D&D and DM for dummies

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dragon
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D&D and DM for dummies

Post by dragon »

Ok for all the hard core gamers out there :D
D&D for Dummies

And the DM
DM for Dummies
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:
Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator
Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own
Conjure up exciting combat encounters
Handle the three types of encounters: challenge, roleplaying, and combat
Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure
Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot
To get you off to a fast start, Dungeon Master For Dummies includes:

A sample dungeon for practice
Ten ready-to-use encounters and ten challenging traps
A list of simple adventure premises
Mapping tips, including common scales, symbols, and conventions, complete with tables
THought I would pick a copy of both up for when I get those few gamers that are two stupid to figure out the core rule books.
consequences
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Post by consequences »

Now the GURPS for Dummies book is actually a good idea. But anyone who can't grasp the subtle intricasies *coughbullshitcough* of d20 after having it explained to them and a short time playing, I don't want in my group.
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Ravencrow
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Post by Ravencrow »

I wonder how much more simplified the explainations in the dummies book is compared to the core rulebooks.
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