Arthur_Tuxedo wrote:Yes, but it wasn't called a demo then. It was Shareware
. I paid six bucks for the Shareware version to be shipped to my house (well, my parents did). Ah, the things we did before the Internet. Glory to the blessed Internet.
The concept of shareware was a bit more than what was typically seen as a demo, it was usually a lot bigger, offering a good sizeable portion of the game to play. As for demos themselves, well, I remember playing them as far back as I can remember on my Commodore 64, well into the 1980s (Wolf 3D is a mid 90s game).
Anyway, my selection is...
Black and White. The scope of the graphics were quite breathtaking allowing you to zoom all the way in (so you could see a maggot in an apple) and zooming all the way out so you could float above the clouds and see the island in full. It all looked quite beautiful.
DN3D: Someone mentioned it already, but I remember being especially amazed by how realistic the setting seemed.
Quake: In some ways it actually felt like a step back after playing DN3D, but it has polygons! This is the game I have in my memory as marking the begining of truely 3D gaming.
Bladerunner: The cut scenes were lush.
C&C: Generals: Explosive eye candy.
Oblivion: Impressive scale, pretty.
Another World/Flashback: Playing this on the Amiga, the movement of the guy you controlled looked so fluid. Had a real cinematic feel to it (which, at the time, was quite rare in computer games).