*Sits at home and drinks pop while watching TTT over and over again, not really worried about Alyrum's forces.*
Justice League, Super-Villain Carnage "Carnage Rules!" Cult of the Kitten Mew...The Black Mage with The KnifeSD.Net Chronicler of the PastBun Bun is my hero.The Official Verilonitis Vaccinator
And even if the duration WAS caster level based it is a level 7 spell, that is at least 13 days to breed mages, the equivelent of 1,123,200 years for breeding
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/ Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Alyrium Denryle wrote:You are already on your plane of origin, giving us time to build defenses, and hyper-accelerate time on mage-training planes
Every second on the prime-material plane= 120 years there, and we are Breeding elven mages
/casts powder keg on his Rushwood Elemental. +1/1 every turn, trample. Powder keg will do damage = to the counters it has on it, which is increased by 1 everyturn.
Alyrium Denryle wrote:You are already on your plane of origin, giving us time to build defenses, and hyper-accelerate time on mage-training planes
Every second on the prime-material plane= 120 years there, and we are Breeding elven mages
/casts powder keg on his Rushwood Elemental. +1/1 every turn, trample. Powder keg will do damage = to the counters it has on it, which is increased by 1 everyturn.
You stil arent ever going to be able to get back. So it wll do you no good
How long is a turn in Magic: the gathering?
And how do you epect to get it here, you have been banished to your home plane. you aint getting back. I guess you could send it through, but it will simply be destroyed by my new army of specially trained and bred mages.
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/ Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
You stil arent ever going to be able to get back. So it wll do you no good
How long is a turn in Magic: the gathering?
And how do you epect to get it here, you have been banished to your home plane. you aint getting back. I guess you could send it through, but it will simply be destroyed by my new army of specially trained and bred mages.
Does banishment effect all of beings of certain planes? If not M:TG could still send armies and control them indirectly.
Your time-spawnded army idea has already been used and we can repeat it. I'll see your eleven mages with Barrin trained Pherixain battle-mages.
Also banishment is only temporal repreive at the most. We can always merge the planes together... making your plane a new one or ours.
We too can merge planes, and keep them from being merged. You would have to send your minions in and control them indirectly. Though, we simply banish them as they come through the portals, or rigts. whiile more powerul mages keep the planes fom merging. All we need, is a few minutes, and a new army is at our command. a few days, and we have new species, fully outfitted and trained for the war...and all of them, mages
I doubt very much that Pherixain battle-mages would stand up very well to an elven sorcerer/wizard who has had the equivalent of centuries to perfect his art to the point where he can kill gods in 6 seconds or less
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/ Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
*unleashes a horde of beholders* lets see how MTG handle anti magic rays plus,cause serious wounds,disintigrate,and petrify
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
I reiterate: Great Prismatic Wyrm. CR 66 (i.e., a suitable challenge for a 4-person group of 66th level characters.)
Excomunicate, By by!
"A cult is a religion with no political power." -Tom Wolfe Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
"A cult is a religion with no political power." -Tom Wolfe Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
Alyrium Denryle wrote:We too can merge planes, and keep them from being merged. You would have to send your minions in and control them indirectly. Though, we simply banish them as they come through the portals, or rigts. whiile more powerul mages keep the planes fom merging. All we need, is a few minutes, and a new army is at our command. a few days, and we have new species, fully outfitted and trained for the war...and all of them, mages
Don't know if your planes merging is like making a rath. anyway, you think you are the only one who can create new species and armies? Give the phexains telrai and you are in for a hard time in that deparment.
Also we can raise and control all of the dead of D&D. Even god-like mages can be raised and controlled.
Also whats your flavor? We could also drown the world in life-killing white or black mana... and they've killed powerful beings.
I doubt very much that Pherixain battle-mages would stand up very well to an elven sorcerer/wizard who has had the equivalent of centuries to perfect his art to the point where he can kill gods in 6 seconds or less
Barrin trained Phexain battle-mages? In slow-time enviroments? Yep. Also the reason I choosed phexain is becuase we can grow them. Even if we arn't able to get them to Barrins level. We will outnumber you. Trust me.
Not Outlands sized Destruction, think what would happen if the Prime Material Plane was destroyed... Phyxrician Forces could do that
"A cult is a religion with no political power." -Tom Wolfe Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
Beholders also have those nice big mouths full of teeeth and a telekenesis ray
Brotherhood of the Bear Monkey Clonemaster , Anti Care Bears League,
Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
Beholders also have those nice big mouths full of teeeth and a telekenesis ray
Piff, I hope they like being 3 inchs big, those flying meetballs (Meekstone!)
"A cult is a religion with no political power." -Tom Wolfe Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
Alyrium Denryle wrote:We too can merge planes, and keep them from being merged. You would have to send your minions in and control them indirectly. Though, we simply banish them as they come through the portals, or rigts. whiile more powerul mages keep the planes fom merging. All we need, is a few minutes, and a new army is at our command. a few days, and we have new species, fully outfitted and trained for the war...and all of them, mages
Don't know if your planes merging is like making a rath. anyway, you think you are the only one who can create new species and armies? Give the phexains telrai and you are in for a hard time in that deparment.
Also we can raise and control all of the dead of D&D. Even god-like mages can be raised and controlled.
Also whats your flavor? We could also drown the world in life-killing white or black mana... and they've killed powerful beings.
I doubt very much that Pherixain battle-mages would stand up very well to an elven sorcerer/wizard who has had the equivalent of centuries to perfect his art to the point where he can kill gods in 6 seconds or less
Barrin trained Phexain battle-mages? In slow-time enviroments? Yep. Also the reason I choosed phexain is becuase we can grow them. Even if we arn't able to get them to Barrins level. We will outnumber you. Trust me.
We counter with corpesfire, the corpses explode. Or we simply cast control undead, and your control ins nulified. Besides, undead dont have spellcasting ability, accept for litches, and their will is indominable, and they are immune to such contol attempts. And attampts at resurection, at least in D&D have to be voluntary, you cant ressurect someone if they dont want to come back.
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/ Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Mr Bean wrote:He's smoking now, Destroying and making planes?
Piff DEMI planes AT BEST
Not Outlands sized Destruction, think what would happen if the Prime Material Plane was destroyed... Phyxrician Forces could do that
Any extremly powerful mage can destroy a plane, through the use of epic spells.
Yes, a demiplane, but one whose physics(time gravity etc) hte caster has control over.
Also, your spells of plnar destuction would never take effect, know why? Mystra cuts off your acess to magic across the planes, no casting for any of you while here, and none of your spells can take effect on these planes
You whant me to play dirty I will. The gods start wiping you out of existence
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/ Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
/me plays celestial convergence, which ends the game, and gives us a victory
If you want to play dirty, I'm going to start pulling out cards from the Unglued series.