"The Last Bastion" Part 1 Online!

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Lord Poe
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"The Last Bastion" Part 1 Online!

Post by Lord Poe »

The Last Bastion

Let us know what you think!
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Post by Bounty »

Number One needs to work on her posture :)

Small continuity error: the first volley blows away the deflector, but it's still undamaged in the distant shots. You might want to create a second vessel with low-powered turbolasers for the impact shots.

The revealing shot of the ISD was excellent.
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Post by Lord Poe »

Bounty wrote:Number One needs to work on her posture :)

Small continuity error: the first volley blows away the deflector, but it's still undamaged in the distant shots. You might want to create a second vessel with low-powered turbolasers for the impact shots.

The revealing shot of the ISD was excellent.
Thanks!

I'm willing to leave a couple bloopers in for now; you can still see the black "ring around the collar" in a couple crew shots before I updated the costumes!

This was incredibly hard work. And its just part 1!!
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Post by Stofsk »

Very nice.

A few points/bloopers:

-the tactical guy is wearing gold but he's at the helm station (typically a red shirt position in TNG-era...) Similarly the guy who's at the tactical station and talks about hailing frequencies and what not is wearing blue, when he should be wearing gold.

But that's just nitpicking! :)

-at the end, the Star Destroyer doesn't get a reveal. We just see the side of it. I'm not sure what would be more dramatic, a full on shot or continue the pan but show us that the ship is recognisably a ISD. The music gives it away but the visuals do not.

Those Imperials are so ill-tempered. The Federation only wanted to help! :)
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Post by Bounty »

the tactical guy is wearing gold but he's at the helm station (typically a red shirt position in TNG-era...) Similarly the guy who's at the tactical station and talks about hailing frequencies and what not is wearing blue, when he should be wearing gold.
That might be a leftover of BC's messed up crew positions. In the stock game, no-one was sitting in the right chair except the captain and first officer.

I didn't even notice the colours, to be honest.
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Post by Stofsk »

Bounty wrote:
the tactical guy is wearing gold but he's at the helm station (typically a red shirt position in TNG-era...) Similarly the guy who's at the tactical station and talks about hailing frequencies and what not is wearing blue, when he should be wearing gold.
That might be a leftover of BC's messed up crew positions. In the stock game, no-one was sitting in the right chair except the captain and first officer.
So it's a limitation of the game engine? Fair enough.
I didn't even notice the colours, to be honest.
That's because I have an eye for useless details. :)
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Post by Bounty »

So it's a limitation of the game engine? Fair enough.
Actually, looking closer, I think he greenscreened EFII characters into an empty BC bridge, so it's fixeable. The facial expressions are too good for BC characters.
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Post by Cao Cao »

One word struck me as I saw that..

OWNED!!

Very good work, I noticed those technical errors mentioned but it doesn't really matter.
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Post by Feil »

The revealing of the Star Destroyer wasn't. Please continue the shot long enough to let us know what it is without being such intense Star Wars buffs as to recognise a Star Destroyer just from its engine rumble (which was excellent) and the lateral trench.

If you're going to switch to a shot of the Imperial bridge after this, queuing the Imperial March as the ISD rolls onscreen would be nice.

The pacing, music, dialogue, and voice-acting was very good, and the Federation bridge fealt right to me.

Seems the Imperials only have their light turbolasers up and running. What a shame :D.
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Post by Darth Servo »

Minor nitpick: aren't the rank pips only on the right color, not the left?
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Post by Lord Poe »

Feil wrote:The revealing of the Star Destroyer wasn't. Please continue the shot long enough to let us know what it is without being such intense Star Wars buffs as to recognise a Star Destroyer just from its engine rumble (which was excellent) and the lateral trench.
That was a "Jaws" - like reveal. You're not supposed to show the whole monster right away!
The pacing, music, dialogue, and voice-acting was very good, and the Federation bridge fealt right to me.
Actually, there are better, "canon" Galaxy bridges available, which I'll be using later. But I wanted two slightly different bridges in the overall flick.
Darth Servo wrote:Minor nitpick: aren't the rank pips only on the right color, not the left?
Yeah, but that's the limitation of "The Movies" models. Most everything is repeated on the other side. The rank pips on the female officers aren't showing up properly either.
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Post by Mange »

Looks absolutely great, Wayne! What a rewarding end to the first part!
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Post by Soontir C'boath »

Elfdart's voice was perfect for the captain. I can't imagine the other voice actor and actress be the captain without cringing. :P Did you record the voices on site or did they send a recording?

I can't wait for part two!
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Post by Lord Poe »

Mange wrote:Looks absolutely great, Wayne! What a rewarding end to the first part!
Thanks! Some Trek fans are already having some negative feelings, but they should wait to see the whole thing.
Soontir C'boath wrote:Elfdart's voice was perfect for the captain. I can't imagine the other voice actor and actress be the captain without cringing. :P Did you record the voices on site or did they send a recording?
Elfdart and Katherine both sent me recordings. Those were great voice-overs.
I can't wait for part two!
I'm going to start writing future updates on my blog, so I won't clog up this forum.
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Post by Noble Ire »

I'm pleasently suprised; to be frank, I'm not that big a fan of "The Movies" made films, but this one was quite well put together, and the action scene was quite well intergrated.

And I liked the reveal. As you say, you don't want to give away the whole thing at once.
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Post by OmegaGuy »

I liked that, it was very nice. The only problem is that the Star Destroyer model looked a little lacking in detail, but that's probably because it was so close up.

Are we going to see any other Imperial ships or is this the only one?
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Post by Darth Servo »

Now that I was able to view it with sound...

looks great :!: Has there been any response from the traktards?
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Post by Batman »

The complete lack of stars in the background was somewhat odd but otherwise quite nice, Wayne.
And talk about the universe having a sense of humour- I've got Privateer Remake open in the background, and just when the ISD starts coming into view, a passing bounty hunter comments 'Welcome to the happy hunting grounds.' :D
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Post by fusion »

This is so great, it just seemed a bit fast. However, later I realize that this is just the first part.
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Post by Lord Poe »

Noble Ire wrote:I'm pleasently suprised; to be frank, I'm not that big a fan of "The Movies" made films, but this one was quite well put together, and the action scene was quite well intergrated.
Thanks, and I know what you mean. I don't know why more people aren't using the "freecam" in the latest expansion pack to make the stock scenes look unique.
And I liked the reveal. As you say, you don't want to give away the whole thing at once.
Hey, it worked in "Alien", too!
OmegaGuy wrote:I liked that, it was very nice. The only problem is that the Star Destroyer model looked a little lacking in detail, but that's probably because it was so close up.
Really? That's the one from "Jedi Academy", and it has a ton of great detail. But when I use Fraps to film with, I have to set the game at 640x480.
Are we going to see any other Imperial ships or is this the only one?
Nope, just one Star Destroyer. No TIEs, nothin' else!
Darth Servo wrote:Has there been any response from the traktards?
Not exactly. On The Movies forums, someone brought up the "no lasers" argument, and on one of the Bridge Commander forums, the reception was so far positive but not when it came to how "easily" the Compliance was destroyed.
Batman wrote:The complete lack of stars in the background was somewhat odd but otherwise quite nice, Wayne.
You can't see the stars? It may be because of Youtube. I'll load it on Myspace Video when I get home tonight. It seems to be clearer than Youtube or Google Video.
And talk about the universe having a sense of humour- I've got Privateer Remake open in the background, and just when the ISD starts coming into view, a passing bounty hunter comments 'Welcome to the happy hunting grounds.' :D
That's funny! I've heard about that Privateer Remake. My copy of Bridge Commander crashed several times while making this due to the ton of mods I've been sticking into it!
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Post by Ritterin Sophia »

Lord Poe wrote:
Darth Servo wrote:Has there been any response from the traktards?
Not exactly. On The Movies forums, someone brought up the "no lasers" argument, and on one of the Bridge Commander forums, the reception was so far positive but not when it came to how "easily" the Compliance was destroyed.
Can we rightly assume you quickly redirected them the SDN?
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Post by Cao Cao »

General Schatten wrote:
Lord Poe wrote:
Darth Servo wrote:Has there been any response from the traktards?
Not exactly. On The Movies forums, someone brought up the "no lasers" argument, and on one of the Bridge Commander forums, the reception was so far positive but not when it came to how "easily" the Compliance was destroyed.
Can we rightly assume you quickly redirected them the SDN?
"Mike Wong is biased!!!!1"

That's the typical reply you'll get from a standard Trekphile if you point out SDN.
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Post by Lord Poe »

Actually, you'd be surprised. A lot of game modders swear by Curtis Saxton's scalings and findings.

I didn't direct the denziens of BC Central here, though. They're mostly concerned with Trek and modding Bridge Commander.
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Post by FaxModem1 »

That was a nice vid.

What's the poor Feds do to the Empire, they come by, say hi, and get obliterated for their trouble. :lol:
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Post by Crossroads Inc. »

See thats the thing that rubs me. I mean isn't it renforcing the overly Evil Bad guy apperance of the Empire? Wouldn't a Real Imperial Officer at least find out who the other ship is first?
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