Top Ten Video Game Weapons

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Nephtys
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Post by Nephtys »

Vicious wrote:
Uraniun235 wrote:
Vicious wrote: The BFG: Ok, yes, the BFG had to be on there, but from my recollection it had basically one use: kill the Cyberdemon. That's it. Thanks, bye bye. For everything else, barring the insane "hundreds of demons in a room" scenario (which admittedly happened towards the end of Doom 2 IIRC), it was less practical than virtually anything else, because it'd backlash on you. In corridors, it was horrible except as a "blaze of glory" weapon. Again, it has to be here because it was the forerunner of it's kind and is iconic, but damnit, I still never cared for it. I'd get it, go ooh ahh then find my plasma gun and get right back to killing things.
What backlash? The BFG never hurt you; I've used it quite a few times in too-close quarters.
Really? I remember it hurting you if you were too close to the blast. Ah well, it has been well over 10 years since I've played it, so my memory could be fuzzy.
It never hurt you in the original Dooms. You're probably thinking quake-onward BFG.
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Post by Vicious »

Nephtys wrote: It never hurt you in the original Dooms. You're probably thinking quake-onward BFG.
That's it, I think. Aside from that misremembered bit, my only beef with the BFG was that it ate energy like a bitch, which is why I still tended to save it for the really big fights, like the Cyberdemon.
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Post by andrewgpaul »

However, in Doom, you only got the BFG in Episode 3, while the Cyberdemon was the Episode 2 boss. It gave you a hig stack of plasma guns and rocket launchers to take out the Cyberdemon with.

The BFG was good for taking out Cacodemons (floating beachballs of doom) at long range; they had a nasty habit of dodging anything else, Oh, and those fecking skull-spawners in Doom 2.
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Post by Uraniun235 »

andrewgpaul wrote:However, in Doom, you only got the BFG in Episode 3, while the Cyberdemon was the Episode 2 boss. It gave you a hig stack of plasma guns and rocket launchers to take out the Cyberdemon with.
Not quite; the only weapon provided in the Episode 2 boss fight was the rocket launcher, and a huge arsenal of rocket ammo.
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Post by Vicious »

andrewgpaul wrote:However, in Doom, you only got the BFG in Episode 3, while the Cyberdemon was the Episode 2 boss. It gave you a hig stack of plasma guns and rocket launchers to take out the Cyberdemon with.

The BFG was good for taking out Cacodemons (floating beachballs of doom) at long range; they had a nasty habit of dodging anything else, Oh, and those fecking skull-spawners in Doom 2.
I equate the Cyberdemon with Doom 2 (probably because the cover of my Doom 2 Strategy Guide has a big-ass Cyberdemon in it), where you meet him a few times. You're right about the Cyberdemon fight in the first game though. And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good. On a sidenote, I remember watching my friend play Doom 3 and something flash across his screen for half a second leaving fire and demons in it's wake and I immediately screamed "Arch-Vile!". It was kinda nostalgic.
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Post by Sharpshooter »

No mention of the Doom chicken launcher? Granted, it's not exactly id-endorsed, but that gun's got to have almost as much infamy as the BFG itself.
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Post by Uraniun235 »

And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.

Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
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Post by Adrian Laguna »

Bah, the best Perfect Dark weapon is the Falcon 2. I'm am still awed by that thing's rate of fire and accuracy. We're talking, "Empty the entire 8 bullet clip into someone's head." Oh sure, the smgs and assault rifles had higher rof, but not the same accuracy (I tested it). Actually, if you played slow-mo, the Falcon 2 had higher rof than some of the assault rifles.

They really should have mentioned the Slayer insted of the Laptop Gun. A missle that you can drive and detonate at will is truly kick-ass. Best part is trying to find the missle's owner while it chases you around the level.

Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
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Post by Vicious »

Uraniun235 wrote:
And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.

Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
Ok, I did some digging and you're right about them not teleporting. They just moved extremely fast, and they'd often pop in while you weren't looking and start their bit, thus making me think they could teleport. Likewise, they could be killed with any weapon, but they are extremelty resistent to damage, and so the BFG was the only thing that could take them down fairly quickly. 10 years and the fact that the bastards were so damn fast made me think they simply teleported, and I can distinctly recall emptying many weapons at them and not bringing them down, which led me to think that they could only be killed by the BFG.
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Post by Oni Koneko Damien »

Let's see, the Arch Vile, if I remember correctly, could take about 75 bullets worth of damage. They only flinch once or twice during all this, meaning they can wail away with their fire attack (And I am so fucking sick of people saying the Arch Vile's attack is a BFG blast. It ISN'T, it's a small area-effect, no-miss attack that does about 90% damage to health. A BFG blast is an ungodly area-effect that does, at ground zero, 400%+splash damage), they move hellaciously fast (on par with the original Doom revenants, a bit faster than pinkies), and had a small hit profile....which, all put together, makes for a seemingly unkillable baddie.

Other factoids I discovered through obsessive dooming is that they can resurrect everything but Cyberdemons, Spider Masterminds, and other Arch Viles, so you don't run into the unkillable-pair scenario where one keeps resurrecting the other.

Anyways, back on topic, favourite weapons...

Doom rocket launcher. Good lord I loved that thing, knock people around, deliver wicked splash damage, blind their screens as they wait five seconds for the red-damage-tint to go away, and then accidently shoot a wall and kill yourself. Who could ask for more entertainment than that?

Deus Ex 'Street-Sweeper' auto-shotgun. Fully loaded on buckshot and sabot rounds, neither bots, karkians, nor MJ12 commandos could stand before me.

Quake-mod grenade launcher. I think it was called 'apocalypse', basically, every time a grenade bounced, it split off into three other grenades, all of them splitting upon each bounce as well. Basically, every shot was an 'Oh shit!' moment.

And my favourite: The Berserker Artifact. *drools*
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Post by Vicious »

Oni Koneko Damien wrote:And my favourite: The Berserker Artifact. *drools*
I'm assuming your referring to the Doom artifact which made you into a nigh-unstoppable (yeah, you could die while using it, but it'd take effort) , brass-knuckle sporting mini-Hulk? Yeah, that thing was kinda fun. ;)
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Post by Manus Celer Dei »

Adrian Laguna wrote: Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
And once you've killed someone throw as many poison knives as you can into their corpse before they respawn. Then when they come back to life they're already poisoned again!
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Post by Bounty »

Manus Celer Dei wrote:
Adrian Laguna wrote: Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
And once you've killed someone throw as many poison knives as you can into their corpse before they respawn. Then when they come back to life they're already poisoned again!
Ah yes - just try a match with just crossbows/knives and N-bombs. It'll probably the most frustrating fight of your life.
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Post by YT300000 »

Uraniun235 wrote:
And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.

Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
Well, the BFG was pretty much the only way when you had two or more Arch-viles in the same room, otherwise they'd just keep resurrecting themselves forever.
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Post by Vicious »

YT300000 wrote:
Uraniun235 wrote:
And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.

Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
Well, the BFG was pretty much the only way when you had two or more Arch-viles in the same room, otherwise they'd just keep resurrecting themselves forever.
As pointed out above, the Arch-Vile couldn't ressurect other Arch-Viles, Cyberdemons or the Spider Mastermind.
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Post by YT300000 »

Vicious wrote:As pointed out above, the Arch-Vile couldn't ressurect other Arch-Viles, Cyberdemons or the Spider Mastermind.
:oops: It's been a while since I played Doom 2, my mistake.
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Post by Davis 51 »

andrewgpaul wrote:What was that game with the Landshark Gun? that was pretty cool.
The game was Armed and Dangerous. The first time I used it, I had no idea what to expect. I was rolling on the ground for hours.

:lol:
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Post by Stark »

Bounty wrote:Ah yes - just try a match with just crossbows/knives and N-bombs. It'll probably the most frustrating fight of your life.
Surely you mean 'any match involving N-bombs'. They're just irresistable: set to 'bouncy' and spam them around corners, at people, at random... in a 4-way, it's impossible to avoid the massive stun area, and everyone ends up with blurred or totally black vision. But everyone's still throwing N-bombs... :)
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Post by Spanky The Dolphin »

....

They seriously listed the cerebral bore from Turok 2; a crummy weapon from a crappy game? Yeah, I thought it was cool, too...when I was sixteen.

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Post by Asst. Asst. Lt. Cmdr. Smi »

Stark wrote:
Bounty wrote:Ah yes - just try a match with just crossbows/knives and N-bombs. It'll probably the most frustrating fight of your life.
Surely you mean 'any match involving N-bombs'. They're just irresistable: set to 'bouncy' and spam them around corners, at people, at random... in a 4-way, it's impossible to avoid the massive stun area, and everyone ends up with blurred or totally black vision. But everyone's still throwing N-bombs... :)
I say only proximity mines is more frustrating in it's way, because they always end with everyone finding a dead end and mining the entrance, and someone still ends up blowing themselves up trying to in anyway given enough time.
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Post by Praxis »

What? There's the Halo 2 Plasma Sword, but no lightsaber? Blasphemy! I want my Saberstaff from Jedi Academy!

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Definitely should be on the list :)


There's also the rifle from Elite Force, but I think that's the same thing as the rail gun having just seen it in action.
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Post by Utsanomiko »

Top Ten Video Game Weapons wrote:Cerebral Bore
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The most fucking inefficiently useless weapon out of all the inefficiently useless weapons in a fucking useless game like Turok 2?

Yeah, that about sums up the list. I can think up better First-Person swords than Halo's.

What about UT's Redeemer? Duke Nukem 3D's Shrink Gun or Trip mines? Any Powerup in Smash TV? They had a point with Red Koopa Shells, the Railgun's infamy, and the Gravity gun utilized the Source engine nicely, but Seriously.
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Post by VF5SS »

What about the Karasawa Rifle from Armored Core? It is the best weapon for the original Armored Core series and you get it for free!
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Post by Praxis »

I've got another one. Metroid Fusion had the best weapons ever.

Forget the ice beam- give me my Wide-Charge-Wave-Plasma beam from Metroid Fusion.

Those who played Metroid Fusion know what I'm talking about. Every time you got a new weapon it stacked on your old one. You started with the regular power beam, then it became the charge beam (got the ability to charge). Then you got the Wide beam, the Plasma beam, and the Wave beam- each one adding to the last- until by the end you had an ultimate weapon that would fire through enemies and walls, a charged shot of which could destroy almost any enemy, each shot was bigger than your character and you could rapid fire so fast it was a continuous stream of destruction.


Or there is the Diffusion-super-ice-missles. Powerful enough to defeat any non-boss in one hit, freezes them instantly so you can use them as a platform, and a charge shot freezes everything on the screen :)

By the time I was done with that game, I was running around with my Wide-Charge-Wave-Plasma beam and my Diffusion-super-ice-missles and screw attack (making you nigh-invincible every time you jump) and just running around gleefully ripping through corridors just for the fun of it.
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Post by Molyneux »

Praxis wrote:I've got another one. Metroid Fusion had the best weapons ever.

Forget the ice beam- give me my Wide-Charge-Wave-Plasma beam from Metroid Fusion.

Those who played Metroid Fusion know what I'm talking about. Every time you got a new weapon it stacked on your old one. You started with the regular power beam, then it became the charge beam (got the ability to charge). Then you got the Wide beam, the Plasma beam, and the Wave beam- each one adding to the last- until by the end you had an ultimate weapon that would fire through enemies and walls, a charged shot of which could destroy almost any enemy, each shot was bigger than your character and you could rapid fire so fast it was a continuous stream of destruction.


Or there is the Diffusion-super-ice-missles. Powerful enough to defeat any non-boss in one hit, freezes them instantly so you can use them as a platform, and a charge shot freezes everything on the screen :)

By the time I was done with that game, I was running around with my Wide-Charge-Wave-Plasma beam and my Diffusion-super-ice-missles and screw attack (making you nigh-invincible every time you jump) and just running around gleefully ripping through corridors just for the fun of it.
I just replayed Fusion the other day, actually. I have got to say that it's my favorite of the Metroid series...I started a new game in Zero Mission, and even though ZM is actually newer than Fusion (with an upgraded engine and such), I found Fusion to be more fun.

Maybe it's because Fusion actually had a storyline and such...*shrug*
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