Half-Life Sprite question - bullet tracers

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NoXion
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Half-Life Sprite question - bullet tracers

Post by NoXion »

Does anyone know the filename of the sprite used by half-life and sven-coop to draw tracers? I want to change how they look, but can't find a damn thing - it's sometimes difficult to tell what sprites are used for what because they are often warped or stretched ingame.

Thanks in advance.
Does it follow that I reject all authority? Perish the thought. In the matter of boots, I defer to the authority of the boot-maker - Mikhail Bakunin
Capital is reckless of the health or length of life of the laborer, unless under compulsion from society - Karl Marx
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Exonerate
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Post by Exonerate »

Tracers in half life are not sprites, they are rendered. Here's my tracer settings for Natural Selection; it should work in other mods.

Code: Select all

traceroffset "0" // How accurate the tracer is compared to where your shots are actually landing. 0 gives the most accurate representation.
tracerlength "2" //Length of the tracer. If you make it really long, you can actually see tracers go through walls.
tracerred "1" //How much red is in the tracer - maximum value is 1, minimum is 0.
tracerblue "1" //See above
tracergreen "1" //See above
traceralpha "1" //Alpha/Opacity of the tracer
tracerspeed "3500" //How fast the tracer moves

BoTM, MM, HAB, JL
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NoXion
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Post by NoXion »

Actually, you're wrong :P I found out that sprites/dot.spr is used for tracers in normal Half-Life. Natural Selection probably uses a different system for rendering tracers.
Does it follow that I reject all authority? Perish the thought. In the matter of boots, I defer to the authority of the boot-maker - Mikhail Bakunin
Capital is reckless of the health or length of life of the laborer, unless under compulsion from society - Karl Marx
Pollution is nothing but the resources we are not harvesting. We allow them to disperse because we've been ignorant of their value - R. Buckminster Fuller
The important thing is not to be human but to be humane - Eliezer S. Yudkowsky


Nova Mundi, my laughable attempt at an original worldbuilding/gameplay project
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