UK's Arena Magazine disses Wii; gets backlash

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Elaro
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UK's Arena Magazine disses Wii; gets backlash

Post by Elaro »

The article
Matt Hill wrote:So, Nintendo’s new Wii games console has finally made it onto British soil for a post-E3 test drive and the journalistic masses have stapled their ‘thumbs up’ flags firmly to the mast. It even garnered two-thirds of page three in The Daily Telegraph – that’s a grown-up paper; some semi-important news story had to be bumped to get that in there.

The wireless, motion-sensing controller technology is obviously the big sell, allowing you to control on-screen actions by your movement of the wand-like ‘Wii Remote’, and it’s as accurate and reactive as you could want. You also never quite get over how small the console is – “Roughly the size of three DVD cases stuck together,” said a beaming PR at Nintendo’s invite-only showcase at Covent Garden’s The Hospital last week. She’s right to be smiling, as you’d barely notice it underneath your plasma.

However, the more I play the Wii, the more practical problems enter my head, seemingly lost on others in the rush to join the blanket of praise. More concerns than reservations, they are however sure to be part of the bigger picture after the initial “Oooh, look what I can do with my hands!” hype has died down…

1 The physical issue

After a hard day of work/surfing the internet, a relaxing blast on a shoot ’em up or a decent sports sim can be cathartic, not needing much more than a small thumb movement and a couple of button presses to see off hordes of screaming Nazis or score a backhand-return while you lie virtually comatose on the sofa. But with the Wii, vegging out is no longer an option – it’s all about motion, whether it’s thrusting the controller forward to bayonet in battle or leaping about a ‘virtual’ court on a third-set tie-break. Does that feel like ‘rest’ to you? After the office and the gym, doesn’t it all sound too much like hard work?

2 The ‘big TV’ issue

Nintendo has made a huge deal out of the fact that the Wii isn’t following the next-gen herd, concentrating on how we play games, rather than just swanking up the graphics. But while it may not need a high-definition telly like the PS3 and Xbox 360, it DOES need a big fuck-off one. As the PS2’s gimmicky EyeToy gadget proved, motion-sensing games don’t work on small TVs – you need the on-screen gaming area to be as large as possible to properly read your body’s graceful movements (come on, play along). So, despite the Big N pitching itself as the cheap and cheerful option (£170 is the latest unconfirmed price doing the rounds – almost a third of the price of the PS3), you may still find yourself having to fork out for that entertainment centre of plenty after all.

3 The space issue

We’ve already established that the Wii suddenly makes video-gaming a physical activity, which is fine if you have a sizeable front room. However, those whose living dens are a little on the small side, or those banking on setting it up in their specialist ‘games nook’, might want to think again, as even in a spacious demo space I was bumping into people and fairly solid walls left, right and centre trying to hit baseline winners on Wii Tennis. Quite what this means for Nintendo’s considerable child clientele, who predominantly have their consoles in their bedrooms, is anyone’s guess. Fancy watching the Premiership on the 14” in the kitchen while the little terrors take over your personal man space of an evening? No, didn’t think so.
And the backlash

From Kotaku

From SPOnG

To name a few.

So, legitimate concerns, or a bunch of hot air? Was the reaction too strong? Discuss.
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Post by Bounty »

#1 and 3 and bull, considering that you can rest the controller in your lap and tilt it. #2 seems doubtful since the Wiimote uses a seperate sensor bar.
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Post by Spanky The Dolphin »

Also consider that the sensor bar is only twenty centimeters wide...

Reeks most of somebody that just wanted to go against the grain.
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Post by General Zod »

This reminds me of some of the arguments several idiots in chatrooms have used. Apparently, because they're too lazy to move more than their thumbs it's a bad design. Frankly this is just laziness and fear of doing something different from the critic's standpoint more than anything else imo.
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Post by Stark »

Best part: however many people like this who hate the idea of playing a game by DOING something, there are little kids who are going to love it. :)

Being a Guitar Hero slave, I'm looking forward to Excitetruck, yes I am.
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Post by Uraniun235 »

Stark wrote: Being a Guitar Hero slave, I'm looking forward to Excitetruck, yes I am.
...Is that anything like the old 'Excitebike' game?
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Post by Stark »

Sortof - it's where the name comes from (it's truck racing), but it's 3d, rough terrain, steer-with-the-Wiimote stuff. And there's a horn button! HONK HONK :)
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Post by Spanky The Dolphin »

It would rock the body if Excitetruck actually came with Excitebike built-in. :)
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Post by Stark »

That would ONLY rock if they refused to fix the 'jump so high you come through the floor' thing. Best shit ever. :)
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Post by Arthur_Tuxedo »

I've gone from being a Wii detractor to a Wii skeptic. I'm still not convinced the controller concept isn't a gimmick that will only be fun for a while, but I'm willing to wait and see, and ready to be excited if it does turn out to be all its cracked up to be.
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Post by Bounty »

Spanky The Dolphin wrote:It would rock the body if Excitetruck actually came with Excitebike built-in. :)
The N64 version of Excitebike shipped with two versions of the old game - so there's hope :)
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Post by Vympel »

How is that a "scathing" article?
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Post by Spanky The Dolphin »

It isn't, really. It's more just being bitchy and whiny over false assumptions.
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