapons, as the others on the list are (except old Metroid and Contra).
Jedi Knight II: Jedi Outcast is a FPS based on the Quake 3 engine, the game also features a ton of other "conventional" weapons, from blasters to rocket launchers, what the hell are you talking about?
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Post by Durandal »

VF5SS wrote:
Durandal wrote:The WSTE-M combat shotguns from Marathon 2 own all.
Twenty-five shells... all gone in less than five seconds of killing Pfhor. Although, sometimes I feel that dual WSTE-Ms do more to mesmerize the player than actually kill anything. The Zeus and Magnum Mega Class were the trusty side-arms for me.
Indeed. Maxing out ammo for the akimbo WSTE-M's was the single best reason to cheat in Marathon 2 and Marathon Infinity.
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Post by Alan Bolte »

The TV-guided alien rocket launcher was called the Slayer, and I did love that thing. My favorite genre is fighter sims, so I was used to that kind of piloting and could achieve some wicked kills with that thing. All the same, it doesn't quite match up to hitting moving targets with the bazooka in DoD. There's something so damned satisfying about that. Good thing they remembered the cerebral bore though, I only played that game a few times and it still sticks in my mind.
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Post by Uraniun235 »

Anyone else get the impression that some of the scenes - especially the ones with the railgun - looked like somebody was using the keyboard to aim?
Vicious wrote: The BFG: Ok, yes, the BFG had to be on there, but from my recollection it had basically one use: kill the Cyberdemon. That's it. Thanks, bye bye. For everything else, barring the insane "hundreds of demons in a room" scenario (which admittedly happened towards the end of Doom 2 IIRC), it was less practical than virtually anything else, because it'd backlash on you. In corridors, it was horrible except as a "blaze of glory" weapon. Again, it has to be here because it was the forerunner of it's kind and is iconic, but damnit, I still never cared for it. I'd get it, go ooh ahh then find my plasma gun and get right back to killing things.
What backlash? The BFG never hurt you; I've used it quite a few times in too-close quarters.
Chainsaw: Ok, this one I'm on the fence about. Yes, it was awesome, especially in corridors (ever saw your way through a backed-up line of pigdogs? Definately badass), but it was basically a last-ditch weapon, or for when you knew you could go balls-to-the-wall. Still, it was essentially the first "melee" weapon in FPS', but then Doom wasn't exactly late in the trend, so there were a lot of firsts then. Still, I suppose out of seniority it belongs here.
The chainsaw was really most useful for conserving ammo, since it required none to use and yet was so powerful.
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Post by Noble Ire »

Shogoki wrote:
Noble Ire wrote:Nevertheless, JK is built around the weapon; the plasma sword is more suited for comparison with other FPS weapons, as the others on the list are (except old Metroid and Contra).
Jedi Knight II: Jedi Outcast is a FPS based on the Quake 3 engine, the game also features a ton of other "conventional" weapons, from blasters to rocket launchers, what the hell are you talking about?
The game, or at least the latter part of the game, is built completely around extensive lightsaber use. Aside from all of the environment interaction things you have to do with it specifically, the sheer number of Reborn and Shadow Troopers essentially require it's usage.
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Post by irishmick79 »

I forgot about the CMP-150's. Having double CMP-150's was probably my preferred loadout in that game, since we usually played one hit kills. You could spray a lot of bullets pretty accurately, and the ammo you picked up for it conveniently worked with the laptop guns. I got pretty good at setting up some ambushes by driving opponents into corridors where I had set up laptops.

Also, I have got to give props to the chainsaw from Konker's Bad Fur Day. Watching a cute, cuddly little cartoon character cackle madly while hacking another cute, cuddly little cartoon character's head off was pretty twisted. Come to think of it, there was a lot of twisted shit in that game....
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Post by Faqa »

No shotgun-style weapon(preferably the Flak Cannon, but I'm not picky)?

A melee weapon with a lunge(as an ENERGY SWORD?!)? Beating out the lightsaber?

Heresy, heresy, HERESY!

Of course, filling up 10 as an interesting list will be a bitch. Revolutionary weapons aren't always the sexiest.

On the other hand....

*looks at gravity gun*
*drools*

Must.... play..... HL2.
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Post by Yogi »

I always had a soft spot for the original Doom shotgun. It was pretty much my weapon of choice for most of the game.
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Post by Vicious »

Uraniun235 wrote:
Vicious wrote: The BFG: Ok, yes, the BFG had to be on there, but from my recollection it had basically one use: kill the Cyberdemon. That's it. Thanks, bye bye. For everything else, barring the insane "hundreds of demons in a room" scenario (which admittedly happened towards the end of Doom 2 IIRC), it was less practical than virtually anything else, because it'd backlash on you. In corridors, it was horrible except as a "blaze of glory" weapon. Again, it has to be here because it was the forerunner of it's kind and is iconic, but damnit, I still never cared for it. I'd get it, go ooh ahh then find my plasma gun and get right back to killing things.
What backlash? The BFG never hurt you; I've used it quite a few times in too-close quarters.
Really? I remember it hurting you if you were too close to the blast. Ah well, it has been well over 10 years since I've played it, so my memory could be fuzzy.
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Post by Uraniun235 »

The rocket launcher would certainly do greivous harm to you in close quarters.
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Post by Miles Teg »

Isolder74 wrote: It attacks it blocks...its practically a swiss army knife....
You mean it's both an offensive and defensive weapon, just like nearly every other sword in existence?
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