Battle Fleet Gothic

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

Post Reply
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

StarshipTitanic wrote:I'll take the Tau if you're worried about too many Imperials, especially since they're completely unrepresented so far.
Well, if you really want to play Tau (and, aside from the forge-world list, which I don't have access to, they're a bit underpowered) you can. But if it's set in 200.M41, in the Pacificus segmentum, it's hundreds of years before they became a significant power, on the other side of the galaxy...
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
StarshipTitanic
Sith Marauder
Posts: 4475
Joined: 2002-07-03 09:41pm
Location: Massachusetts

Post by StarshipTitanic »

Ah, ok then, I'll stick with the Imperials.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
User avatar
InnocentBystander
The Russian Circus
Posts: 3466
Joined: 2004-04-10 06:05am
Location: Just across the mighty Hudson

Post by InnocentBystander »

I'll update myself to raider eldar, You don't need big fleets. Just good ships in the right place at the right time :twisted:
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

Oh. And eldar (Corsair and Craftworld Fleet) players, between them, will get a craftworld. Provided I can find the rules for that, I'm sure they're somewhere.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
InnocentBystander
The Russian Circus
Posts: 3466
Joined: 2004-04-10 06:05am
Location: Just across the mighty Hudson

Post by InnocentBystander »

Sweet, how many pulsar lances do craftworlds have? :twisted:
User avatar
Keevan_Colton
Emperor's Hand
Posts: 10355
Joined: 2002-12-30 08:57pm
Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
Contact:

Post by Keevan_Colton »

2000 or so points would be fine for me...also my talk of this has prompted people at the local GW to dust off their gothic fleets.
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

InnocentBystander wrote:Sweet, how many pulsar lances do craftworlds have? :twisted:
A LOT. I'll have to find the rules for them again though. :wink:
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
Keevan_Colton
Emperor's Hand
Posts: 10355
Joined: 2002-12-30 08:57pm
Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
Contact:

Post by Keevan_Colton »

NecronLord wrote:
InnocentBystander wrote:Sweet, how many pulsar lances do craftworlds have? :twisted:
A LOT. I'll have to find the rules for them again though. :wink:
I notice a familiar name at the end of that pdf you linked ;)
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

Keevan_Colton wrote:I notice a familiar name at the end of that pdf you linked ;)
*Whistles innocently*
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
Imperial Overlord
Emperor's Hand
Posts: 11978
Joined: 2004-08-19 04:30am
Location: The Tower at Charm

Post by Imperial Overlord »

Imperial Navy or Chaos if more bad guys are needed.
The Excellent Prismatic Spray. For when you absolutely, positively must kill a motherfucker. Accept no substitutions. Contact a magician of the later Aeons for details. Some conditions may apply.
User avatar
SirNitram
Rest in Peace, Black Mage
Posts: 28367
Joined: 2002-07-03 04:48pm
Location: Somewhere between nowhere and everywhere

Post by SirNitram »

Space Marines, Duskguard Chapter(Nigh Heretical). If there's too many Imperials, I'll bring Farsight Enclave Tau.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.

Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.

Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus

Debator Classification: Trollhunter
User avatar
2000AD
Emperor's Hand
Posts: 6666
Joined: 2002-07-03 06:32pm
Location: Leeds, wishing i was still in Newcastle

Post by 2000AD »

So how are we playing this?
I took a quick look at that Open RPG website and it looks like it is real time which could pose a problem for Euro vs North American games (or any other game where the participants are in a significantly different time zone)


And will we be using the rules straight from the book or the updated rules?
Ph34r teh eyebrow!!11!Writers Guild Sluggite Pawn of Chaos WYGIWYGAINGW so now i have to put ACPATHNTDWATGODW in my sig EBC-Honorary Geordie
Hammerman! Hammer!
User avatar
Keevan_Colton
Emperor's Hand
Posts: 10355
Joined: 2002-12-30 08:57pm
Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
Contact:

Post by Keevan_Colton »

Ah, I'd forgotten quite how fun pouring over the fleet list options can be :D
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
User avatar
StarshipTitanic
Sith Marauder
Posts: 4475
Joined: 2002-07-03 09:41pm
Location: Massachusetts

Post by StarshipTitanic »

I assume we can't use both the Ships of Gothic Sector and the individual lists of ships in our fleets?

EDIT: Changed can to can't.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
User avatar
Feil
Jedi Council Member
Posts: 1944
Joined: 2006-05-17 05:05pm
Location: Illinois, USA

Post by Feil »

I can't see why not...
User avatar
StarshipTitanic
Sith Marauder
Posts: 4475
Joined: 2002-07-03 09:41pm
Location: Massachusetts

Post by StarshipTitanic »

Egads, there's so many ships to sift through.

EDIT: So as not to spam, I'll say here that I approve of the extended rules. In despite of my newbishness, they seem useful. Any idea what victory condition we should use?
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov

"Hal grabs life by the balls and doesn't let you do that [to] hal."

"I hereby declare myself master of the known world."
User avatar
Dark Hellion
Permanent n00b
Posts: 3554
Joined: 2002-08-25 07:56pm

Post by Dark Hellion »

Anyone up for a game between now and 8:00 Am CST, or 1-6pm CST tommorrow? I have a completed list and would like to try playing a game with some internet protocol.
A teenage girl is just a teenage boy who can get laid.
-GTO

We're not just doing this for money; we're doing this for a shitload of money!
GeneralTacticus
Jedi Knight
Posts: 803
Joined: 2004-10-25 05:26am
Location: Melbourne, Australia

Post by GeneralTacticus »

I'd prefer to play Imperial, but I'll play Chaos if more heretics are needed.
GeneralTacticus
Jedi Knight
Posts: 803
Joined: 2004-10-25 05:26am
Location: Melbourne, Australia

Post by GeneralTacticus »

NecronLord wrote:Also, what does everyone think of Goya's expanded campaign rules? Here

With a campaign of this size and complexity, I'm rather keen on the idea. Not only because the scope of operations, but also because damnit, if I'm running a campaign, I want those nifty extra rules!
Dear god, the complexity :shock: I'd have thought that a campaign with 17 players in it would benefit from a bit of simplicity, myself. I certainly wouldn't want to administer a large-scale campaign with all those rules.
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

StarshipTitanic wrote:I assume we can't use both the Ships of Gothic Sector and the individual lists of ships in our fleets?

EDIT: Changed can to can't.
Sure you can. Indeed, you're also able to use (most, there's a few that say the Imperium doesn't have access to them) chaos ships in Imperial Navy fleets, and encouraged to use Imperial Navy ships in Chaos fleets.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
Azazal
Jedi Council Member
Posts: 1534
Joined: 2005-12-19 02:02pm
Location: Hunting xeno scum

Post by Azazal »

Put me down for Orks, never played them table top, but they always looked fun, and as a raiding fleet, makes it easier to play with my schedule


Edit: Ahh Port Maw, been a hell of a long time since I've been there. Brings back fond memories of the old Yahoo group. Good to see my designs and story are still out there :D
Image
User avatar
Feil
Jedi Council Member
Posts: 1944
Joined: 2006-05-17 05:05pm
Location: Illinois, USA

Post by Feil »

As for the updated rules--I would think that, with 2/3 of the players new to Gothic (myself included) we would be wanting to stick with the simpler ones, even if they are less given to depth and variation.
User avatar
Keevan_Colton
Emperor's Hand
Posts: 10355
Joined: 2002-12-30 08:57pm
Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
Contact:

Post by Keevan_Colton »

Feil wrote:As for the updated rules--I would think that, with 2/3 of the players new to Gothic (myself included) we would be wanting to stick with the simpler ones, even if they are less given to depth and variation.
The rules NL posted just alter how a campaign works rather than battles.
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
User avatar
Feil
Jedi Council Member
Posts: 1944
Joined: 2006-05-17 05:05pm
Location: Illinois, USA

Post by Feil »

Well, if I don't have to understand them, whatever NecronLord wants is fine.


EDIT:
Does this look like a decent fleet?

2000 points, Imperial Navy

1x Retribution Battleship (365)
2x Overlord Battlecruiser (470)
2x Dominator Cruiser (380)
2x Dictator Cruiser (440)
3x Falchion Frigate (105)
3x Firestorm Frigate (120)
4x Cobra Destroyer (120)
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

Okay, I've got some campaign maps done.

The Bastion Sector

Maps.doc.

The Bastion sector is an area, at the time of the campaign, on the fringe of Imperial space, in the north western corner of Segmentum pacificus. Rather lawless, it was recently (M38 to M39) aquired by a crusade, following the charts of the vain Rogue Trader Meldus Oberal (notable for naming an entire sub-sector after himself, though the vanity of 'Ultima Oberal' is often seen as an upstart parody of Macharius, as such, the official name has been changed). For this reason, not all areas of it have reliable warp routes connecting them, and some notable 'uninhabited' worlds have been marked down for colonisation, but not yet colonised. Elsewhere, two alien systems persist in the sector. Several forge and hive worlds take advantage of the fantastic mineral resources found in the sector, and several systems have penal-mining colonies on them where conditions are too difficult to allow for a more stable force.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
Post Reply