Steam and Steel: AltHist. Victorian STGOD

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

The distances involved mean that the Khaliphate would have serious trouble sending their main force after you unless they could move by sea.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
Beowulf
The Patrician
Posts: 10621
Joined: 2002-07-04 01:18am
Location: 32ULV

Post by Beowulf »

Thirdfain wrote:Hold on- you're right, I fucked up the math- I played with the OOB a bit before posting, added the destroyers and such too late, but where did I ever set a rule that you could only have 1 battleship? I said that nations could expect to have no more than about 10 capital ships. Pardon if I did say as such... I just don't remember doing it.

In any case, I'm fiddling with the set-up now...
I remember the 10 capship part, don't remember the 1 battleship part though.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

Did I say it in a PM? Let me check...

-edit-

I searched all posts made by me in the last 3 months containing the word "Battleship" and didn't find one with the 1 battleship a nation rule; also, I've modified my OOB to fit. Thank you for the heads up, and sorry about the accident.
Last edited by Thirdfain on 2006-09-12 02:50pm, edited 1 time in total.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
CaptainChewbacca
Browncoat Wookiee
Posts: 15746
Joined: 2003-05-06 02:36am
Location: Deep beneath Boatmurdered.

Post by CaptainChewbacca »

I wouldn't go overboard, Nit. They're probably mostly busy with their own internal problems. I'd go with reasonably strong defensive forts and then fast cavalry (or camelry) to patrol the borders.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
ImageImage
User avatar
Pablo Sanchez
Commissar
Posts: 6998
Joined: 2002-07-03 05:41pm
Location: The Wasteland

Post by Pablo Sanchez »

Thirdfain wrote:Did I say it in a PM? Let me check...

-edit-

I searched all posts made by me in the last 3 months containing the word "Battleship" and didn't find one with the 1 battleship a nation rule; also, I've modified my OOB to fit. Thank you for the heads up, and sorry about the accident.
I'm fairly sure I remember you saying it; it's possible that since a great number of your posts have been edited multiple times that it was droppped somewhere along the line.
Image
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
User avatar
Dahak
Emperor's Hand
Posts: 7292
Joined: 2002-10-29 12:08pm
Location: Admiralty House, Landing, Manticore
Contact:

Post by Dahak »

Hm, sorry. But I did remember something along the line of 1 BB per nation. Otherwise I'd obviously had more than one in my OOB...
Image
Great Dolphin Conspiracy - Chatter box
"Implications: we have been intercepted deliberately by a means unknown, for a purpose unknown, and transferred to a place unknown by a form of intelligence unknown. Apart from the unknown, everything is obvious." ZORAC
GALE Force Euro Wimp
Human dignity shall be inviolable. To respect and protect it shall be the duty of all state authority.
Image
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

Pablo Sanchez wrote:
Thirdfain wrote:Did I say it in a PM? Let me check...

-edit-

I searched all posts made by me in the last 3 months containing the word "Battleship" and didn't find one with the 1 battleship a nation rule; also, I've modified my OOB to fit. Thank you for the heads up, and sorry about the accident.
I'm fairly sure I remember you saying it; it's possible that since a great number of your posts have been edited multiple times that it was droppped somewhere along the line.
If someone could check my edits? Don't mods have that power? I might be mistaken, but I don't recall saying anything more concrete than "Battleships are expensive and rare."

I thought the reason everyone was taking only one was due to Pablo's choice in fleet composition, and it looked like everyone was taking a que from him... but then, I've been posting a lot for this game and fiddling a good deal with rules, so I might have made the proclamation earlier and forgotten.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
The Yosemite Bear
Mostly Harmless Nutcase (Requiescat in Pace)
Posts: 35211
Joined: 2002-07-21 02:38am
Location: Dave's Not Here Man

Post by The Yosemite Bear »

So any suggestions as to where I should base out of that's closer then (just north of Japan?) Or purhaps I should base out of say Okinawa?
Image

The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

The Yosemite Bear wrote:So any suggestions as to where I should base out of that's closer then (just north of Japan?) Or purhaps I should base out of say Okinawa?
Quite impossible, the Mikado's navy would never allow gaijin on His land...
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
The Yosemite Bear
Mostly Harmless Nutcase (Requiescat in Pace)
Posts: 35211
Joined: 2002-07-21 02:38am
Location: Dave's Not Here Man

Post by The Yosemite Bear »

True, that's why I asked for suggestions?
Image

The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
User avatar
Pablo Sanchez
Commissar
Posts: 6998
Joined: 2002-07-03 05:41pm
Location: The Wasteland

Post by Pablo Sanchez »

Thirdfain wrote:If someone could check my edits? Don't mods have that power? I might be mistaken, but I don't recall saying anything more concrete than "Battleships are expensive and rare."
AFAIK Admins have the power to see who did what and when, but they can't see exactly what was changed. In any case I don't think it matters; it's very possible that Dahak thinking you said it caused me to misremember it--it's a pretty small detail. I think we can waive the argument and accept that you're right.
I thought the reason everyone was taking only one was due to Pablo's choice in fleet composition, and it looked like everyone was taking a que from him...
I didn't really think of that because I don't think people would do that; the Omani fleet is optimized for the task that it's critical for--littoral control of the Persian Gulf and Arabian Sea coasts, with a bit of blue-water projection provided by the ROS Khanjar BB. I also divided my points about 50-50 between my army and navy because of my proximity to the Kaliphate. This makes sense for me and Nitram to a lesser extent (he'll probably spend more points on fortification because he has less of a natural barrier against the Kaliphate) but not as much for other players who are located on islands and so forth.

Oh well.
Image
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

The Yosemite Bear wrote:True, that's why I asked for suggestions?
I would prefer that opening up distant coaling stations across the game area take place during the course of the game, not before the game starts- we should get to scramble viciously for them.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
Adrian Laguna
Sith Marauder
Posts: 4736
Joined: 2005-05-18 01:31am

Post by Adrian Laguna »

Thirdfain wrote:If someone could check my edits? Don't mods have that power? I might be mistaken, but I don't recall saying anything more concrete than "Battleships are expensive and rare."

I thought the reason everyone was taking only one was due to Pablo's choice in fleet composition, and it looked like everyone was taking a que from him... but then, I've been posting a lot for this game and fiddling a good deal with rules, so I might have made the proclamation earlier and forgotten.
I do not remember a 1 battleship limit either. Indeed, I've been toying with OOBs containing anything from 3 BBs to none. Furthermore, I'm not seeing any reason why the number of battleships should be limited. Anybody wanna spend half their points in battleships? Go ahead, but don't start crying when your precious Queens of the Seas get torpedoed to death because you couldn't bother to get lighter ships to screen them.
User avatar
SirNitram
Rest in Peace, Black Mage
Posts: 28367
Joined: 2002-07-03 04:48pm
Location: Somewhere between nowhere and everywhere

Post by SirNitram »

One last question. Rare Metals are required for supertech, but it was said this 'doesn't count', as all resources don't, for opening. Is it therefore feasible to field something exotic and experimental?
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.

Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.

Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus

Debator Classification: Trollhunter
User avatar
Crossroads Inc.
Emperor's Hand
Posts: 9233
Joined: 2005-03-20 06:26pm
Location: Defending Sparkeling Bishonen
Contact:

Post by Crossroads Inc. »

The question is how useful is a battleship to you?

I choose to build only one Battleship more as a flagship then as a Warship to be used. The vast amont of my points went into smaller and faster ships that will no doubt be of use in the crowded waters around Borneo.
User avatar
Dahak
Emperor's Hand
Posts: 7292
Joined: 2002-10-29 12:08pm
Location: Admiralty House, Landing, Manticore
Contact:

Post by Dahak »

Crossroads Inc. wrote:The question is how useful is a battleship to you?

I choose to build only one Battleship more as a flagship then as a Warship to be used. The vast amont of my points went into smaller and faster ships that will no doubt be of use in the crowded waters around Borneo.
Should one enjoy the notion of forceful expansion, a fleet capable of blasting lesser ships to smithereens is quite useful. :)
Image
Great Dolphin Conspiracy - Chatter box
"Implications: we have been intercepted deliberately by a means unknown, for a purpose unknown, and transferred to a place unknown by a form of intelligence unknown. Apart from the unknown, everything is obvious." ZORAC
GALE Force Euro Wimp
Human dignity shall be inviolable. To respect and protect it shall be the duty of all state authority.
Image
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

This would be a fine time to announce another idea I've been having:

The Victorian naval world was full of surprises. The science of armour and gun was in it's infancy, and schemes for protection warships, as well as weapon designs, often had a myriad tiny flaws. A single mine hit could instantly sink the most expensive battleship, or fail to down a torpedo-boat destroyer. An armoured cruiser could survive under enemy fire for hours, only slowly sinking after being pounded almost to the waterline, or become useless after a single salvo.

To represent this, there will be critical hits in this game. Torpedos and mines will have very high chances of inflicting those hits, while the fire from large-calibre guns- fortress guns, and the main guns on cruisers and battleships especially versus lighter opponents- will have a very low but non-zero chance of inflicting critical hits. These will be rolled via random number generator, monitored by me and 1 player neutral to whatver conflict is taking place.

Critical hits can cause the vessel to drastically lose speed, lose the ability to maneuver, strike the flag deck or bridge, or even, especially in the case of mines or torpedoes, burst the hull and doom the ship to a swift death. Torpedo protection lowers the chances for torpedo and mine strikes, but does not take them to zero.

Initial thoughts:

A mine or torpedo strike has a 60% chance of being critical, decreased by 1% for every 2 points of torpedo protection a ship has to a minimum of 30%. Further torpedo protection over that point simply reduces the damage of a non-critical hit (abstracted.)
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
Adrian Laguna
Sith Marauder
Posts: 4736
Joined: 2005-05-18 01:31am

Post by Adrian Laguna »

Thirdfain wrote:
Adrian Laguna wrote:Question: The issue I raised earlier (for Dahak in that case), how does weemadando have three industrial resources in the friggin' Maldives of all places? I understand that we're makin the area more resource rich than real life, and that's great, but come on, when was the last time there was something valuable in a tiny bunch of god-forsaken islands?

Would it be too much to ask that he take the vacant Indian coast?
Interesting point. I'll have to think about it.
Just thought of another part of the issue for you to think about. Having only a small group of islands that can go toe-to-toe with larger nations gives an unfair advantage. Since they're so small, defending the Maldives is very easy. It's possible for the Sultanate to have all islands covered, yet be able swiftly concentrate to respond to emergencies in critical areas, and still have ships left over for offensive operations.
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

Just thought of another part of the issue for you to think about. Having only a small group of islands that can go toe-to-toe with larger nations gives an unfair advantage. Since they're so small, defending the Maldives is very easy. It's possible for the Sultanate to have all islands covered, yet be able swiftly concentrate to respond to emergencies in critical areas, and still have ships left over for offensive operations.
Sold.

Weemadando, it will be necessary for you to take more territory, that or have one of your industrial resources pared. Sound fair?
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
Dahak
Emperor's Hand
Posts: 7292
Joined: 2002-10-29 12:08pm
Location: Admiralty House, Landing, Manticore
Contact:

Post by Dahak »

Thirdfain wrote:This would be a fine time to announce another idea I've been having:

The Victorian naval world was full of surprises. The science of armour and gun was in it's infancy, and schemes for protection warships, as well as weapon designs, often had a myriad tiny flaws. A single mine hit could instantly sink the most expensive battleship, or fail to down a torpedo-boat destroyer. An armoured cruiser could survive under enemy fire for hours, only slowly sinking after being pounded almost to the waterline, or become useless after a single salvo.

To represent this, there will be critical hits in this game. Torpedos and mines will have very high chances of inflicting those hits, while the fire from large-calibre guns- fortress guns, and the main guns on cruisers and battleships especially versus lighter opponents- will have a very low but non-zero chance of inflicting critical hits. These will be rolled via random number generator, monitored by me and 1 player neutral to whatver conflict is taking place.

Critical hits can cause the vessel to drastically lose speed, lose the ability to maneuver, strike the flag deck or bridge, or even, especially in the case of mines or torpedoes, burst the hull and doom the ship to a swift death. Torpedo protection lowers the chances for torpedo and mine strikes, but does not take them to zero.

Initial thoughts:

A mine or torpedo strike has a 60% chance of being critical, decreased by 1% for every 2 points of torpedo protection a ship has to a minimum of 30%. Further torpedo protection over that point simply reduces the damage of a non-critical hit (abstracted.)
Sounds nice.
There have been a really amazing amount of blunders in the naval history...
Image
Great Dolphin Conspiracy - Chatter box
"Implications: we have been intercepted deliberately by a means unknown, for a purpose unknown, and transferred to a place unknown by a form of intelligence unknown. Apart from the unknown, everything is obvious." ZORAC
GALE Force Euro Wimp
Human dignity shall be inviolable. To respect and protect it shall be the duty of all state authority.
Image
User avatar
Thirdfain
The Player of Games
Posts: 6924
Joined: 2003-02-13 09:24pm
Location: Never underestimate the staggering drawing power of the Garden State.

Post by Thirdfain »

The effect on the appliance of battleships should be obvious- a single lucky torpedo can put the mightiest battleship on the sea floor.

Also, to better the reality of ship construction, I am in the process of working out a system to make the construction of major vessels take more than 1 3-month period- maybe as many as 4.
Image

Under capitalism, man exploits man. Under communism, it's just the opposite.
John Kenneth Galbraith (1908 - )
User avatar
Dahak
Emperor's Hand
Posts: 7292
Joined: 2002-10-29 12:08pm
Location: Admiralty House, Landing, Manticore
Contact:

Post by Dahak »

What about that idea for the "merchant shipping pool" to handle merchant fleets?
Image
Great Dolphin Conspiracy - Chatter box
"Implications: we have been intercepted deliberately by a means unknown, for a purpose unknown, and transferred to a place unknown by a form of intelligence unknown. Apart from the unknown, everything is obvious." ZORAC
GALE Force Euro Wimp
Human dignity shall be inviolable. To respect and protect it shall be the duty of all state authority.
Image
User avatar
Vanas
Jedi Council Member
Posts: 1808
Joined: 2005-03-12 05:31pm
Location: Surfing the Moho
Contact:

Post by Vanas »

Hmm, seeing that lot, I'll re-ask:

Most of my ships are trimarans, notably hard to sink even if one (or even two) of the hulls is holed by a torpedo. So... Are the points I put into my ships as regards a standard ship of equivalent class (in which case I have to devote alot to T protection that's technically innate), or a trimaran of that class?

Or, should I leave the outriggers packed with kegs of tinder-dry TNT?
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
User avatar
Pablo Sanchez
Commissar
Posts: 6998
Joined: 2002-07-03 05:41pm
Location: The Wasteland

Post by Pablo Sanchez »

Dahak wrote:What about that idea for the "merchant shipping pool" to handle merchant fleets?
I'm of the opinion that trade ought to be more abstracted and dealt with in the diplomatic thread, to prevent players going "lolz, even though I am an international pariah I get mad tradez because I invested lots in my merchant marine".

EDIT:
Vanas wrote:Most of my ships are trimarans, notably hard to sink even if one (or even two) of the hulls is holed by a torpedo. So... Are the points I put into my ships as regards a standard ship of equivalent class (in which case I have to devote alot to T protection that's technically innate), or a trimaran of that class?
I don't think you should get a free ride on anything just by saying your ships are trimarans. First of all, I don't even know how feasible it was to even do that with large ships under 1890s technology, since nobody ever did it. Second of all, even if it did work the fact that nobody ever did it is another strike against your getting the said advantages for free. So my opinion is yes, you should have to "waste" points to represent the experimental nature of your trimaran vessels.

It's sort of like if I said, "the Omanis are such geniuses that they arbitrarily take their Maxim guns off of the horse-drawn artillery carriages and set them up with tripods at ground level." Yes, that's a smart idea, but because nobody thought of it at the time it would just be me taking my out-of-game knowledge and applying it to the game for a huge advantage. It isn't fair to the other players.
Image
"I am gravely disappointed. Again you have made me unleash my dogs of war."
--The Lord Humungus
User avatar
Straha
Lord of the Spam
Posts: 8198
Joined: 2002-07-21 11:59pm
Location: NYC

Post by Straha »

Pablo Sanchez wrote:
Dahak wrote:What about that idea for the "merchant shipping pool" to handle merchant fleets?
I'm of the opinion that trade ought to be more abstracted and dealt with in the diplomatic thread, to prevent players going "lolz, even though I am an international pariah I get mad tradez because I invested lots in my merchant marine".
Personally I agree with this view point as well. If the abstraction of trade doesn't fit in with the rest of the STGOD we can always formalize it later anyway. The one thing which, in my opinion, should be formalized about merchant shipping would be the idea of having merchant sailors as reserve sailors for national navies costing some set number of resource points.
Post Reply