To deal with the wonky concept of Starfleet ships running around shooting things, you could probably institute a system similar to the ST:CCG with the Wartime Conditions card. Starfleet personnel cannot attack, unless attacked first.
It would be easy enough to get exp by doing missions, or "combat training" on the holodeck.
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Moderator: Thanas
- Gandalf
- SD.net White Wizard
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- Location: A video store in Australia
"Oh no, oh yeah, tell me how can it be so fair
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
That we dying younger hiding from the police man over there
Just for breathing in the air they wanna leave me in the chair
Electric shocking body rocking beat streeting me to death"
- A.B. Original, Report to the Mist
"I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately."
- George Carlin
- Dendrobius
- Mecha Fanboy
- Posts: 317
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- Location: Sydney, Australia
It really depends how complicated they make the entire space combat system. If they make it on par with Dangerous Waters, I can really see the necessity for having so many people on the same ship. I know that in DW if we do not use AI stations, a minimum of 3~4 people are necessary to make the OHP work. We usually split it up into this:
- Captain => Bridge, MG stations, has overall command
- ASuW => EW, Weapons Coordinator, Weapons Control
- ASW => Hull Sonar, Towed Array, TMA, Torpedo Control
- Helo guy => Acoustic, ASTAC
Of course, depending on the mission, sometimes the ASW guy or the ASuW guy is not necessary so his stations get done by somebody else. Still, it works in DW, especially if you have multiple threats coming in. The Captain ends up doing a lot more than just saying "ship goes here", he usually ends up coordinating everybody and making sure everybody's engaging the right target. Examples include making sure the ASuW guy has CIWS on Hold when the Helo guy's trying to launch or land his helo, coordinating the helo and ASW with regards to where to drop buoys, coordinating helo and ASuW for spotting, the list goes o n.
So I can see how it could work for a MMORPG, but whether it does or not is another matter entirely.
- Captain => Bridge, MG stations, has overall command
- ASuW => EW, Weapons Coordinator, Weapons Control
- ASW => Hull Sonar, Towed Array, TMA, Torpedo Control
- Helo guy => Acoustic, ASTAC
Of course, depending on the mission, sometimes the ASW guy or the ASuW guy is not necessary so his stations get done by somebody else. Still, it works in DW, especially if you have multiple threats coming in. The Captain ends up doing a lot more than just saying "ship goes here", he usually ends up coordinating everybody and making sure everybody's engaging the right target. Examples include making sure the ASuW guy has CIWS on Hold when the Helo guy's trying to launch or land his helo, coordinating the helo and ASW with regards to where to drop buoys, coordinating helo and ASuW for spotting, the list goes o n.
So I can see how it could work for a MMORPG, but whether it does or not is another matter entirely.
I know there is a method, but all I see is the madness.
- Nephtys
- Sith Acolyte
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You know, I realized how you could turn a ship into a standard MMO party or raid group quite easilly.
Raid Leader/Area Buffer: Captain.
Damage Dealer: weapons officer
Debuffer, and Decurser: Science Officer
Tank: Shield Operator
Healer: Engineer
Now.. just have all the consoles explode a little, damaging your character every time a person takes a hit.
(omfg, my console just critted me for 2500. Where's the tank?!)
Raid Leader/Area Buffer: Captain.
Damage Dealer: weapons officer
Debuffer, and Decurser: Science Officer
Tank: Shield Operator
Healer: Engineer
Now.. just have all the consoles explode a little, damaging your character every time a person takes a hit.
(omfg, my console just critted me for 2500. Where's the tank?!)
Will Chief Engineers be able to pull aggro from plasma conduits? Can the buffer keep ahead of the Klingon hexes? If someone *blinds* the tank, will he be able to operate his console?
Dendrobius, obviously it can work. We're talking about the realities of MMOs here. The game *will* be full of retarded leet-speaking 13yos who didn't read the manual and complain about the rigid setting. EVE is the only game I know of that has avoided this, and that's largely because the game is too complex for that sort of player. This has also relegated EVE to eternal-niche status, which I imagine isn't what they're going for here.
Dendrobius, obviously it can work. We're talking about the realities of MMOs here. The game *will* be full of retarded leet-speaking 13yos who didn't read the manual and complain about the rigid setting. EVE is the only game I know of that has avoided this, and that's largely because the game is too complex for that sort of player. This has also relegated EVE to eternal-niche status, which I imagine isn't what they're going for here.
Well, they could make it so you have to solve complex puzzles as an Engineer or Science Officer. That way, by the time you're a Level 50 science officer, you can also do college level set theory. Have fun AND learn math at the same time!!
Yeah, it'll probably never happen.
Yeah, it'll probably never happen.
I am capable of rearranging the fundamental building blocks of the universe in under six seconds. I shelve physics texts under "Fiction" in my personal library! I am grasping the reigns of the universe's carriage, and every morning get up and shout "Giddy up, boy!" You may never grasp the complexities of what I do, but at least have the courtesy to feign something other than slack-jawed oblivion in my presence. I, sir, am a wizard, and I break more natural laws before breakfast than of which you are even aware!
-- Vaarsuvius, from Order of the Stick
-- Vaarsuvius, from Order of the Stick
I have the sneaking suspicion that Engineering will be like SWG style crafting.
Get tool/components, get X amount of raw materials.
Repeat same process of crafting/fixing/tweaking/whatever several million times until your skill levels up. Repeat process with more advanced materials.
Get tool/components, get X amount of raw materials.
Repeat same process of crafting/fixing/tweaking/whatever several million times until your skill levels up. Repeat process with more advanced materials.
"I do not understand why everything in this script must inevitably explode."~Teal'c