Glock [3D Wip]
Moderator: Beowulf
Glock [3D Wip]
I need this Glock for a Presentation in the local CAVE. For those who don´t know that short for Cave Automatic Virtual Environment and consists of a couple of walls onto which two beamers per wall project two images of the same space from a slightly different angle. You get to wear shutter glasses and you can navigate through 3D space and it looks fairily real (if it wasn´t for this stupid VRML it would look better). It´s quite an old technology (from the early 90s IIRC) but nevertheless a load of fun.
Anyway, At the moment i´m modelling a space station which is going to contain a bar with a retro style vido game machine which will be equiped with a light gun which will be this glock.
Since it´s going to be a realtime thing it needs to be quite lowpoly. It´s got about 2000 tris up to now but i hope to reduce it by quite a bit.
So does it lack anything essential?
Due to the need of low poly count small detail like these small curbs in the handle will be textured.
Anyway, At the moment i´m modelling a space station which is going to contain a bar with a retro style vido game machine which will be equiped with a light gun which will be this glock.
Since it´s going to be a realtime thing it needs to be quite lowpoly. It´s got about 2000 tris up to now but i hope to reduce it by quite a bit.
So does it lack anything essential?
Due to the need of low poly count small detail like these small curbs in the handle will be textured.
I really hate to break it to you, but you've got the ejection port on the wrong side of the gun.
Glocks eject from the right side, not the left.
Also, the shape of the bottom rear grip is just a hair off and the magazine floorplate should be straight at the front and somewhat rounded at the back, not angled.
Other than that, it looks pretty good.
Glocks eject from the right side, not the left.
Also, the shape of the bottom rear grip is just a hair off and the magazine floorplate should be straight at the front and somewhat rounded at the back, not angled.
Other than that, it looks pretty good.
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Oderint dum metuant
Oderint dum metuant
One other thing to note is that the rear sight should have a square notch, not the rounded one you have. Also, the back of the slide, right under the rear sight, is getting lit wierdly. Might be fixable by removing some polygons.
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Re: Glock [3D Wip]
Wait a sec, the word "cave" is part of the acronym, "CAVE"?salm wrote:I need this Glock for a Presentation in the local CAVE. For those who don´t know that short for Cave Automatic Virtual Environment and consists of a couple of walls onto which two beamers per wall project
That's dammed peculiar.
Re: Glock [3D Wip]
But it's apparently correct.FSTargetDrone wrote:Wait a sec, the word "cave" is part of the acronym, "CAVE"?salm wrote:I need this Glock for a Presentation in the local CAVE. For those who don´t know that short for Cave Automatic Virtual Environment and consists of a couple of walls onto which two beamers per wall project
That's dammed peculiar.
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That's a matter of opinion, actually. After the USP family the Glocks are visually my favourite pistols.Durandal wrote:Very nice model. Too bad the Glock is one ugly pistol.
Nice work, salm.
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Also, the slide release lever is missing entirely. It is on the left hand side, just behind the triggerwell.
Glocksman, if you were one of my troopies in the Mess, it'd be 40 pushups for missing that.
Glocksman, if you were one of my troopies in the Mess, it'd be 40 pushups for missing that.
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Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."
In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!
If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
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Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."
In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!
If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
Coyote wrote:Also, the slide release lever is missing entirely. It is on the left hand side, just behind the triggerwell.
Glocksman, if you were one of my troopies in the Mess, it'd be 40 pushups for missing that.
Eeep..
"You say that it is your custom to burn widows. Very well. We also have a custom: when men burn a woman alive, we tie a rope around their necks and we hang them. Build your funeral pyre; beside it, my carpenters will build a gallows. You may follow your custom. And then we will follow ours."- General Sir Charles Napier
Oderint dum metuant
Oderint dum metuant
Re: Glock [3D Wip]
Recursive Acronyms for the win!Bounty wrote:But it's apparently correct.FSTargetDrone wrote:Wait a sec, the word "cave" is part of the acronym, "CAVE"?
That's dammed peculiar.
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I never cease to be amazed how rapidly the polycount goes up by doing almost nothing myself.Master of Cards wrote:how the hell is that 2000 polys? It looks like the barrel has been depolied
It´s 2000 triangles actually, not polygons in Max which is what you see in the image. I have to count in tris because that´s what VRML uses. When i export the mesh to VRML it will be triangulated automatically.
What also makes the polycount go up are of course things like all the edges needed for the small switches and stuff like that.
Anyway, tomorrow i´ll be back at uni and i´ll post an update. I was able to reduce the polycount by about 300 and improved the shape thanks to sevaral posts in this forum.
Ok, so here are some more shots.
- The gun now ejects to the right
- the magazine has been corrected
- the rear sight has a square notch now
- slide release lever has been added
Thanks for all the information esspecially to Glocksman, Beowulf and Coyote.
I think i´ll finish modelling now and start texturing. I´m running out of time. Any other errors will have to be ignored.
Feel free to post them anyway, then i´ll know what not to forget the next time.
This final version has 2053 Tris.
- The gun now ejects to the right
- the magazine has been corrected
- the rear sight has a square notch now
- slide release lever has been added
Thanks for all the information esspecially to Glocksman, Beowulf and Coyote.
I think i´ll finish modelling now and start texturing. I´m running out of time. Any other errors will have to be ignored.
Feel free to post them anyway, then i´ll know what not to forget the next time.
This final version has 2053 Tris.
Then why have a bazillion sides on a tiny part like the barrel when you can get away with 10 or 12? You could clean up the entire lower part as well and end up with like, half the polies you have on the grip. There's no need to have for instance, length subdivisions at the top of the lower frame where it meets the slide, or a massive 3 subdivisions simply to chamfer the top of the slide. Fix all that and you'll find you end up with enough surplus poly budget to model the grooves and have a model that has even detail all around.