Buffy the Vampire Slayer Roleplaying Game

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The Guid
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Buffy the Vampire Slayer Roleplaying Game

Post by The Guid »

Has anyone played the above named game? (Damn that sounds so pretentious I just don't think I should rephrase it, to do so would be to deny my true nature...)

I have agreed to run a game for some friends of mine; only one of which has Roleplay XP (like the gag?) and I was wondering if people could:

a. Give me a general idea of how a game feels.
b. Help me to not get stuck on any sticking points.
c. Give some tips for a successful BTVSRPG game (I consider myself an experienced DM of D&D, just never done any other RPG)

Cheers!
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Post by weemadando »

The key thing for a game of this type is to keep it fast and fun. Just like DnD. A dungeon crawl isn't going to work though, so you need to have memorable and fun set pieces for the characters to be dropped into.

Will you be treating it as an ongoing "in-universe" campaign, or more as an episodic game with each session being a "show"?
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The Guid
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Post by The Guid »

Well I am planning on having a combination - an episodic structure with time split between working out the over reaching story line - a Vampire Territory War, and the Monster of the Week. As of yet I don't know if people will even enjoy it, so I'm not planning too far ahead really.
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EBC - "What? What?" "Tally Ho!" Division
I wrote this:The British Avengers fanfiction

"Yeah, funny how that works - you giving hungry people food they vote for you. You give homeless people shelter they vote for you. You give the unemployed a job they vote for you.

Maybe if the conservative ideology put a roof overhead, food on the table, and employed the downtrodden the poor folk would be all for it, too". - Broomstick
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Majin Gojira
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Post by Majin Gojira »

I've run a few games and the key is to remember that the system itself is fast and loose. The Games I ran tended to go towards more humor oriented games (I always rewarded people with Drama Points for good exceptionally good humor).

The best way to keep the game running is to rely more on the characters themselves to help form the adventures ideas. In other words: Make sure you target their drawbacks. If they have a Secret--force them into a situation where they have to deal with that secret.

Adversaries must be played up and addictions must cause long-term problems.

Also, if you have the Angel book, be extremly careful with the level of "Demon Powers" you allow your cast access to (unless you want a high powered game).
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