Same here.Tobor wrote:Hi there. The SEIV site is down to me so i can't submit my turns right now. Will try again in a few hours or so.
-T
Modding Space Empire IV Gold
Moderator: Thanas
- Uraniun235
- Emperor's Hand
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Problem is, if you just call it some arbitrary name (Like calling the Omegas a 'destroyer') then you might as well call them just ridiculous things, since it has as much meaning. The value of a wet-navy name, or airforce names if you choose to call your capships 'fighters, fighter-bombers, space-superiority...' and such is that you have a quantifiable metric for determining what a ship does.brianeyci wrote:Why stick with wet navy names? After all the Omega's a destroyer and it's a capital ship in the EA. Even in modern times the frigate's completely useless and battleships were useless since string and wood Swordfish brought down the Bismarck's rudder.Covenant wrote:Battlecruisers, the hated near-worthless hybrid of WWI, is nonetheless the only decent designation for the last ship, though I was just thinking we could call them escort carriers instead.
Brian
IE, no matter what you name it--Star Cruiser, Polaron Fleet Destroyer, Neutronium Juggernaut or whatever... a battleship is a battleship. It doesn't matter if it uses missiles, or guns, or pixies loaded onto catapults. It's about fleet role, not designation. The classes are named based on the judgements of a 3rd party observer. The idea was to make all classes useful throughout the game, to give them understandable names, and give enough wiggle room for lots of strategies. So I think it did really well at that.
If you want to be the EA and have retarded names that mean nothing, feel free to take a battleship hull and create a ship named "Omega Destroyer" if you want. Or just destroyer. But calling a battleship a destroyer no more makes it a destroyer than renaming my frigates to "supercarriers" makes them those either.
See what we were getting at? If I have the smallest shipsize named 'escort' the next named 'hunter/killer' the next named 'warstar' or whatever... that's flavor, but that's not an actual designation. Escorts missions don't require their own specific hull-type. Hunter/killer is a role the ship takes, not a tonnage. Warstar is a name, not a designation. Classes are named based on what role they fulfill. The lesser common big, heavy ships are battleship analogs, regardless of their actual composition, and their escorts will probably be destroyers just by default.
I think it's a mistake when they mistake the name of a ship with it's class. Why do I need Light Destroyers, Destroyers and Heavy Destroyers? Why don't I just make one destroyer class that suits me? And, really, why ever use a smaller one? In adamant to go faster. In most other games, to have it be cheaper? My response was "Well, if you want a smaller, cheaper ship, just don't fill it up." Leave 100kt empty. There's your light destroyer right there.
Hm I just realized the "Assidian" Empire that you download from PBW doesn't give the right Somtaaw shipsets. So you guys have been seeing something strange for my ships all along huh?
The proper shipset's here. It goes in seiv/adamant 15.00/.
Brian
The proper shipset's here. It goes in seiv/adamant 15.00/.
Brian
Hm well played thirty or so turns with Neph and Neph's mod on real time client and I have to say for those of you who haven't tried it... well, there's only one way to try out. It's fun . You pick up tech from planets, there's no research, and patented Nephtys humor all around. Perfect for a real time game.
I only wish there was some way to streamline real time play. The real time client's a little buggy. I wish I could look at the source code and try and make my own complete with a chat interface and a turn timer. Should be easy enough.
Brian
I only wish there was some way to streamline real time play. The real time client's a little buggy. I wish I could look at the source code and try and make my own complete with a chat interface and a turn timer. Should be easy enough.
Brian
- GuppyShark
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I have not! Ask Gups. If Marxis tries to get extra payments out of Londo, I can assure you that the answer will be no.brianeyci wrote:I'll take over raiders if you want. I bet Trog's been skimping on his 250k minerals per turn payments hasn't he heh he
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- GuppyShark
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- Uraniun235
- Emperor's Hand
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- GuppyShark
- Sith Devotee
- Posts: 2830
- Joined: 2005-03-13 06:52am
- Location: South Australia
- Uraniun235
- Emperor's Hand
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brianeyci wrote:At last, HP shipped my laptop on Friday and it's coming today... whee...
...and they changed my busted battery too hahaha!
I demand party emoticons! .
So this isn't a total spam post... I think a hot patch's a great idea.
Brian
Oh feh, you just want to be able to open up warp points to everyone's back door.
- Uraniun235
- Emperor's Hand
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Sorry for last night's delay... I just needed some sleep before doing a thousand clicks lol.
Damn I'm in third place. The Minbari with 700 ships, Tuxedo with 500. Well time to fix that heh heh.
Seriously though thanks for running my turns everybody, Gups and Covenant especially since they had to go through a whole shitload of tedium with the retrofitting.
Brian
Damn I'm in third place. The Minbari with 700 ships, Tuxedo with 500. Well time to fix that heh heh.
Seriously though thanks for running my turns everybody, Gups and Covenant especially since they had to go through a whole shitload of tedium with the retrofitting.
Brian
If anyone is interested, i'm going through the process of re-doing the B-5 mod to make it better (well in my mind anyway). What this boils down to is essentially altering some of the data files to make the patch as a whole stronger and more consistent with the B-5 universe.
So far i've fixed most of the ship bugs like the BS movement and changed the size of the stellar manipulator barge to 8k so it can house jump gates and swapped it with the PK on the tech tree.
I also plan on filling out the rest of the ancient tech stuff and all of the dead end technology. As well as fixing the weapon trees for all of the races that either got none or didn't have their trees complete.
If anyone is interested in helping out with this endevour, please let me know.
So far i've fixed most of the ship bugs like the BS movement and changed the size of the stellar manipulator barge to 8k so it can house jump gates and swapped it with the PK on the tech tree.
I also plan on filling out the rest of the ancient tech stuff and all of the dead end technology. As well as fixing the weapon trees for all of the races that either got none or didn't have their trees complete.
If anyone is interested in helping out with this endevour, please let me know.
"If you desire my position, alll you have to do is take it from my cold, dead hands!"
-Sebastian Shaw
-Sebastian Shaw
Neph and I might be interested--we were gonna do something similar before and for all I know she's still got some of the files or whatnot. I don't want to volunteer her, especially not if this is a HUGE mod rewrite. A lot of people said it might even be better to modify the STmod game files to accomidate B5. Wouldn't it be possible just to make a general mod, and fit the B5 races into that, rather than an entirely specialized mod? My new Vree shipset kicks major ass, and I wanna show it off.
- Arthur_Tuxedo
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The problem with collaboration, of course, is that each person has a very different vision of what makes a good B5 mod, as the disagreements between myself, Brian, Nephtys, and Covenant have showcased. Of course, some people are more willing to compromise than others. I personally would not be willing to work on a mod that I didn't have full creative control on, but I'm ornery that way.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
Honestly making a full fleged mod's hard work. Unless you're a kid or work/study part-time, I can't imagine having enough time to take say a couple weeks off and making a decent mod especially if you want to pay attention to the research, tech tree and balancing. And doing it ripshod with a zillion people--probably why this B5 mod's half-assed. Tuxedo's right.
Nephtys's arcade style mod's incredible, we should talk about that lol. Maybe get some real time games going on. I propose the creation of the SD.net SE:IV ladder.
Basically for people who haven't tried Nephtys' mod... you pick up technology from worlds. Every world you settle you get new technology, and there's no research. A game's decided in 50 turns. If you use the real time client and take three minutes a turn that's three hours a whole game. It's brutal, fast, fun and funny.
The ladder could be simple. Every few weeks it starts over.
KISS, so it's simple to keep track of, but if we get more than four players interested we could always add more steps to the pyramid.
I think it should be short and sweet and Neph's mod's ideal for it. Later maybe we can use different mods, maybe stock, or ST, or B5, or Adamant, any other mod anybody makes.
Brian
Nephtys's arcade style mod's incredible, we should talk about that lol. Maybe get some real time games going on. I propose the creation of the SD.net SE:IV ladder.
Basically for people who haven't tried Nephtys' mod... you pick up technology from worlds. Every world you settle you get new technology, and there's no research. A game's decided in 50 turns. If you use the real time client and take three minutes a turn that's three hours a whole game. It's brutal, fast, fun and funny.
The ladder could be simple. Every few weeks it starts over.
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I think it should be short and sweet and Neph's mod's ideal for it. Later maybe we can use different mods, maybe stock, or ST, or B5, or Adamant, any other mod anybody makes.
Brian
- Uraniun235
- Emperor's Hand
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Yes. Apparently my entire turn was corrupted beyond comprehension because a trio of ships moved to an open sector of space. O rly? Heh.Nephtys wrote:Isn't this an exciting turn? Covenant's turn file seems corrupted so I'm talking to him on what we can do. The turn gives me a 'divide by zero' error when it processes at 56 percent, right where player #5's turn comes in. If I remove his, it runs properly.
We're gonna see what's up.
If you don't do diplomacy the last thing in your turn, and when I say last I mean very last as in you type your message hit send and hit close and hit end turn, messages can be lost in transit. Bleh.Kojiro wrote:I recieved the first one this turn. Diplomacy has been kinda sketchy at times I must say. Have you been recieving my requests for it?Uraniun235 wrote:Kojiro, are you receiving my attempts to gift the Vorlon baseship to you?
Brian