Magic: the Gathering vs AD&D

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Alyrium Denryle
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Post by Alyrium Denryle »

You are already on your plane of origin, giving us time to build defenses, and hyper-accelerate time on mage-training planes :twisted:

Every second on the prime-material plane= 120 years there, and we are Breeding elven mages :twisted:
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Alyrium Denryle
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Post by Alyrium Denryle »

Oh wait my mistake, the banishment spell is permenant :twisted:
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Post by Captain Cyran »

*Sits at home and drinks pop while watching TTT over and over again, not really worried about Alyrum's forces.*
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Post by Alyrium Denryle »

And even if the duration WAS caster level based it is a level 7 spell, that is at least 13 days to breed mages, the equivelent of 1,123,200 years for breeding :twisted:
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Post by Exonerate »

Alyrium Denryle wrote:You are already on your plane of origin, giving us time to build defenses, and hyper-accelerate time on mage-training planes :twisted:

Every second on the prime-material plane= 120 years there, and we are Breeding elven mages :twisted:
/casts powder keg on his Rushwood Elemental. +1/1 every turn, trample. Powder keg will do damage = to the counters it has on it, which is increased by 1 everyturn.

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Post by Alyrium Denryle »

Exonerate wrote:
Alyrium Denryle wrote:You are already on your plane of origin, giving us time to build defenses, and hyper-accelerate time on mage-training planes :twisted:

Every second on the prime-material plane= 120 years there, and we are Breeding elven mages :twisted:
/casts powder keg on his Rushwood Elemental. +1/1 every turn, trample. Powder keg will do damage = to the counters it has on it, which is increased by 1 everyturn.

You stil arent ever going to be able to get back. So it wll do you no good

How long is a turn in Magic: the gathering?

And how do you epect to get it here, you have been banished to your home plane. you aint getting back. I guess you could send it through, but it will simply be destroyed by my new army of specially trained and bred mages.
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Post by Darth_Shinji »

Alyrium Denryle wrote:
Exonerate wrote:[quote="Alyrium


You stil arent ever going to be able to get back. So it wll do you no good

How long is a turn in Magic: the gathering?

And how do you epect to get it here, you have been banished to your home plane. you aint getting back. I guess you could send it through, but it will simply be destroyed by my new army of specially trained and bred mages.
Does banishment effect all of beings of certain planes? If not M:TG could still send armies and control them indirectly.

Your time-spawnded army idea has already been used and we can repeat it. I'll see your eleven mages with Barrin trained Pherixain battle-mages. :twisted:


Also banishment is only temporal repreive at the most. We can always merge the planes together... making your plane a new one or ours.
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Post by Alyrium Denryle »

We too can merge planes, and keep them from being merged. You would have to send your minions in and control them indirectly. Though, we simply banish them as they come through the portals, or rigts. whiile more powerul mages keep the planes fom merging. All we need, is a few minutes, and a new army is at our command. a few days, and we have new species, fully outfitted and trained for the war...and all of them, mages :twisted:

I doubt very much that Pherixain battle-mages would stand up very well to an elven sorcerer/wizard who has had the equivalent of centuries to perfect his art to the point where he can kill gods in 6 seconds or less :twisted:
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Post by Exonerate »

Avatar of Woe: Tap, destroy target creature. It cannot be regenerated. Pwn.

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Post by Typhonis 1 »

*unleashes a horde of beholders* lets see how MTG handle anti magic rays plus,cause serious wounds,disintigrate,and petrify
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Post by Exonerate »

Typhonis 1 wrote:*unleashes a horde of beholders* lets see how MTG handle anti magic rays plus,cause serious wounds,disintigrate,and petrify
Pff, your creatures are no match for ours... *Summons Child of Gaia*

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Post by Brother-Captain Gaius »

Exonerate wrote:
Typhonis 1 wrote:*unleashes a horde of beholders* lets see how MTG handle anti magic rays plus,cause serious wounds,disintigrate,and petrify
Pff, your creatures are no match for ours... *Summons Child of Gaia*
I reiterate: Great Prismatic Wyrm. CR 66 (i.e., a suitable challenge for a 4-person group of 66th level characters.)
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Post by gravity »

Typhonis 1 wrote:*unleashes a horde of beholders* lets see how MTG handle anti magic rays plus,cause serious wounds,disintigrate,and petrify
*Summons several creatures which are immune to targeted magical effects likes those of the beholders*.
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Post by Mr Bean »

I reiterate: Great Prismatic Wyrm. CR 66 (i.e., a suitable challenge for a 4-person group of 66th level characters.)
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Post by Vendetta »

Any D&D spell could be hit with the good ol' GP counter, Arcane Denial.

Interrupts the spell before it exists, meaning that any immunities/special conditions the spell possesses inherently are disregarded.
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Post by Mr Bean »

Or Spellmaze, One spell per turn,


Ooor Meekstone! Your Balrogs? Baby-strengthed now

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Post by Darth_Shinji »

Alyrium Denryle wrote:We too can merge planes, and keep them from being merged. You would have to send your minions in and control them indirectly. Though, we simply banish them as they come through the portals, or rigts. whiile more powerul mages keep the planes fom merging. All we need, is a few minutes, and a new army is at our command. a few days, and we have new species, fully outfitted and trained for the war...and all of them, mages :twisted:

Don't know if your planes merging is like making a rath. anyway, you think you are the only one who can create new species and armies? Give the phexains telrai and you are in for a hard time in that deparment.

Also we can raise and control all of the dead of D&D. Even god-like mages can be raised and controlled.

Also whats your flavor? We could also drown the world in life-killing white or black mana... and they've killed powerful beings.
I doubt very much that Pherixain battle-mages would stand up very well to an elven sorcerer/wizard who has had the equivalent of centuries to perfect his art to the point where he can kill gods in 6 seconds or less :twisted:
Barrin trained Phexain battle-mages? In slow-time enviroments? Yep. Also the reason I choosed phexain is becuase we can grow them. Even if we arn't able to get them to Barrins level. We will outnumber you. Trust me.
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Post by Mr Bean »

He's smoking now, Destroying and making planes?

Piff DEMI planes AT BEST


Not Outlands sized Destruction, think what would happen if the Prime Material Plane was destroyed... Phyxrician Forces could do that

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Post by Typhonis 1 »

Beholders also have those nice big mouths full of teeeth and a telekenesis ray
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Post by Mr Bean »

Beholders also have those nice big mouths full of teeeth and a telekenesis ray
Piff, I hope they like being 3 inchs big, those flying meetballs :D(Meekstone!)

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Post by Alyrium Denryle »

Darth_Shinji wrote:
Alyrium Denryle wrote:We too can merge planes, and keep them from being merged. You would have to send your minions in and control them indirectly. Though, we simply banish them as they come through the portals, or rigts. whiile more powerul mages keep the planes fom merging. All we need, is a few minutes, and a new army is at our command. a few days, and we have new species, fully outfitted and trained for the war...and all of them, mages :twisted:

Don't know if your planes merging is like making a rath. anyway, you think you are the only one who can create new species and armies? Give the phexains telrai and you are in for a hard time in that deparment.

Also we can raise and control all of the dead of D&D. Even god-like mages can be raised and controlled.

Also whats your flavor? We could also drown the world in life-killing white or black mana... and they've killed powerful beings.
I doubt very much that Pherixain battle-mages would stand up very well to an elven sorcerer/wizard who has had the equivalent of centuries to perfect his art to the point where he can kill gods in 6 seconds or less :twisted:
Barrin trained Phexain battle-mages? In slow-time enviroments? Yep. Also the reason I choosed phexain is becuase we can grow them. Even if we arn't able to get them to Barrins level. We will outnumber you. Trust me.
We counter with corpesfire, the corpses explode. Or we simply cast control undead, and your control ins nulified. Besides, undead dont have spellcasting ability, accept for litches, and their will is indominable, and they are immune to such contol attempts. And attampts at resurection, at least in D&D have to be voluntary, you cant ressurect someone if they dont want to come back.
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Alyrium Denryle
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Post by Alyrium Denryle »

They are just as deadly when small(the beholders)
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Alyrium Denryle
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Post by Alyrium Denryle »

Mr Bean wrote:He's smoking now, Destroying and making planes?

Piff DEMI planes AT BEST


Not Outlands sized Destruction, think what would happen if the Prime Material Plane was destroyed... Phyxrician Forces could do that
Any extremly powerful mage can destroy a plane, through the use of epic spells.

Yes, a demiplane, but one whose physics(time gravity etc) hte caster has control over.

Also, your spells of plnar destuction would never take effect, know why? Mystra cuts off your acess to magic across the planes, no casting for any of you while here, and none of your spells can take effect on these planes :twisted:

You whant me to play dirty I will. The gods start wiping you out of existence
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Post by Exonerate »

/me plays celestial convergence, which ends the game, and gives us a victory :twisted:
If you want to play dirty, I'm going to start pulling out cards from the Unglued series.

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Post by Vendetta »

"Look at me, I'm the DCI"

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