Space Empires Gold B5 Game (The Second)

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GuppyShark
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Post by GuppyShark »

Dalton did his turn and then withdrew a few days later.

From Dalton's previous behaviour, I strongly expect he has surrendered to an ally rather than let the victor have the spoils. But you're right, we can't tell yet.
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Post by brianeyci »

Sure I can tell. Because Marxis tried getting G'Kar to give the worlds to him and I think his exact words were, "why the hell would I give my worlds to a xenophobe like Marxis? I'd rather give it to Mollari!" :P.
Arthur Tuxedo wrote:I pointed that out a long time ago, and nobody believed me.
Well later, if we want to balance things out between the YR and Ancients, there could be a hot patch to restore to default from 2 to 10. As it is now, maximum range rules, and it doesn't matter if the Vorlon or Shadow super gun costs 14k... the 19 range's worth every mineral and with 80% maintainence reduction, initial cost is not so important.
Trogdor wrote:Londo enjoys having the moral high ground, but I'm not going to try and figure out how exactly the alien hardware works, if you catch my drift.
The only YR with a better weapons set is the Minbari.

Brian
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Post by Trogdor »

brianeyci wrote:
Trogdor wrote:Londo enjoys having the moral high ground, but I'm not going to try and figure out how exactly the alien hardware works, if you catch my drift.
The only YR with a better weapons set is the Minbari.

Brian
You misunderstand me. The Krakens can't fire on planets, but the Black Sabbaths and your US ships can. I'm not planning on trying very hard to order them not to do so however. If my troop transports get there first, great, but if they don't and the planet gets glassed, I won't have a fit. Londo will, and he'll order Admiral whatshisname back to Centauri Prime for trial, but Londo's not me. :twisted:
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by brianeyci »

Trogdor wrote:You misunderstand me. The Krakens can't fire on planets, but the Black Sabbaths and your US ships can. I'm not planning on trying very hard to order them not to do so however. If my troop transports get there first, great, but if they don't and the planet gets glassed, I won't have a fit. Londo will, and he'll order Admiral whatshisname back to Centauri Prime for trial, but Londo's not me. :twisted:
All Corporate vessels are programmed to shoot at cats, boneheads and silly putty, not dead rocks.

And besides, it's not hard. All you have to do is make a fleet formation, make the formation NOT break formation and order your fleet in that formation. Then no matter what I or Tux set our ship strategies to, when you fight your ships stay in formation and use their fleet instead of individual ship strategies. Of course it's buggy :).

Brian
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Post by brianeyci »

Wow, what a turn. It worked exactly like we planned... my super dreadnaughts blew through the Minbari bases and fleet. Now it's just time to mop up so I think it's game over. For the next game, we've got to fix jump gates at least, and a few other broken stuff. I'll make a new thread.

Brian
[size=0]Heh.[/size]
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Post by Arthur_Tuxedo »

Wait, what?
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Post by GuppyShark »

brianeyci wrote:Wow, what a turn. It worked exactly like we planned... my super dreadnaughts blew through the Minbari bases and fleet. Now it's just time to mop up so I think it's game over. For the next game, we've got to fix jump gates at least, and a few other broken stuff. I'll make a new thread.
I don't know dude... Uraniun might beg to differ. Those 200 Omegas with Slicer Beams he built in that cloud in Cooke might not bother you, but that's only two jumps from my space. Which is between Cooke and Marxis' homeworld.
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Post by brianeyci »

GuppyShark wrote:
brianeyci wrote:Wow, what a turn. It worked exactly like we planned... my super dreadnaughts blew through the Minbari bases and fleet. Now it's just time to mop up so I think it's game over. For the next game, we've got to fix jump gates at least, and a few other broken stuff. I'll make a new thread.
I don't know dude... Uraniun might beg to differ. Those 200 Omegas with Slicer Beams he built in that cloud in Cooke might not bother you, but that's only two jumps from my space. Which is between Cooke and Marxis' homeworld.
Well I guess you missed the discussion in the other thread, but Shadow planet killers own, and Kojiro hasn't got his ready yet and you've got fifty ready so it's game over. It's just a matter of moving through the jump gate and kicking some encountered suited ass. I just ran some sims and the Shadow PK's annihilate anything short of a Vorlon PK at least ten to one. Against U235 it's a little more tricky, but it's still game over since Heavy Molecular Slicer Beam X outranges and outdamages LMSB.

I thought the Minbari ships would do better fighting my super dreadnaughts but I guess they can't even beat Marxis's old rustbuckets, much less Shadow ships.

Brian
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Post by GuppyShark »

Cool, you ran those sims with the Chuck Norris-class Shadow Planet Killer design? Sure was good of Arthur to stealth patch in the Roundhouse Kick.
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Post by brianeyci »

GuppyShark wrote:Cool, you ran those sims with the Chuck Norris-class Shadow Planet Killer design?
No, the Samuel L. Jackson PK's. Snakes on a mutha'fucking Starship. We scrapped the Chuck Norris's because they were too old and fat, remember.

Brian

P.S. When U235 makes ships like this, Marxis throws in the towel.

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Post by brianeyci »

Trogs, do your turn, and after that let's churn (only cause you did a lot of RP and I thought you might have forgotten to upload). Big changes happening in the Corporate Sector this turn :).

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Post by Trogdor »

My turn's in, but Neph still has to do hers.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by brianeyci »

Trogdor wrote:My turn's in, but Neph still has to do hers.
She says she's got her empire set on automatic anyway.

She's back in two days and Marxis doesn't want to wait lol.

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Post by Trogdor »

Okay, get Tux to run the turn without her then. Lucky Minbari don't have a huge crisis on their hands every week, anyway, just you rattling the saber at them. :P
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Arthur_Tuxedo »

Fornicate that excrement! I've actually got stuff to do through Sunday, so it'll have to wait until then in any case.

EDIT:
brianeyci wrote:We scrapped the Chuck Norris's because they were too old and fat, remember.
For some reason, this was the funniest thing I'd read all day.
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Post by brianeyci »

Trogdor wrote:Okay, get Tux to run the turn without her then. Lucky Minbari don't have a huge crisis on their hands every week, anyway, just you rattling the saber at them. :P
If only U235 hadn't set up a blockade and gotten smart. Now she's got two ways in, one right through Alshain's precious Earth Alliance. By the way can anybody see into Earth Alliance space? I can't and I've been dying to see the sights and sounds for turns.
Arthur Tuxedo wrote:For some reason, this was the funniest thing I'd read all day.
It's all in the timing.

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Post by Trogdor »

In that case, would somebody like to tell me what Brian's up to? He's making me nervous. :wink:
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by brianeyci »

Trogdor wrote:In that case, would somebody like to tell me what Brian's up to? He's making me nervous. :wink:
Damn. Nothing much. Just got a few toys out this turn that's all. And scrapping yards. And stuff.

You had your turns, all of you did, ten of them, to kill Marxis off. Now it's too late, sorry, come again.

Brian
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Post by Uraniun235 »

Not much to see here, just the usual patrol groups. Oh yeah, the Combined Minbari/Vorlon/EA Armada is nearly fully assembled, but that's no biggie.
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Post by brianeyci »

Uraniun235 wrote:Not much to see here, just the usual patrol groups. Oh yeah, the Combined Minbari/Vorlon/EA Armada is nearly fully assembled, but that's no biggie.
You sellout!

When the shit hits the fan I've got plans for Mesopotamia Six. Oh yes.

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Post by brianeyci »

It looks like they installed the hot patch so turns can autoexecute.

Fin-na-fucking-ly. Everybody make sure to jettison unarmed police troops please, so we start getting turns running, after Neph comes back. She was gone for more than a week and we only got one turn done.

I would even go as far as suggest 36 hour turns because there's no games going on and I want a turn every day, except I know some people are very busy and can't play a turn every day, which is fine. Damn why does everybody have to have jobs and lives.

Brian
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Post by Tobor »

i second the 36 hour thing. I want to get as many turns done as possible in the ten days i have left before going back to the rigs.
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Post by brianeyci »

Tobor wrote:i second the 36 hour thing. I want to get as many turns done as possible in the ten days i have left before going back to the rigs.
Guy I was more joking than anything.

Though if everybody agrees... I'm definitely up for 36 hours. One more week until I hit the books.

36 hours isn't one and a half days though, if the turn autoexecutes. It gives a little leeway since we've got different time zones, so it's more like you have to do a turn every single day. So it's understandable if some people can't do that.

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Post by Arthur_Tuxedo »

36 hour turns would mean that the turn is executing at a different time of the day each turn, and I feel would lead to more people missing turns. Also, I'm working full time and have a bunch of other stuff on the plate, so a turn every day (or day and a half) doesn't thrill me.
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Post by brianeyci »

If everybody took their turn the same time everyday, it wouldn't be a problem. But anyway, that's what I thought. More people are like Tux too like U235, others, so forget it.

As long as it autoexecutes every 48 hours I'm happy.

Brian
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