Rome Total War with SPQR 6.1

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MKSheppard
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Rome Total War with SPQR 6.1

Post by MKSheppard »

It's a totally different game; as the Romans, you start out right off the bat with all Italian provinces in the South except Rome under your control; and unless you catastrophically feck things up, you won't have problems with money; it literally POURS in each turn.

The political side is virtually exinct, there's no mad scramble to gain power against the other two Roman Factions; although you'll probably have to take on the Praetorian Guard when you feel like it.

Where the game is different is in it's portrayal of warfare; It's on a grand massive scale; since most units can now be built in 0 turns, you can build up huge armies and send them in quick succession, which does jibe with Reality, Hannibal destroyed Roman Armies one after another, and they kept on raising more to fight him.

Even with this "raise huge armies easily", the game is still tough; because the other factions can do likewise; and you have to send quite a few armies to seize a single province, due to the enemy counterattacks, etc.

EDIT: Having more armies makes for some really good battles; in one I managed to catch an enemy army of 1000+ people between my army of 600 men and an AI controlled army of 700 men which marched to the battle from the city the enemy was beseiging, and we caught him; no matter which way his troops ran, there was someone from my side there. :twisted:
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Post by Ypoknons »

There were some concerns about 0-turn armies become a siegefest, especially in Greece. Has that happened at all?
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Post by Ace Pace »

Fuck no, siegefests are very non existent.

SPQR 6.1 is easily one of the best mods in RTW land.
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Post by Dartzap »

Ace Pace wrote:Fuck no, siegefests are very non existent.

SPQR 6.1 is easily one of the best mods in RTW land.
They really really need a mod manager similar to Dawn of Wars one. It's bloody annoying when you want to change mod otherwise.... :wink:
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Post by Ace Pace »

Yes, it is.
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Post by MKSheppard »

I use Jonesoft mod manager, a program made for SH3, but it works with pretty much anything else.
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Post by Shortie »

Been playing it a lot (since I have RTW Gold getting EB or RTR to work is tricky).

The instant armies is fun, and somewhat balanced by the lower population growth. I've yet to try out the garrison script which would make sieges harder (it makes the AI autobuild a garrison when you siege).

Trying to use kind of realistic armies is great fun, it really feels like that was a whole legion that got wiped out by the Gauls, and watching one force get worn down by battle after battle is great.
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