Hot, no? This is a picture of the Axis about to win

WIN!
Moderator: Thanas
Both those elements are dynamic, and not dependent on huge filesizes surely?Tasoth wrote:Physics engine and destructable terrain FTW!!!!
The second, your own men are very smart about cover, getting the fuck out of the way when bombs are sent towards them, dodging and generally fighting in a way that seems fairly realistic. Rather than just stand there shooting rifles, they move for cover and engage their enemies in the way to best deal with them. They try and get out of the way of grenades and tank gun fields of fire. Far less static compared to say... units from Dawn of War.Stark wrote:Both those elements are dynamic, and not dependent on huge filesizes surely?Tasoth wrote:Physics engine and destructable terrain FTW!!!!
Anyway, this looks neat, if only for it's apparent lack of an obtrusive UI. I know it's 'balanced' but is it RTS-level, or quasi-realistic, or brain-meltingly realistic? And by AI are you referring to the enemy AI (like in an RTS) or your own guy's independent AI?
I'm actually going to have to contest this. Having played beta for awhile now, I can say with some certainty that it looks pretty at first, but when you get into the meat of it, the squad AI is pretty flimsy. More often than not, my men prefer to run out of the heavy cover (green shield) I've placed them behind to engage the enemy from the wrong side of the cover (and it is directional, even if it says they're "in" cover) or in no cover at all. They'll frequent stop-go-stop when shells and bombs go off around them despite being ordered to retreat or move away from the kill zone, thereby getting themselves killed, and to top it all off they just like to run around like chickens with their heads cut off instead of shooting. It is all too frequent I have to shout at my monitor, "Fire your weapon, soldier!"InnocentBystander wrote:The second, your own men are very smart about cover, getting the fuck out of the way when bombs are sent towards them, dodging and generally fighting in a way that seems fairly realistic. Rather than just stand there shooting rifles, they move for cover and engage their enemies in the way to best deal with them. They try and get out of the way of grenades and tank gun fields of fire. Far less static compared to say... units from Dawn of War.
Damn them! No FJ? That's an unforgivable offense! We strike at Relic tomorrow. To the planes - MARCH!Brother-Captain Gaius wrote:There are no Fallschirmjaeger, sadly. There are Sturmtruppen, fortunately, which I am quite fond of. Most people don't use them, however, preferring to tech up to StuGs and bring in Tigers ASAP. But then I think those people are Starcraft lamers, so eh.
StuGs are rather good though. They're very cost-effective, and with veterancy upgrades get an MG42 gunner (silly, I don't know why they couldn't be arsed to put in MG34s) which obviously tears through infantry. AT guns are indeed pretty effective against them, but most people are too stupid to figure out how to use anti-tank guns against tanks.
And Tigers are indeed a little overrated, though extremely brutal if properly used and supported. A lot of people really don't understand the concept of combined arms (*cough* Starcraft lamers) and prefer to mass one or two units together.
EDIT: Is that a stock screenshot? Or one of the release version game? If the latter, hooray, they fixed Grenadier uniforms to be less ridiculous.