GW/WH40K modelling/gaming discussion thread

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Brother-Captain Gaius
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Post by Brother-Captain Gaius »

Not being a hardcore painter myself, I would defer to the wisdom of the more dedicated, but if it were just me I'd start with the darkest shade (i.e., a ruby would start with Scab Red) then drybrush on successive lighter shades (Red Gore, Blood Red) and if feeling particularly adventurous, mix the lightest shade with white and make a little shiny-thing on the tip.
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Post by Utsanomiko »

Well, besides what GW's site says about painting Eldar gems and Marine eyes, I'd suggest applying the lighter colors by watering them down rather than the typical straight drybrush method; I find layered highlights blend much better by using very thin, uncharged applications. It's a lot like drybrushing but the paint is mostly water.
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Post by Keevan_Colton »

The GW technique:

Darkest shade all over.
Highlight all but a cresent at the top with a lighter shade
Highlight a cresent at the bottom with a lighter still shade
Add a dot of white paint to the darkest part.

It actually works very well on lenses as well as gems. I dont find it does quite so well for marine eyes though. The round shapes work best for it.
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Post by Keevan_Colton »

I just had my first game of cities of death against a space wolf army.

My luck held out as usual. He took Sewer Runners and had everything except his Wolf Priest, Wolf Lord and Wolf Guard was in reserve. Turn one he couldnt seem to pass a single terminator armour save. By the end of my turn two his wolf guard was gone and his Lord and Priest were on 1 wound each.

After that his squads appeared one at a time and while they took out my assault marines and dreadnaught none of them survived the counter fire. I took a "Ammo Dump" and used it on a tall building that held my devestators (four missile launchers) and my tech marine with servitors (plasma cannon and two heavy bolters). Rerolling misses with all those made for some sickening salvoes.
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
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Post by Elheru Aran »

Adeptus Astartes Army List
750 Points

Headquarters
Chaplain Judas Maccabeus, Reclusiarch, Tears of Sanguinius Chapter: 85 pts + krak grenades 2pts + master-crafted boltpistol 1pt+ jump pack 20pts: 188pts
Command Squad of Grey Knights, Justiciar Thasis and Brothers Alcimus, Eleazar, Ismail, and Avaran: 50+100, incinerator +10pts: 160pts
Total for HQ: 268pts

Elites
Luna Wolves Dreadnought, Brother-Lieutenant Mattathias, 105pts + Venerable +20pts: 125pts
Total for Elites: 125pts

Troops
Luna Wolves, Sergeant Asramel and nine Marines, 150pts + missile launcher 10pts + flamer 6pts + 5 frag grenades 5pts + 5 krak grenades 10pts: 181pts
Luna Wolves, Sergeant Trypho and nine Marines, 150pts + heavy bolter 5pts + flamer 6pts + 5 frag grenades 5pts 5 krak grenades 10pts : 176pts
Total for Troops: 357

Fast Attack
N/A

Heavy Support
N/A

Total: 750 Pts

Comments? I already got the master-crafted boltpistol boo-boo pointed out to me courtesy of Keev...
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Post by Lonestar »

how'd you get Grey knights in there?
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Post by Elheru Aran »

Lonestar wrote:how'd you get Grey knights in there?
Allies rule. Check out Daemonhunters codex for details.
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Post by Elheru Aran »

Okay, quick modify:

Adeptus Astartes Army List
750 Points

Headquarters
Chaplain Judas Maccabeus, Reclusiarch, Tears of Sanguinius Chapter: 85 pts + frag grenade 1pt + boltpistol 1pt+ jump pack 20pts: 188pts
Command Squad of Grey Knights, Justiciar Thasis (frag grenade 1pt) and Brothers Alcimus, Eleazar, Ismail, and Avaran: 50+100, incinerator +10pts: 161pts
Total for HQ: 269pts

Elites
Luna Wolves Dreadnought, Brother-Lieutenant Mattathias, 105pts + Venerable +20pts: 125pts
Total for Elites: 125pts

Troops
Luna Wolves, Sergeant Asramel and nine Marines, 150pts + missile launcher 10pts + flamer 6pts + 10 frag grenades 10pts: 171pts
Luna Wolves, Sergeant Trypho and nine Marines, 150pts + heavy bolter 5pts + flamer 6pts + 10 frag grenades 10pts : 166pts
Total for Troops: 357

Total: 750 Pts

Someone check my math please?
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Post by Brother-Captain Gaius »

Why is it a multi-Chapter force? D:

And why are the Grey Knights an HQ choice? They're a normal squad and thus a Troops choice; if you want the chaplain to join them then I don't think there's anything stopping you, but they're still Troops.
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Post by Elheru Aran »

Brother-Captain Gaius wrote:Why is it a multi-Chapter force? D:

And why are the Grey Knights an HQ choice? They're a normal squad and thus a Troops choice; if you want the chaplain to join them then I don't think there's anything stopping you, but they're still Troops.
They're filling the Command Squad slot in the Marines codex. This is standard Marines force with Daemonhunters allies, not vice versa. Although if I can have only the Chaplain on his own as the HQ choice, then I'll happily toss the Grey Knights into Troops... they function either way.
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Post by Brother-Captain Gaius »

There is no such thing as a Grey Knights command squad, only Terminator retinues for a Grey Knight Hero, so yes, you must buy them as a Troop squad under the basic Grey Knight troop squad entry in the DH codex, regardless of which way you're allying (though if you do it the other way around, of course, you can't have both GKs and SMs in the same army).
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Post by Rawtooth »

How the Hell did you get 188 points with your Chaplain? :wtf: If he is a Reclusiarch the max he can have is 185. More over, why'd you want a HQ that costly in 750 games?

Which route are you trying to go with, assault or shooty? It looks like Shooty with some counter assault from the Chaplain and his buddies plus the Dread. I don't know anything about the Grey Knights, so I won't comment on them, but as I stated above your HQ is sucking up an ungodly amount of points for such a small game.

Drop the Frags/Flamers on the Tacs and make them 5 mans if you are going the shooty route. Your math is also off on both Tac Squads; the Missile Launcher squad should cost 176 and the Heavy Bolter squad should cost 171.
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Post by Vejut »

He may have typoed. Also, weapons don't come out of the wargear allowance, so technically max cost is 85 points plus 100 pts wargear+weapons
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Post by Utsanomiko »

I really should just drop by a convenience store and look for standard plastic primer black spraycans; GW *still* hasn't shipped any to my area and if I wasn't busy sculpting Marines I'd be pissed. I've also got that Death Company and Blood Priest to prime in white first, as well.

The trip over there itself wasn't totally bust, though; I picked up a Rhino and Whirlwind for $35 total, and a couple Ork and Sororitas blisters.

EDIT: Ah-hah, seems the other store finally got a GW shipment in, those poor shafted Rogue Trader outlets. Grabbed a can after work on that side of town and will have to prime up a few things later today.
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Post by Elheru Aran »

Question. Will ordinary dip-pen ink, presumably diluted somewhat, work for inking figures? Cause I've got some blue ink and I need to add that last touch on my Grey Knights...
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Post by Lonestar »

Question: On the Macragge models(which have 3 or 4 pieces, tops) does it make more sense to paint the components seperately? I can see why you'd need to glue everything togather for the "real" models, but it seems like it'll make more sense for macragge models to paint piece by piece.
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Post by Elheru Aran »

Lonestar wrote:Question: On the Macragge models(which have 3 or 4 pieces, tops) does it make more sense to paint the components seperately? I can see why you'd need to glue everything togather for the "real" models, but it seems like it'll make more sense for macragge models to paint piece by piece.
3 pieces for the Sergeant, 2 for the rest, not counting bases... Yeah, paint 'em apart, that's what I do. Just base 'em first, it gives you something to hold onto.

And the 'real' models, actually you can glue some of the portions up before assembling-- shoulder plates, guns, and the like. Just do a little initial test-fitting to ensure they all come together right. Myself, I prefer to glue up weapons to arms, head and backpack to body to legs, and glue shoulder pads to arms, and paint those separately so you don't have to do any of that fiddly poking around with the paintbrush to get everything.
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Post by Lonestar »

so, basing them...I just wedge them in there while cursing?
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Post by Elheru Aran »

Lonestar wrote:so, basing them...I just wedge them in there while cursing?
Trim carefully with sharp knife.
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Post by The Yosemite Bear »

Elheru Aran wrote:
Lonestar wrote:so, basing them...I just wedge them in there while cursing?
Trim carefully with sharp knife.
ahh yes the khornate sacrifice.... (those who don't get the refrence, haven't cut enough fingers to give "blood for the blood god")
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Post by Utsanomiko »

Well, I started priming again today, primed 3 Warriors, 3 Death Co. Marines, 3 Heavy Weapon Marines, my Sanguinary Priest, and about half a dozen backpacks and shoulder pads.

I also finished up pretty much all the greenstuff work on my Commander, Chaplain, and Honor Guard, so they can be primed tomorrow along with my Razorback and the first of my Landspeeders.

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That backpack is one of the Vet's. I dunno if I'll make one like it for the Commander, but I'll think of something similar for him.
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Post by Brother-Captain Gaius »

You've got some friggin' skillz with greenstuff, man. I've been swearing profusely at my Guardsmen just trying to sculpt some simple rifle straps.
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Post by Utsanomiko »

Thanks, it takes a lto of planned steps and some careful work with a pair of dental tools.

I think I've got all my assembled Marine stuff primed now, including a Razorback, two landspeeders, and my brood of Tyranid Warriors.

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Post by Elheru Aran »

Completed two Grey Knights, including what I suppose you could call my first conversion... :D

Presenting, Justiciar Thasis and Brother Eleazar!

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Thasis:
Image
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Eleazar, modified by creating an Nemesis axe instead of halberd:
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I was trying to do somewhat of a Damascus steel look with the Nemesis weapons...
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Post by Utsanomiko »

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Photos of new Banshees & Exarch, Fire Dragons & Exarch, Dark Reaper Exarch, Striking Scorpions & Exarch, Farseer, Autarch, and several new boxarts.

Plus we've already known about and seen the plastic Dire Avengers, Warwalkers, Wraithlord, and Heavy Weapon platforms.

Two months ago I didn't even know what units Eldar had beyond 'a bunch of shooty stuff that looks the same' and I've never been interested in the Eldar as an army, and yet I'm excited.
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