MTW2 website updates with gallery, 3d unit view

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Ypoknons
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Post by Ypoknons »

Fire Fly wrote:Morever, its something that many modders have been able to already do. Let CA do the major game additions and let the modders add in the blood themselves.
Not really in RTW. All everything I've seen so far is just using fire arrow impact effects and some such - it doesn't stay on the ground and there's not much of it. Do you have a link to some better mod?
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Post by Ace Pace »

The reason for no blood is probebly not due to preformance or problemes in adding them in, it's that that CA/Publisher want to get a T rating and blood ruins that.
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Post by Ypoknons »

Ace Pace wrote:The reason for no blood is probebly not due to preformance or problemes in adding them in, it's that that CA/Publisher want to get a T rating and blood ruins that.
I was thinking about that. The precedent of the Hot Coffee mod also means that they'll think twice before giving us a convinient blood modding solution.
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Post by Ace Pace »

Ypoknons wrote:
Ace Pace wrote:The reason for no blood is probebly not due to preformance or problemes in adding them in, it's that that CA/Publisher want to get a T rating and blood ruins that.
I was thinking about that. The precedent of the Hot Coffee mod also means that they'll think twice before giving us a convinient blood modding solution.
The Hot Coffee debacle is going to be precedent for a serious hit in mod support. :cry:
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Post by Fire Fly »

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Post by Ypoknons »

Like I said - it's a modified arrow hit event, not a true any event blood mod.
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Post by Arrow »

Ace Pace wrote:
Ypoknons wrote:
Ace Pace wrote:The reason for no blood is probebly not due to preformance or problemes in adding them in, it's that that CA/Publisher want to get a T rating and blood ruins that.
I was thinking about that. The precedent of the Hot Coffee mod also means that they'll think twice before giving us a convinient blood modding solution.
The Hot Coffee debacle is going to be precedent for a serious hit in mod support. :cry:
And lets not forget Oblivion...
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Post by Ace Pace »

Are Oblivion's mod support issues related to Hot Coffee? I think it's more that a shitload of stuff is hardcoded there. Like skills.
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Post by Arrow »

Ace Pace wrote:Are Oblivion's mod support issues related to Hot Coffee? I think it's more that a shitload of stuff is hardcoded there. Like skills.
I was refering to the topless female texture that caused the ESRB to change the game from Teen to Mature.
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Post by Ace Pace »

Arrow wrote:
Ace Pace wrote:Are Oblivion's mod support issues related to Hot Coffee? I think it's more that a shitload of stuff is hardcoded there. Like skills.
I was refering to the topless female texture that caused the ESRB to change the game from Teen to Mature.
There needs to be an extensive relook at the ESRB rating. It's working mostly fine but breaks down in MP and Mods.
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Post by Darth Wong »

I don't give a shit about seeing blood spurts. The Total War games are strategy games, not Mortal Kombat.
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Post by Fire Fly »

Seven minutes of awesome gameplay action

EDIT:

For other video clips, Link
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Post by Vympel »

FINALLY!

They've updated their "new, but never updated" units page again:
A pike is long spear around 5m in length and is used two handed. A well trained unit can present enemies with a wall of almost impenetrable sharp steel that can stop a cavalry charge dead in its tracks, a fact not lost on latter Medieval armies. These soldiers wear the ripped tunics that were fashionable in the early sixteenth century.
I can't get over how fruity 16th century troops started to look. I mean, sure, they were more effective and disciplined but ... just ... god that's fruity. What is this, a Boy George video clip?
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Post by Vympel »

New update:
Strzelcy, meaning shooter in Polish, are light horse troops created to counter the fast moving forces from the east such as the Russians and Tatars. Protected by light armour and wielding a smaller crossbow than their infantry comrades, these units use their mobility to stay out of trouble while they reload their crossbows.
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Post by Dartzap »

A pike is long spear around 5m in length and is used two handed. A well trained unit can present enemies with a wall of almost impenetrable sharp steel that can stop a cavalry charge dead in its tracks, a fact not lost on latter Medieval armies. These soldiers wear the ripped tunics that were fashionable in the early sixteenth century.
What the hells? Entire armys of Ripped Shirt Kirks? :lol:
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Post by Netko »

Somewhat off topic, but I've just had a one hell of a unfair game in MTW (reinstalled it do to the various topics here). I was playing as the Byzantines, managed to take out the Turks when the Egiptians invaded. So, I keep attacking them with Edessa, Antioch and Syria exchanging hands a couple of times (the fact that pretty much all my units are armored made it much more difficult to fight in the desert). Then the Austrians invade. Fine. I manage to scrounge up some mercenaries and luckly have a 7 star prince in Bulgaria so I manage to halt their advance only losing Bulgaria. So now, I'm in a not so good position but still very viable (forgot to mention that the damn Sicilians, sneaky fuckers that they are, used the fact that I was preocupied to take southern Italy from me). I manage to trap a large Egiptian army in Rum/Edessa, wiping out which would defang the Egiptians compleatly (all their good generals were in there). My emperor dies, but no bigie, both the eastern army and the western one are commanded by quality sons. So finaly, in one turn I attack Bulgaria and Edessa. Both the Austrians and Egiptians retreat.

But then it happens. First, my invading forces ransack Bulgaria leaving only a few crap buildings (I built it up pretty decently before losing it, and the invaders didn't destroy anything). Then the fucking Turkish appear right in the middle of Edessa (and my eastern army - the only stack with more then 2 units in Asia minor) with one of those damn 3 stack faction reappearance events. Just fucking great. Then I realise I'm being hit with the command-lineage-wrap around bug (the one where the son of a maxed out king has 0 command), giving me 2 duds for sons while I've yet to set up any non-royal genrals. Fucking bullshit.

Do you guys think this is salvagable? I'm considering writing it off, but on the other hand it might be a challange...

Sorry for the offtopic.
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Post by Fire Fly »

I think we have our first look at a screen shot of the MT2 campaigne map. May I say that the faction colors look attrocious.

Map

EDIT: Also, a lot of new screen shots at here and here and a video of the campaign map here.
Last edited by Fire Fly on 2006-07-06 01:00am, edited 2 times in total.
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Post by Fire Fly »

I just recently thought of something:

Here's a thing which RTW has annoyed me, regarding rebels. Even though I may have several armies positioned within a certain province, rebel armies continue to pop up. I think that the rate or size of rebel armies popping up in provinces should be dependent on the size and strength of the field armies present within a particular area. For example, if you were the Roman Empire (I refuse to call them the Byzantine Empire) and you had a half stack army positioned in Greece, the rate or size of rebel armies should be relatively small. This way, it will be necessary to maintain field armies AND, if a certain province is rebellious, you will have to maintain a larger field army to supress these rebel armies. Not only will it make you decide if you want to invade a certain province, but you have to decide if its worth the extra cost to maintain the army that is needed to garrison that particular province. I think this makes it much better because not only do you no longer have to concern yourself with constantly fighting petty rebel army battles only to sustain larger than needed causlaties (I particularly am annoyed at fighting rebel armies because I want to concentrate my time on the campaigne map) and you no longer have to concern yourself with constantly haveing to movie armies around to fight rebel armies. If you position your field armies strategically, the number and rate that the rebel armies pop up should decrease.

Any one else?
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Post by MKSheppard »

Will they make sure that the fucking "corruption" is fixed? :roll: That's what put me off to Rome Total War.
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Post by Dartzap »

Fire Fly wrote:I think we have our first look at a screen shot of the MT2 campaigne map. May I say that the faction colors look attrocious.

Map

EDIT: Also, a lot of new screen shots at here and here and a video of the campaign map here.
is there a version of the Vid in English? :)

As for that Map, you.d think they might have expanded it into india or extended the eastern bit. Bah
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Post by Vympel »

MKSheppard wrote:Will they make sure that the fucking "corruption" is fixed? :roll: That's what put me off to Rome Total War.
Don't you mean squalor? Medieval II likely won't have it.
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Post by Alferd Packer »

Vympel wrote:
MKSheppard wrote:Will they make sure that the fucking "corruption" is fixed? :roll: That's what put me off to Rome Total War.
Don't you mean squalor? Medieval II likely won't have it.
No, corruption happens when you start having more than 50K in the treasury. If you're playing as any faction on the Mediterranian sea, it becomes almost impossible to stay under 50K after you've got around 20 regions, so you wind up with horrible generals for the last half of the game.
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Post by Vympel »

Alferd Packer wrote:
No, corruption happens when you start having more than 50K in the treasury. If you're playing as any faction on the Mediterranian sea, it becomes almost impossible to stay under 50K after you've got around 20 regions, so you wind up with horrible generals for the last half of the game.
Ah. Well, since I never had over 50K in the treasury, was never a problem. And I was on the Med.

Those armies don't build themselves, you know.
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Post by Vympel »

Another update- Venetian Heavy Infantry:
Well armoured, and equipped with a war hammer, these men were recruited to protect the far flung interests of the Venetian empire from greedy enemies, on both at sea and land. Their long hafted war hammers are designed to penetrate armour making this heavy infantry unit a good choice for tackling armoured opponents.
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Post by Vympel »

Next update: Mamluks
Bought as slaves, and trained from boyhood, and later freed when their training is finished. These formidable professional soldiers are an elite force of heavy cavalry recruited from hardy steppe people, Well armoured and equipped with lance and mace, these well disciplined warriors are highly effective on the charge and in melee, even against armoured opponents.
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