Uraniun235 wrote:I will have to re-arrange my desk for this because I will take advantage of the dual-monitor support.
It gets even better. They also decided to maximize widescreen monitors. You can have splitscreen letting you watch two seperate events at once. With two widesreen monitors, you get four views.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Hawkwings wrote:Did you see the framerate being really bad in some of the shots? My computer is going to cry...
Hopefully there are still some code optimsations that can be done to the code, but haven't been done yet. But as my computer will be nearing 2 years old then, I'll be suprised if I don't have to upgrade for Supreme Commander.
I can't imagine how this game is not going to kick major ass. TA made C&C and Starcraft look like complete crap- it's virtually guaranteed that SC will own other RTS' in the same fashion.
Heck, Blizzard can forget about making some lame ass SC2 and expecting it to hold a candle ...
Member of the Unremarkables Just because you're god, it doesn't mean you can treat people that way : - My girlfriend Evil Brit Conspiracy - Insignificant guy
No, he said unlimited, as in your matter mine won't run out.
There are two resources in this game, Matter and Energy, and they can be converted in an expensive process. What he meant that there is no limit to how much matter/energy can be extracted.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
Ace Pace wrote:No, he said unlimited, as in your matter mine won't run out.
There are two resources in this game, Matter and Energy, and they can be converted in an expensive process. What he meant that there is no limit to how much matter/energy can be extracted.
so you have your mine and it won't run out in the middle of battle. So its essentially a much more realistic form of resource management.
Member of the Unremarkables Just because you're god, it doesn't mean you can treat people that way : - My girlfriend Evil Brit Conspiracy - Insignificant guy
Mostly, I mean, theres no subtypes, I.E you don't worry about running out of Berrylium in the middle of a campaign, but yes, stable resource flow, also, no managing pesky civvies who have to shuttle stuff back to some Center.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
The big thing about resources in TA, and I'm assuming this will hold in SC, is the rate at which you get your matter and energy. Need more metal? Build more mines, or knock down your existing mines and build bigger ones. Same goes for energy and powerplants.
Other kick ass facts about SC. The concept of a base commander who will maintain a base for you while you do other things. Replace lost buildings, organize things, etc. That is so totaly kick ass.
Another fun concept. Direct resources. You can dedicate certain resource collectors specificaly to certain buildings giving them resource priority.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Zac Naloen wrote:so you have your mine and it won't run out in the middle of battle. So its essentially a much more realistic form of resource management.
As they said, you just put down your building and it'll keep making money for you until you turn it off or it gets blown up. There will probably be energy->mass converters in SC, so you could have a giant economy without touching a single bit of mass/metal on the map, if you wanted.
And since the resources will never run out, the game won't grind to a halt at some point. Everyone can keep fighting fully until one of them breaks.
With luck, Chris Taylor will pull the same thing he did in TA and let you increase the cap through a config file. TA defaulted to 250, but you could hit 500 with a config file. With any luck, 1000 units will be doable.
Ace Pace wrote:He already said before that everything is configurable, everything in config files. So we just have to find the right file.
But at 1000 units, we're going to run into some preformance issues...
He was talking about 4000 units total between 8 players. As long as you don't go too far above that count for your game (4 players with 1000 each, or 2 with 2000!) it shouldn't be too much of a problem for modern systems.