Damn, I am dating myself, but you mean the second game of "Unreal" correct, the 3d one? Not the first old Amiga "Unreal" 2d hack and slash, and 3d (bitmapped) flying dragon ?Vendetta wrote:Unreal. The first one.
Best looking games of all time for when they came out
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The absolute best graphics I've seen on a computer game are in Myst and Riven, which were absolutely stunning (and in my opinion, one of the reasons why the two games collectively outsold all of their competitors in the PC/Mac spce, in the 1990s). The sales success of Myst, and its successors, in particular, remained unmatched until The Sims arrived in 2000.
Maxis games have always had good graphics, but more often than not, the real driver of interest is the underlying model. However, I loved the graphics of Sim City 3000, which were astonishingly radiant and immersive. Sim City 4 is more photo-realistic, but also sterile and less charming, which should logically appeal to my modernist tastes (remember, the walls of my office are painted silver), but which for some reason, do not.
However, off all of the games I've played, the graphics of the Commander Keen games (sans the mediocre KeenDreams) remain my favorite. Particularly in Keen 4-6, we saw the emergence of a distinct, highly integrated graphical style that remained consistent throughout the product, with consistently cartoonish avatars, bright, quirky color schemes, and brilliant, dynamic contrasts: sleek, ultra-modern buildings and controls contrasting with verdant jungle and ancient ruins in Keen 4, insane robots ruling an out-of-control technology center replete with flashing red lights and rapidly scrolling command prompts in Keen 5, and a mechanical nightmare infested with queer alien vegetation in Keen 6. It was just so cool, it's beyond words. The mediocre, self-indulgent typography was the only downside, but compared to the competition's use of plain jane ASCII typography, it was arguably industry-leading. No one had yet brought slick, crisp type to any computer software as of 1992, so you can't fault it for that.
Maxis games have always had good graphics, but more often than not, the real driver of interest is the underlying model. However, I loved the graphics of Sim City 3000, which were astonishingly radiant and immersive. Sim City 4 is more photo-realistic, but also sterile and less charming, which should logically appeal to my modernist tastes (remember, the walls of my office are painted silver), but which for some reason, do not.
However, off all of the games I've played, the graphics of the Commander Keen games (sans the mediocre KeenDreams) remain my favorite. Particularly in Keen 4-6, we saw the emergence of a distinct, highly integrated graphical style that remained consistent throughout the product, with consistently cartoonish avatars, bright, quirky color schemes, and brilliant, dynamic contrasts: sleek, ultra-modern buildings and controls contrasting with verdant jungle and ancient ruins in Keen 4, insane robots ruling an out-of-control technology center replete with flashing red lights and rapidly scrolling command prompts in Keen 5, and a mechanical nightmare infested with queer alien vegetation in Keen 6. It was just so cool, it's beyond words. The mediocre, self-indulgent typography was the only downside, but compared to the competition's use of plain jane ASCII typography, it was arguably industry-leading. No one had yet brought slick, crisp type to any computer software as of 1992, so you can't fault it for that.
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No way. That was released in 1998. Half-Life was released that year as well, and looked clearly superior, or Unreal, which came out early 98.Darth Garden Gnome wrote:Surprised no one has mentioned The Legend of Zelda: Ocarina of Time. Easily the best game in the world, visually and otherwise, when it was released.
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I played the free demo and then actually paid for the full version. This was one of the first (if not the first) examples of a big-name game offering playable demos.Arthur_Tuxedo wrote:Yes, Wolf 3D was awesome when that came out. I remember chattering excitedly about it with my classmates and scheming about how to get our hands on it without our parents finding out.
True; Ultimate Underworld's engine actually had some extra features. But Wolf 3D not only fathered the entire first-person shooter genre, it also fathered its obsession with frame rates; its engine was considerably faster than Ultima Underworld's engine, thus allowing the fast-moving in-your-face action that we now consider to be synonymous with the genre.EDIT: But if Wolf 3D is to be mentioned when talking about graphics, its lesser known but better looking contemporary Ultima Underworld can't be ignored.
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Yes, but it wasn't called a demo then. It was Shareware . I paid six bucks for the Shareware version to be shipped to my house (well, my parents did). Ah, the things we did before the Internet. Glory to the blessed Internet.
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Ah Wolf 3d. Back in high school all the old 386/486's in years 7-8 had the shareware version of Wolf3D. We never used it in school, but a few times a year in open days or the occasional 'do whatever you want' time, you could walk in and see two dozen people blasting Nazi's.
Damn those were the cool days.
Damn those were the cool days.
Maxis seemed to move to a more "realistic" simulation in SC4 and IMHO lost some of the charm of the series. SC2K remains my favorite of the genre, and it looked quite good for its time.RThurmont wrote:Maxis games have always had good graphics, but more often than not, the real driver of interest is the underlying model. However, I loved the graphics of Sim City 3000, which were astonishingly radiant and immersive. Sim City 4 is more photo-realistic, but also sterile and less charming, which should logically appeal to my modernist tastes (remember, the walls of my office are painted silver), but which for some reason, do not.
Commander Keen was awesome.However, off all of the games I've played, the graphics of the Commander Keen games (sans the mediocre KeenDreams) remain my favorite. Particularly in Keen 4-6, we saw the emergence of a distinct, highly integrated graphical style that remained consistent throughout the product, with consistently cartoonish avatars, bright, quirky color schemes, and brilliant, dynamic contrasts: sleek, ultra-modern buildings and controls contrasting with verdant jungle and ancient ruins in Keen 4, insane robots ruling an out-of-control technology center replete with flashing red lights and rapidly scrolling command prompts in Keen 5, and a mechanical nightmare infested with queer alien vegetation in Keen 6. It was just so cool, it's beyond words. The mediocre, self-indulgent typography was the only downside, but compared to the competition's use of plain jane ASCII typography, it was arguably industry-leading. No one had yet brought slick, crisp type to any computer software as of 1992, so you can't fault it for that.
I just remembered the name of that other game that made people's jaws drop by the sheer awesomeness of the graphics when compared to anything else out at the time on any platform, on any genere:
Strike Commander
I had this game back in the day, and then bought the voice pack when it came out, it was a real fun and arcadeish but with some decent realism touches, running it with full detail enabled was a sure way to get 1fps, though, i was only able to do that until much later when i got a 133mhz processor:
Remeber: this is a 1993 game.
Strike Commander
I had this game back in the day, and then bought the voice pack when it came out, it was a real fun and arcadeish but with some decent realism touches, running it with full detail enabled was a sure way to get 1fps, though, i was only able to do that until much later when i got a 133mhz processor:
Remeber: this is a 1993 game.
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Yeah, but Strike Commander also ran like shit on any computer available at the time it was released. Its graphics were largely hypothetical for that reason. The line on that game was that the people who bought it had to wait a year so that a top-of-the-line computer would be powerful enough to play it.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
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And now no one can play it because it only works in pure DOS. Grr!
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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It was a hell of a game, that's for sure. But everyone was too busy salivating with anticipation over Quake's graphics to pay much heed to Duke. It was also the first game I ever played where a voice actor said "shit".
As an aside, Bloodrayne was the first game where I ever heard a voice actor say "fuck". Correct me if I'm wrong on the first uses of those expletives in gaming.
As an aside, Bloodrayne was the first game where I ever heard a voice actor say "fuck". Correct me if I'm wrong on the first uses of those expletives in gaming.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
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Incorrect. Ref: Hostile Waters: Antaeus Rising was earlier than Bloodrayne.Arthur_Tuxedo wrote:It was a hell of a game, that's for sure. But everyone was too busy salivating with anticipation over Quake's graphics to pay much heed to Duke. It was also the first game I ever played where a voice actor said "shit".
As an aside, Bloodrayne was the first game where I ever heard a voice actor say "fuck". Correct me if I'm wrong on the first uses of those expletives in gaming.
"I could kill you just by fucking looking at you."
"Got the fucker."
"Haha, fuck you!"
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I loved Ransom. For some reason, even years after playing the game, I still hear that particular voice clip right after I absolutely demolish something in a game.Ransom wrote:"Haha, fuck you!"
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
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Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
I'm just going to have to second Donkey Kong Country for the SNES. It had amazing graphics, music, and pretty damn fun gameplay (IMO). The graphics and music set it apart of course.
Starfox was supposed to be the big deal with it's special chip (I forgot what it was called) followed by Stunt Race FX (that game was mad fun to play, by the way). But DKC totally blew them out of the water.
As for FF7, while the character models in normal play are rather dated by today's standards, I still say that the various backgrounds and environments are still pretty damn good. I love looking at the pretty scenerey.
Starfox was supposed to be the big deal with it's special chip (I forgot what it was called) followed by Stunt Race FX (that game was mad fun to play, by the way). But DKC totally blew them out of the water.
As for FF7, while the character models in normal play are rather dated by today's standards, I still say that the various backgrounds and environments are still pretty damn good. I love looking at the pretty scenerey.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
Those 3 games were good looking on their own terms, but they were far from being the best when compared to the competition, which is what this is all about, you must contrast Donkey with Doom, Starfox with Wolfestein and Strike Commander, and FFVI, well, i believe The Curse of Monekey Island, from the same year, is much much prettier, and it was nothing really special.
Super FX. The Super FX2 was even more impressive (Starfox 2 did things the SNES just shouldn't be able to do) but it never was released.Starfox was supposed to be the big deal with it's special chip (I forgot what it was called)
Half-life may have had a higher poly count but in the end it was just miles and miles of generic industrial corridor. There's more to "pretty" than the technical aspects.Nephtys wrote:No way. That was released in 1998. Half-Life was released that year as well, and looked clearly superior, or Unreal, which came out early 98.Darth Garden Gnome wrote:Surprised no one has mentioned The Legend of Zelda: Ocarina of Time. Easily the best game in the world, visually and otherwise, when it was released.
Why would you contrast a 2D platformer with a 3D FPS? Not that DK would lose the comparisonyou must contrast Donkey with Doom
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I'm gonna go out on a limb an nominate the flight simulator TFX for the sheer atmosphere and detail of the scenery, even on a 486 in the early pentium era.
Also Terra Nova: Strike Force Centauri , a battlesuit combat game with good (voxel shaded, i think) scenery and AI wingmen that was very good for its time, but overshadowed i think by Mechwarrior and earthseige in retail...
Also Terra Nova: Strike Force Centauri , a battlesuit combat game with good (voxel shaded, i think) scenery and AI wingmen that was very good for its time, but overshadowed i think by Mechwarrior and earthseige in retail...
Last edited by AniThyng on 2006-10-03 05:51am, edited 1 time in total.
I do know how to spell
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
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Metal Gear Solid 2 was pretty and also had lots of detail like Snakes bandanna blowing in the wind and raindrops bouncing off his body.
Half life 2, obviously.
Farcry, when it was released about a year earlier than HL2 was also cool.
Half life 2, obviously.
Farcry, when it was released about a year earlier than HL2 was also cool.
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Super Mario 64 was pretty damn impressive when it came out. So was Starfox 64. Aw, hell, most Starfox games have had impressive visuals.
Brains!
"I would ask if the irony of starting a war to spread democracy while ignoring public opinion polls at home would occur to George W. Bush, but then I check myself and realize that
I'm talking about a trained monkey."-Darth Wong
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"I would ask if the irony of starting a war to spread democracy while ignoring public opinion polls at home would occur to George W. Bush, but then I check myself and realize that
I'm talking about a trained monkey."-Darth Wong
"All I ever got was "evil liberal commie-nazi". Yes, he called me a communist nazi."-DPDarkPrimus
You're comparing console games to PC games? Isn't that a bit like apples and oranges?Shogoki wrote:Those 3 games were good looking on their own terms, but they were far from being the best when compared to the competition, which is what this is all about, you must contrast Donkey with Doom, Starfox with Wolfestein and Strike Commander, and FFVI, well, i believe The Curse of Monekey Island, from the same year, is much much prettier, and it was nothing really special.
But if you want to be that way, for console games, DKC, Starfox, and FFVII take the floor.
I should've realized that name, but I didn't. Ah well. Are there any screenshots of what Starfox 2 would've looked like?Bounty wrote:Super FX. The Super FX2 was even more impressive (Starfox 2 did things the SNES just shouldn't be able to do) but it never was released.
And did DKC use the same thing, or was it something else. I just keep having "MMX" stuck in my head, but that was a PC thing.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight