You vs the Alpha Quadrant (again!)

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You vs the Alpha Quadrant (again!)

Post by Oddity »

Yes, this one has been tried before, but then it degenerated into "MIGHTY SPECIES 8472 BIOSHIPS KICK IMPERIAL ASS!!" thanks to Shadow and John Clark. However, I found this scenario quite interesting and thought we should give it a second try.

The last remnant of the Imperial Starfleet is fleeing the New Republic Navy when they stumble upon a semi-stable wormhole. Trapped, the Grand Admiral (you) decides to take his chances and orders the fleet to evacuate trough the wormhole. Shortly thereafter it collapses behind them, leaving the New Republic unable to pursue.

Your forces are:
20 Star Destroyers
50 Carrack-class Cruisers

As the great commander you are (!) you have kept your ships in reasonable good shape. They all have a nearly full complement of Stormtroopers, fighters, AT-ATs etc.

You also have a base on an uninhabited planet with 1,5 million 'troopers and some heavy weapons such as AT-ATs, wardroids and so on. Your agenda? Set up a new Empire.

Oh, and one more thing: SPECIES 8472 ARE GONE!
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Post by Mr Bean »

Two Questions?
Fighter Makeup of the ISDs?
TIE's? TIE/IN TIE/Advanced? TIE/Defenders? TIE/Bombers?
What do I have to work with thier?
How many Veterans do I have to work with?

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Post by Darth Yoshi »

For fighters, what I would do is set it up so that there's green pilots are given non essential missions piloting TIE droids by remote. That way, they get experience without risking their lives. Like sim training, except it actually accomplishes something. The fact that I don't have reenforcements means that I need to conserve people, and remote TIE/Ds will do that.
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Post by Singular Quartet »

Well, given that the S90210 aren't around, it will be significatnly easier. Although with the numbers given, it will also be a real bitch to win.

Questions: Do you have engineers and personnel that know how to build new ships, hyperdrives, weapons, etc.

Do you have the resources to train more personel, and arm them?

If yes, then you can induct new groups into the new empire with the following deal: Join us, and we give you our nifty technology!
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Post by Master of Ossus »

I would attack and pillage critical worlds, beginning with the Ferengi and moving to the Federation, Romulans, and Klingons. I would attempt to engage and destroy all military forces I could find without using starfighters. Since my capital ships are all but immune to AQ weapons fire, I would be able to recover significant wealth and resources from areas which I had pillaged and plundered. I would BDZ any planets with rebellions (Bajor), and would carve out a territory along an important trade route. Over the next several years, I would expand my holdings as quickly as possible, eliminating any areas of resistance. I would marshall my forces, and attempt to curry favor with different governments while demanding their tribute. Since it actually takes more resources to take and hold territory than it is worth, I would simply charge any ships passing by to hand over a small (large) portion of their ships' manifest. In this manner, I would wax wealthy, while avoiding having to directly consume my own resources in the processes of creating manufactured goods and raw materials. Please note that, except for collecting slaves (which I would be doing, anyway), my method of "conquering" is actually far more cost-effective than actually running production centers, as I would be essentially getting goods and other products for nothing.
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Post by Singular Quartet »

Master of Ossus wrote:I would attack and pillage critical worlds, beginning with the Ferengi and moving to the Federation, Romulans, and Klingons. I would attempt to engage and destroy all military forces I could find without using starfighters. Since my capital ships are all but immune to AQ weapons fire, I would be able to recover significant wealth and resources from areas which I had pillaged and plundered. I would BDZ any planets with rebellions (Bajor), and would carve out a territory along an important trade route. Over the next several years, I would expand my holdings as quickly as possible, eliminating any areas of resistance. I would marshall my forces, and attempt to curry favor with different governments while demanding their tribute. Since it actually takes more resources to take and hold territory than it is worth, I would simply charge any ships passing by to hand over a small (large) portion of their ships' manifest. In this manner, I would wax wealthy, while avoiding having to directly consume my own resources in the processes of creating manufactured goods and raw materials. Please note that, except for collecting slaves (which I would be doing, anyway), my method of "conquering" is actually far more cost-effective than actually running production centers, as I would be essentially getting goods and other products for nothing.
The reason I went with my plan is because you could build up more forces, and, as the thread said, rebuild the empire.
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Post by Master of Ossus »

My plan would, eventually, allow you to rebuild the Empire, also. It would just make everyone rich while they were waiting to do so. :D
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Post by Asst. Asst. Lt. Cmdr. Smi »

I'd find some system well away from Federation space to build my forces up. With the vast majority of the Milky Way away form Federation influence, it shouldn't be hard. After my fleets have quadrupled, I will begin attacking colonies on then edge of Federation space, and taking them over. Meanwhile, a cloning facility has been set up on one of the remote planets, which, in a few years, will have millions of battle-ready clones. I also might go into re-developing Imperial tech. such as the World Devastator, the Sun Crusher, and a 100km Star, with a main cannon that can deliver 1E35 joules max. It will take many years to do that, and there are a few hazards. Federation scouts might stumble upon my plans, but they're not that much of a threat.
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Post by Singular Quartet »

Asst. Asst. Lt. Cmdr. Smi wrote:I'd find some system well away from Federation space to build my forces up. With the vast majority of the Milky Way away form Federation influence, it shouldn't be hard. After my fleets have quadrupled, I will begin attacking colonies on then edge of Federation space, and taking them over. Meanwhile, a cloning facility has been set up on one of the remote planets, which, in a few years, will have millions of battle-ready clones. I also might go into re-developing Imperial tech. such as the World Devastator, the Sun Crusher, and a 100km [Death] Star, with a main cannon that can deliver 1E35 joules max. It will take many years to do that, and there are a few hazards. Federation scouts might stumble upon my plans, but they're not that much of a threat.
First, you would need the plans for these superweapons. I assume that you are given all of the information nessacary for building such devices before you leave? Damn, why weren't they given a better fleet...
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Post by Asst. Asst. Lt. Cmdr. Smi »

Don't worry, The plans will be somewhere aboard one of the vessels, written on a piece of toilet paper.

I guess I did go overkill about the superweapons. I'm guessing the NR would erase the records of such things, but still, the DS superlaser is basically a scaled up compound turbolaser, and much of the research was probably devoted to stopping recoil, overhrating, and other problems with such a large weapon. I assume WD's and Sun Crushers are out of the question.
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Post by SirNitram »

I'm assuming I have the production lines normally associated with large Army groups by some sources?

Don't attack anyone. No reason to start shit and waste supplies. Let them attack me if they feel the urge.

Strip an ISD of it's shields and weapons to make a planetside base. Use her backup reactors to power it. Offload all troops and fighter personnel to guard this central location. This planet should be in the AQ, preferrably in the Neutral Zone, where few tread.

This stripped-down, weak-ass SD is now my First Contact vessel. I will Hyper into systems, and request meetings with diplomats. Play nice, play cool, calmly start bartering for power and worlds in the unsettled regions of the Neutral Zone. If the immense combat power of my ships somehow becomes revealed, use this to barter for more power there, claiming to 'stabalize' relations and keep the Romulans and Federation apart.

I will be building. Not small amounts, large amounts.

With crude tools, you can build less crude tools, and so on and so on until you get complex ones. Slowly build towards massive shipyards. It'll take time, no mistake. But time is not an issue, security is. The holdings must remain small with the limited number of vessels.

Obviously I won't have Hyperspace Physicists and Quantum Mechanics(Hehe) with me, but Monkey See, Monkey Do is a valid means of starting. Constructing vessels should be possible, since the engineers on an SD are capable of repairing most of her systems. These vessels won't be as good as a ISD from Kuat, but we are looking for anything that can fight. And in the AQ, virtually anything falls in that.

It will take time, oh yes it will. Even if we assume each ship built in the AQ can handle fifty Defiants singlehandedly, it can only be in one place at a time.

But this is rebuilding the Empire. There is time enough to shatter the UFP and the Romulan Star Empire in the future. Worlds will likely join my banner if they hear of my power. Should the RSE or Federation foolishly attack any of my vessels, even a single TIE, I will dispatch a single ISD, tractor-scoop the colony into the bay, BDZ the world, and leave the colonists at the nearest friendly world. A sutble hint of my power.
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Post by Singular Quartet »

Asst. Asst. Lt. Cmdr. Smi wrote:Don't worry, The plans will be somewhere aboard one of the vessels, written on a piece of toilet paper.
Figures :D
I guess I did go overkill about the superweapons. I'm guessing the NR would erase the records of such things, but still, the DS superlaser is basically a scaled up compound turbolaser, and much of the research was probably devoted to stopping recoil, overhrating, and other problems with such a large weapon. I assume WD's and Sun Crushers are out of the question.
The DS SL is essentially, but I still wonder what was so hard about upscaling it that it wasn't done sooner.

No World Devastators? But they make good production facilities!
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Post by Mr Bean »

Such things as another fan-fic pointed out that Construction bots like those featured on Courscant are Common place(If not that big) they would make excelnt production facilitys

Personaly I'd stire things up. Find(As everyone does :D) Quark as soon as possible get those maps/And or Blanket the place with Probe Droids

Personaly the best way to get the Federation on my site(Assuming I want to) is to pretend we are speices 847...3! :D Or some such matter and as for the Federations help(Send Ten Carrakens or so should do it) to Earth ask for thier help and get a big old battle da borg going where I can study the TST at my leasuer and figure out how effect they would be aginst my ISD's and let the Federation do most fo the working blowing up the Borg(My only Significate Rival) then suprize the Federation say by brining Four ISD to the final Party to blow up the Unimatrix :D


Depends on first contact and how maps things work out

Initaly I'd approace the Federation with the hand of Friendship

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Post by Cpt_Frank »

Ignore the locals. Colonise and consolidate.
The Feds will sooner or later launch a clumsy attack on the Empire since they can't allow anyone snatching all their planets away. Then, their fate is sealed and they will be destroyed.
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Post by Smalleyjedi »

Map it, jump to earth, destroy everything, BDZ earth. Send one SD each to the twenty most defended planets/outposts, destroy and BDZ. Send the Carracks around blowing things up. They can't BDZ, but they
CAN vaporize cities im sure, as well as any fed ship. After i have taken all this out, just move in, destroy defenses, and occupy the rest of the feds important planets. If they are useless, BDZ them. Build stuff, repeat on romulans. Build stuff, repeat, build stuff, repeat....til you control the galaxy.
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Post by Cpt_Frank »

BDZing planets and afterwards strip-mining them would actually be my first choice, too, but it depends on wether you have the right equipment to do so. Setting up mines on a planet with a molten surface, after all, requires specialised equipment.
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Post by Darth Yoshi »

Not really. BDZ the planet, and while you wait for it the cool off, BDZ other planets. After it cools off, you start the mining.
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Post by Oddity »

Mr Bean wrote:Fighter Makeup of the ISDs?
I think standard is as follows:

3 TIE/ln Starfighter Squadrons
2 TIE Interceptor Squadrons
1 TIE Bomber Squadrons
Mr Bean wrote:How many Veterans do I have to work with?
Considering that they have fought the NR for all this time, I'd say most by far is veterans... :)
Singuler Quartet wrote:Questions: Do you have engineers and personnel that know how to build new ships, hyperdrives, weapons, etc.
You have technicians that can perform small-scale repair of you ships, and engineers that have the know-how to build a ship form the ground-up. Problem is that you don't have the resources to build gigantic shipyards.
Singuler Quartet wrote:Do you have the resources to train more personel, and arm them?
Providing you have a place to start aggressive recruiting campaigns, then yes. Setting up small factories that makes firearms and bodyarmor should not be to hard.
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Post by Grand Admiral Thrawn »

Why BDZ a planet? Simply wiping out the population would do it. And then you can restock on food supplies.
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Post by Cpt_Frank »

Darth Yoshi wrote:Not really. BDZ the planet, and while you wait for it the cool off, BDZ other planets. After it cools off, you start the mining.
A planet which is BDZ ed completely will take several decades to cool down again.
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Post by Soontir C'boath »

Everyone hates Romulans so.....begin landings on all of the RSE systems...enslave the alien scum...make them build needed buildings, mine all natural resources...build more ships and continue to conquer...word spreads out the fleet of the galactic empire took over the RSE....ppl who resented them will be recruited as recruiting ads are sent to all planets around the RSE or in it......then go find Voyager ...trade a ride home for technichle plans of the borg ....then go in the deep delta quadrant and annihilate the borg...then go to earth for the appreciation the Earth ppl will give...Janeway will concur and...sign a peace treaty and take on more civilizations like the breen, and dominion... and now truly welcomed and cheered by the Federation. Not only u gain an ally but the planets of those scum.


Hey Wait when did the Remnat got into ST? endgame etc etc etc?????
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Post by Asst. Asst. Lt. Cmdr. Smi »

How about those Klingons? They've transformed from Commies to Vikings, I'm expecting them to be easy to conquer. Unfortunately, no force in the universe can win agianbst a bunch of morons yelling an waving bat'leths in the air. :roll:

And about the BDZ, I'd strip mine first, and then BDZ it.
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Post by Cpt_Frank »

No BDZing first is better cause otherwise you'd have to employ a large occupation force to protect your mining activities against the enraged citizenry. BDZing and thens strip mining is better if you've got the right mining technology.
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Post by Sothis »

Don't see a need for any outright attack. If this is post-Dominion war then you have a desperate people willing to follow the Imperial forces- the Cardassians. The Empire can establish itself as the ruling body, treating the Cardassians better than the Dominion did, and develop a willing workforce with a fleet that can be pillaged/upgraded, and shipyards that can be redeveloped for Imperial use. You also have a supply base. From there, you build up power then proceed to attack/issue ultimatums.
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Post by Howedar »

Cpt_Frank wrote:No BDZing first is better cause otherwise you'd have to employ a large occupation force to protect your mining activities against the enraged citizenry. BDZing and thens strip mining is better if you've got the right mining technology.
BDZ != extermination of all life

You can kill everyone off without BDZing.
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