SupCom: Super-wallpaper + Aeon screenies
Moderator: Thanas
SupCom: Super-wallpaper + Aeon screenies
Seems quite recent:
http://www.gametrailers.com/player.php? ... 8&type=wmv
Chris Taylor unveils another superunit for the UEF. It's an artillery cannon that fires nuclear shells across the map.
UPDATE:
I'm bringing this topic back up cause I'm not sure if everyone here has had a chance to take a gander at this totally sick dual-screen wallpaper:
So awesome it should be criminal
And do check out these Aeon-related screenshots (I love that red planet. Gives a barren, hellish-place sort of feeling)
Aeons attack Cybrans
Aeons vs UEF on red planet
More Aeons vs Cybrans
This game is so sick.
Nothing will stand in the way of its greatness.
http://www.gametrailers.com/player.php? ... 8&type=wmv
Chris Taylor unveils another superunit for the UEF. It's an artillery cannon that fires nuclear shells across the map.
UPDATE:
I'm bringing this topic back up cause I'm not sure if everyone here has had a chance to take a gander at this totally sick dual-screen wallpaper:
So awesome it should be criminal
And do check out these Aeon-related screenshots (I love that red planet. Gives a barren, hellish-place sort of feeling)
Aeons attack Cybrans
Aeons vs UEF on red planet
More Aeons vs Cybrans
This game is so sick.
Nothing will stand in the way of its greatness.
Last edited by Shinova on 2006-08-15 03:43pm, edited 1 time in total.
What's her bust size!?
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
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It gets even better. They also decided to maximize widescreen monitors. You can have splitscreen letting you watch two seperate events at once. With two widesreen monitors, you get four views.Uraniun235 wrote:I will have to re-arrange my desk for this because I will take advantage of the dual-monitor support.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Hopefully there are still some code optimsations that can be done to the code, but haven't been done yet. But as my computer will be nearing 2 years old then, I'll be suprised if I don't have to upgrade for Supreme Commander.Hawkwings wrote:Did you see the framerate being really bad in some of the shots? My computer is going to cry...
I can't imagine how this game is not going to kick major ass. TA made C&C and Starcraft look like complete crap- it's virtually guaranteed that SC will own other RTS' in the same fashion.
Heck, Blizzard can forget about making some lame ass SC2 and expecting it to hold a candle ...
Heck, Blizzard can forget about making some lame ass SC2 and expecting it to hold a candle ...
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Did he say that theres no resources in this game?
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No, he said unlimited, as in your matter mine won't run out.
There are two resources in this game, Matter and Energy, and they can be converted in an expensive process. What he meant that there is no limit to how much matter/energy can be extracted.
There are two resources in this game, Matter and Energy, and they can be converted in an expensive process. What he meant that there is no limit to how much matter/energy can be extracted.
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Ace Pace wrote:No, he said unlimited, as in your matter mine won't run out.
There are two resources in this game, Matter and Energy, and they can be converted in an expensive process. What he meant that there is no limit to how much matter/energy can be extracted.
so you have your mine and it won't run out in the middle of battle. So its essentially a much more realistic form of resource management.
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Other kick ass facts about SC. The concept of a base commander who will maintain a base for you while you do other things. Replace lost buildings, organize things, etc. That is so totaly kick ass.
Another fun concept. Direct resources. You can dedicate certain resource collectors specificaly to certain buildings giving them resource priority.
Another fun concept. Direct resources. You can dedicate certain resource collectors specificaly to certain buildings giving them resource priority.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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As they said, you just put down your building and it'll keep making money for you until you turn it off or it gets blown up. There will probably be energy->mass converters in SC, so you could have a giant economy without touching a single bit of mass/metal on the map, if you wanted.Zac Naloen wrote:so you have your mine and it won't run out in the middle of battle. So its essentially a much more realistic form of resource management.
And since the resources will never run out, the game won't grind to a halt at some point. Everyone can keep fighting fully until one of them breaks.
What's her bust size!?
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
He was talking about 4000 units total between 8 players. As long as you don't go too far above that count for your game (4 players with 1000 each, or 2 with 2000!) it shouldn't be too much of a problem for modern systems.Ace Pace wrote:He already said before that everything is configurable, everything in config files. So we just have to find the right file.
But at 1000 units, we're going to run into some preformance issues...
Artillery. Its what's for dinner.