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Uraniun235
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Post by Uraniun235 »

Kojiro wrote:
Uraniun235 wrote:Kojiro, are you receiving my attempts to gift the Vorlon baseship to you?
I recieved the first one this turn. Diplomacy has been kinda sketchy at times I must say. Have you been recieving my requests for it?
I have and I'm pretty sure I've responded in the affirmative to all of them.
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Post by Kojiro »

Well suffice to say if I could have gotten it back by now I'd have done so. It's not exactly a crappy ship. ;)
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Post by brianeyci »

All I have to say is Ha ha you went to war with me over that puny baseship and now you can't even give it back :twisted:.

It'd be fun to make an RP post about this. About how Earthforce was keeping alien technology to themselves and was lying from the start when they said they wanted to protect the humans on the Vorlon baseship. I could. But I won't. Fucking quirky game mechanics deciding RP's a load of horseshit, it's the only thing I've hated playing this game and to be honest it turns me off.

I'm not talking about who wins battles or loses or taking advantage of technology. I'm talking about Tobor's ships accidently turning up 1 square away from Dalton's, the Minbari accidently glassing the Narns, my ships automatically firing on Earthforce ships, Trogdor's shipyards accidently getting blown up through a ship trade and I bet there's even more.

I wonder why such shit never appeared in the old ST RP or the Adamant RP thread, at least not yet.

Brian
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Post by Uraniun235 »

I'm not so sure. It's not at all inconceivable that some things could occur that were beyond the control of the heads of state which we RP.

Besides, you have no knowledge of what's been going on in that system, so the only way you could make an RP post about it would be based on what you heard in this thread.
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Post by brianeyci »

Uraniun235 wrote:I'm not so sure. It's not at all inconceivable that some things could occur that were beyond the control of the heads of state which we RP.

Besides, you have no knowledge of what's been going on in that system, so the only way you could make an RP post about it would be based on what you heard in this thread.
Naw, the Corporate Sector still has interstellar trade going on with the Minbari. There has to be thousands of ships going from the Corporate Sector to Minbari space and some of them would obviously see the Vorlon ship.

I like having total control of my characters. You have to admit the Vorlons and Minbari wouldn't kill billions of Narns and Tobor wouldn't hire incompetent fleet commanders who closed to point blank range before opening fire.

And if they do kill billions of Narns. I want to be the one who orders it, not just because of a glitch, bleh.

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Post by Uraniun235 »

They might see the Vorlon ship but they wouldn't necessarily know that Earth still had control of it. For all they know the Vorlons are engaging in exercises with the Minbari.
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Post by brianeyci »

Tobor : The deal is one million minerals up front payment for 100 warships, plus two hundred and fifty thousand minerals for fifty turns. Thanks.

Brian

P.S. price is not negotiable sorry, take it or leave it :twisted:. I have like nine planets and I easily gross half a million minerals in less than three turns so it's pretty cheap. And you can easily afford 250k minerals a turn since my ships cost pennies to maintain.
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Post by Arthur_Tuxedo »

I don't know why you extend lines of credit like that. If I were him, I'd pay the one million in exchange for the warships and then tell you to go screw yourself on the payments. You just handed him the means to back up the refusal.
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Post by brianeyci »

Arthur_Tuxedo wrote:I don't know why you extend lines of credit like that. If I were him, I'd pay the one million in exchange for the warships and then tell you to go screw yourself on the payments. You just handed him the means to back up the refusal.
Well that's why I'm trying to make it OOC since OOC you can't lie lol. At least that's what I thought.

In real life a government can't stop debt payments without the government losing all credibility and credit with international governments and devaluing your dollar. So far with Dalton and Trogdor our agreements have been binding.

If it was a competitive game I wouldn't do it but because it's an RP game I don't really care. Plus a million minerals is pretty much worth seeing the Dilgar and Centauri duke it out with my toys lol.

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Post by Arthur_Tuxedo »

Eh, suit yourself. Personally, I exchange ships for resources straight up.
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Post by brianeyci »

Arthur_Tuxedo wrote:Eh, suit yourself. Personally, I exchange ships for resources straight up.
My warships are worth 40k minerals a piece. Nobody can afford to pay for 100 ships all at once lol.

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Post by Arthur_Tuxedo »

I sell 10 ships a turn for 500K min, 250K org, 250K rad. Although it looks like I may have to cut my prices again or you'll run me right out of the market.
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Post by brianeyci »

Arthur_Tuxedo wrote:I sell 10 ships a turn for 500K min, 250K org, 250K rad. Although it looks like I may have to cut my prices again or you'll run me right out of the market.
Economically it doesn't make sense for me to sell them so cheap but it fits Marxis' MO perfectly lol.

Anyway this is going to be really fun. I can make 300 super dreadnaughts in ten turns. Ten turns off emergency build, and every twenty turns I have another batch of warships for sale. The beauty of my ships is the 75% maintainence reduction. Once someone buys my shit, they'll keep buying. Eventually they'll be thousands of corporate branded warships flying around lol.

Besides if you're gonna get in a price war with me you'll lose. I've given away hundreds of ships for free lol. Marxis doesn't care about money more than keeping human beings alive, and seeing aliens kill each other.

The only reason why I haven't been selling/giving away ships more than I have, other than that I've been away for awhile, is usually the Earth Alliance gets first pick for my ships. But U235 broke it just as I was about to give him 300 shiny toys :P. Oh well, there's plenty of other buyers.

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Post by Arthur_Tuxedo »

Bah! My base ships are way better than any superdreadnought, and they're positively ancient by now. Besides, price tends to favor the bigger ships over the smaller ones. Planetkillers are 2.5 times bigger than heavy baseships, with probably that same increase in firepower and defenses, yet they cost less than twice as much. I wouldn't put any arbitrarily high number of SD's against a fleet of PK's.

I was going to subcontract an almighty fleet of PK's from the Shadows once I had conquered them, but they had to go and be defiant.
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Post by brianeyci »

Arthur_Tuxedo wrote:Bah! My base ships are way better than any superdreadnought, and they're positively ancient by now. Besides, price tends to favor the bigger ships over the smaller ones. Planetkillers are 2.5 times bigger than heavy baseships, with probably that same increase in firepower and defenses, yet they cost less than twice as much. I wouldn't put any arbitrarily high number of SD's against a fleet of PK's.
Massive mount's massive mount, it still does 500 damage. Super dreadnaught's the smallest class that uses massive and they make in an easy 22 turns, 11 turns on emergency build and 10 turns with one retrofit. They're perfect.

Besides countries don't sell off their most potent military hardware lol. If I'm selling you know I have better coming. My planet killers are coming, soon, very soon.
I was going to subcontract an almighty fleet of PK's from the Shadows once I had conquered them, but they had to go and be defiant.
Well if you hadn't conquered Gups last homeworld that might have helped lol.

For all of you out there listening thinking of buying from Tux, or thinking I'm selling you damaged goods, I'm not. Buy my shit and you can upkeep 2x the number of ships... 75% over the standard 50% military maintainence. That's why you want my stuff, it's cheap, you don't have to worry about construction queues, and they're tough stuff. You know you want it. Take it. Heh heh.

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Post by brianeyci »

Heh heh Tux it looks like you're right. One hundred of your latest baseship model against 200 super dreadnaughts and you only lose 40.

Oh well. If worse comes to worse I'll just give them to somebody heh heh.

A lot of your advantage has to do with your 1 fire weapons while I have 2 fire, and your 24 move points automatically taking out a quarter of my ships though.

Brian
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Post by Arthur_Tuxedo »

Brianeyci wrote:
I was going to subcontract an almighty fleet of PK's from the Shadows once I had conquered them, but they had to go and be defiant.
Well if you hadn't conquered Gups last homeworld that might have helped lol.
I would have given it back after a while, even if it did double my research with its crazy 2,000 research facilities.
For all of you out there listening thinking of buying from Tux, or thinking I'm selling you damaged goods, I'm not. Buy my shit and you can upkeep 2x the number of ships... 75% over the standard 50% military maintainence. That's why you want my stuff, it's cheap, you don't have to worry about construction queues, and they're tough stuff. You know you want it. Take it. Heh heh.

Brian
Bah! My fleet has fought several major engagements since they were built, with minimal losses each time. That's a proven record is what that is. Sure, you can go with bargain basement fleet, or you can go with what works. Buy Brakiri for a better tomorrow!

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Heh heh Tux it looks like you're right. One hundred of your latest baseship model against 200 super dreadnaughts and you only lose 40.

Oh well. If worse comes to worse I'll just give them to somebody heh heh.

A lot of your advantage has to do with your 1 fire weapons while I have 2 fire, and your 24 move points automatically taking out a quarter of my ships though.
N-squared law in action. Your United States ships may be less cost-effective, but it takes fire from 2 or 3 of my ships to take one down. The SD's go down faster, and when they do, total firepower goes down with them. Besides, SD's don't have the broken movement advantage, which we really should get around to fixing, even if we don't fix anything else.

To be perfectly fair, though, you should be simming against the Mk Ia Black Sabbath's, not the newer ones that I built very few of and don't intend to build any more.
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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Post by brianeyci »

Arthur_Tuxedo wrote:N-squared law in action. Your United States ships may be less cost-effective, but it takes fire from 2 or 3 of my ships to take one down. The SD's go down faster, and when they do, total firepower goes down with them. Besides, SD's don't have the broken movement advantage, which we really should get around to fixing, even if we don't fix anything else.

To be perfectly fair, though, you should be simming against the Mk Ia Black Sabbath's, not the newer ones that I built very few of and don't intend to build any more.
N-squared didn't help much since you still won even though I had 200 heh heh.

Anyway I resimmed 100 BS Mk. I's versus 200 of the SD's I'm gonna build. Made a few subtle changes to the design. You lost around 50 with 25 on the run (I assume heavily damaged and not a glitch).
Bah! My fleet has fought several major engagements since they were built, with minimal losses each time. That's a proven record is what that is. Sure, you can go with bargain basement fleet, or you can go with what works. Buy Brakiri for a better tomorrow!
Some people can't afford your stuff lol.

Anyway the 24 move points is a huge advantage. Your ships form up into a firing line all together at once and mine don't and most of my ships fire one shot before they're killed. Damn B5 creators didn't add any good formations so the ships start everywhere making the engines even more broken.

Anyway I have a new rule proposal to speed up turn churning, totally optional. I think that whoever does their turn last should voluntarily do their next turn as soon as it churns, because it churns right away. For B5 this would work and Adamant too, not sure if ST can autorun. I don't know whether it's the same guys and I haven't looked at the game history and I don't care, but the new rule would make everybody want to do their turns fast. Later of course you can unsubmit it and resubmit so it's no rush.

Brian
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Post by Arthur_Tuxedo »

brianeyci wrote:
Arthur_Tuxedo wrote:N-squared law in action. Your United States ships may be less cost-effective, but it takes fire from 2 or 3 of my ships to take one down. The SD's go down faster, and when they do, total firepower goes down with them. Besides, SD's don't have the broken movement advantage, which we really should get around to fixing, even if we don't fix anything else.

To be perfectly fair, though, you should be simming against the Mk Ia Black Sabbath's, not the newer ones that I built very few of and don't intend to build any more.
N-squared didn't help much since you still won even though I had 200 heh heh.
What I'm saying is that more ships that are more easily destroyed will lead to total firepower declining more quickly.
Anyway I resimmed 100 BS Mk. I's versus 200 of the SD's I'm gonna build. Made a few subtle changes to the design. You lost around 50 with 25 on the run (I assume heavily damaged and not a glitch).
Good ol' Mk. Ia's. Aside from one slab of Primary Channeling armor, they're the same as the original Mk. I's, which I designed like 50 turns ago and still kicking ass. I feel like a proud parent *wipes tear*.
Bah! My fleet has fought several major engagements since they were built, with minimal losses each time. That's a proven record is what that is. Sure, you can go with bargain basement fleet, or you can go with what works. Buy Brakiri for a better tomorrow!
Some people can't afford your stuff lol.
I recently cut my prices in half. It used to be 100K min, 50K org, 50K rad for each ship.
Anyway the 24 move points is a huge advantage. Your ships form up into a firing line all together at once and mine don't and most of my ships fire one shot before they're killed. Damn B5 creators didn't add any good formations so the ships start everywhere making the engines even more broken.
The 24 move points is an advantage, but it's not as big a deal as you're making it out to be. In the sims I've run, it doesn't make all that much difference. PK's mop the floor with an equal resource cost worth of baseships, even at one-quarter the move points.

For the Centauri, Minbari, or EA it could potentially be a game-breaker because they have such long ranged weapons. A 24 (actually you can get base ships up to 27) move ship with Range 19 weapons set to maintain maximum firing range would be unstoppable. They could fire all day and the enemy could never return one shot.
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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Post by brianeyci »

Arthur_Tuxedo wrote:Good ol' Mk. Ia's. Aside from one slab of Primary Channeling armor, they're the same as the original Mk. I's, which I designed like 50 turns ago and still kicking ass. I feel like a proud parent *wipes tear*.
Yeah well I made a few more subtle changes to my SD's and they're in the process of simming right now. My computer hung with all the targets but I might just be able to eke out a victory with the small change I made.
The 24 move points is an advantage, but it's not as big a deal as you're making it out to be. In the sims I've run, it doesn't make all that much difference. PK's mop the floor with an equal resource cost worth of baseships, even at one-quarter the move points.
Kojiro's coming out soon with them. Honestly you've got an uphill battle, 700 Minbari ships and who knows how many Vorlon ships and apparently nobody who can naturally come to your aid. The Dilgar were supposed to be your brothers in arms but they hate everybody lol. Well except me, they haven't attacked me yet.
For the Centauri, Minbari, or EA it could potentially be a game-breaker because they have such long ranged weapons. A 24 (actually you can get base ships up to 27) move ship with Range 19 weapons set to maintain maximum firing range would be unstoppable. They could fire all day and the enemy could never return one shot.
Maybe. Minus ten percent per square so you'd need a lot of combat sensors and ECM firing at 19 range.

Brian
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Post by brianeyci »

Anyway I made a few more subtle changes. And I win bad-fucking-ly hahahaha.

Image

I guess my super dreadnaughts aren't so shit after all. Bonus -- if you buy my shit, I'll tell you how to use my ships like this and win against Heavy Baseships, Minbari ships, whatever you want ha ha ha.

In ten turns the bidding begins peeps. And they'll be super cheap, not like my heavy baseships... 100 for three million minerals straight up. So save your money.

Brian
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Post by GuppyShark »

Arthur_Tuxedo wrote:
Brianeyci wrote:
I was going to subcontract an almighty fleet of PK's from the Shadows once I had conquered them, but they had to go and be defiant.
Well if you hadn't conquered Gups last homeworld that might have helped lol.
I would have given it back after a while, even if it did double my research with its crazy 2,000 research facilities.
Since your ambassador never came to the table and made any such offer, I guess we'll never know.
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Post by Arthur_Tuxedo »

Kojiro's coming out soon with them. Honestly you've got an uphill battle, 700 Minbari ships and who knows how many Vorlon ships and apparently nobody who can naturally come to your aid. The Dilgar were supposed to be your brothers in arms but they hate everybody lol. Well except me, they haven't attacked me yet.
That's why I'm trying to stabilize my quadrant, so I can start trying to convince the Centauri and Narn to join my crusade. You're not exactly helping :)
For the Centauri, Minbari, or EA it could potentially be a game-breaker because they have such long ranged weapons. A 24 (actually you can get base ships up to 27) move ship with Range 19 weapons set to maintain maximum firing range would be unstoppable. They could fire all day and the enemy could never return one shot.
Maybe. Minus ten percent per square so you'd need a lot of combat sensors and ECM firing at 19 range.
I don't know what change was made for this mod, but weapons seem to pretty much always hit at any range.
brianeyci wrote:Anyway I made a few more subtle changes. And I win bad-fucking-ly hahahaha.

http://i15.photobucket.com/albums/a362/ ... 6b1976.gif

I guess my super dreadnaughts aren't so shit after all. Bonus -- if you buy my shit, I'll tell you how to use my ships like this and win against Heavy Baseships, Minbari ships, whatever you want ha ha ha.

In ten turns the bidding begins peeps. And they'll be super cheap, not like my heavy baseships... 100 for three million minerals straight up. So save your money.

Brian
Well congralutions. You can now beat the fleet that I'm currently selling off and outright scrapping. ;)
GuppyShark wrote:Since your ambassador never came to the table and made any such offer, I guess we'll never know.
Guess not.
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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Post by brianeyci »

Arthur_Tuxedo wrote:I don't know what change was made for this mod, but weapons seem to pretty much always hit at any range.
You'll be in for a rude awakening. I shouldn't even say that much lol.
Well congralutions. You can now beat the fleet that I'm currently selling off and outright scrapping. ;)
The thing is I'll have 300 of them and I'm gonna sell them dirt cheap. Heh heh I already got a potential buyer.
That's why I'm trying to stabilize my quadrant, so I can start trying to convince the Centauri and Narn to join my crusade. You're not exactly helping
Heh heh I always thought it would be the Dilgar, Shadows and Brakiri versus the Earth Alliance, Vorlons and Minbari with me and Trogdor in the middle. But the bad guys can't seem to get their act together and the good guys gave mercy to the Dilgar and the Shadows. So oh well. I'll just keep selling warships to people with itchy trigger fingers and there's bound to be another accident. Hopefully the next time a hundred shipyards get blown up there's a war.

We've played 119 turns. If anybody's been building facilities on their worlds by now they'd have a good non-asteroid mining operation.

Brian
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Post by Trogdor »

brianeyci wrote:Heh heh I always thought it would be the Dilgar, Shadows and Brakiri versus the Earth Alliance, Vorlons and Minbari with me and Trogdor in the middle. But the bad guys can't seem to get their act together and the good guys gave mercy to the Dilgar and the Shadows. So oh well.
I like. it this way. In the first trek game the sides were set very early on, which was fine, there was a lot of suspense over the coming of The Big Fucking War (TM), but I enjoy this too. Everybody's got their own agenda. You want to conquer the aliens. Uraniun wants galactic peace and prosperity. Tux wants to destroy the Vorlons. Tobor apparently wants to piss off everyone. I want...well, you'll find out when I have what I want. :wink:
We've played 119 turns. If anybody's been building facilities on their worlds by now they'd have a good non-asteroid mining operation.
At the current time, under 5% of all mining in the Centauri Republic is done remotely. Meanwhile, the overall domestic harvesting of mineral resources has surpassed that of pre-Shadow War levels and continues to increase. The Emperor's plans for recovery have been a rousing success. 8)
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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