Dark Crusade impressions and thoughts

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
General Deathdealer
Padawan Learner
Posts: 415
Joined: 2006-05-08 02:34pm
Location: In a Thunderhawk enroute to the Blood Angels Battle Barge

Post by General Deathdealer »

I have found out that I hate going up against the Tau. Holy shit they are hard to kill. One of my territories was attacked by them, but fortunately I had just taken the territory so my base was built up. But it took me several times rebuilding my Terminator squads and many many predators to take them out. It finally came down to me making a mad dash for their HQ to take it out. I have a lot more respect for those little bastards now.
The Eldar, Orcs, Imp Guard and Chaos are still pretty much easy to take out.
I still have not gone against the Necrons, but I have played a couple of single player battles as them, so I am looking forward to a good battle.
I know I should have started as one of the new races, but I just can't go against the Space Marines, yet.
"Don't fuck with The Mess. Unless you've been there, done that, and have the t-shirt, shut your cakehole." - Me
"By the Blood of Sanguinius" - Blood Angels Battlecry
"The enemies of the Emperor fear many things. They fear discovery, defeat, despair and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines." - Anonymous
"This can't be good" - Sherriff Jack Carter
Image
User avatar
DarkSilver
Jedi Council Member
Posts: 1606
Joined: 2004-10-28 08:54am
Location: Librium Arcana
Contact:

Post by DarkSilver »

General Deathdealer wrote: I know I should have started as one of the new races, but I just can't go against the Space Marines, yet.
Then you are weak and shall be crushed beneath our Necrodermis heels....
XBL: Darek Silver | Wii Friend: 5602 6414 0598 0225
LibriumArcana - Roleplaying, Fiction, Irreverence
Trekker (TOS, TNG/DS9-Era) | Warsie (semi-movie purist) | B5'er | TransFan
Cult of Vin Diesel: While it is well known that James Earl Jones performed the voice of Darth Vader, it is less appreciated that Vin Diesel performs the voice of James Earl Jones.
User avatar
General Deathdealer
Padawan Learner
Posts: 415
Joined: 2006-05-08 02:34pm
Location: In a Thunderhawk enroute to the Blood Angels Battle Barge

Post by General Deathdealer »

DarkSilver wrote:
General Deathdealer wrote: I know I should have started as one of the new races, but I just can't go against the Space Marines, yet.
Then you are weak and shall be crushed beneath our Necrodermis heels....
Heretic. You shall be purged from the galaxy by my brothers and I.

After playing single battles as the Necron and Tau I figured the campaign would be a little easy, so I figured I would start out as one of the old races for a bit of a challenge first, then I will work my way up to the Tau and Necron.
"Don't fuck with The Mess. Unless you've been there, done that, and have the t-shirt, shut your cakehole." - Me
"By the Blood of Sanguinius" - Blood Angels Battlecry
"The enemies of the Emperor fear many things. They fear discovery, defeat, despair and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines." - Anonymous
"This can't be good" - Sherriff Jack Carter
Image
User avatar
Brother-Captain Gaius
Emperor's Hand
Posts: 6859
Joined: 2002-10-22 12:00am
Location: \m/

Post by Brother-Captain Gaius »

I plan on picking it up soon. I will, of course, play the Marine and Guard campaigns first, possibly followed by Orks. Then I have no mroe reason to play the campaign, and will await DoWH40K's DC update. 8)
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003

"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
User avatar
Lancer
Sith Marauder
Posts: 3957
Joined: 2003-12-17 06:06pm
Location: Maryland

Post by Lancer »

The Necrons are a turtleing race simply because they're so slow that you can usually build troops faster than you can send them out to fight.

Therefore, capturing strategic points and building obelisks away from your base is essential if you want to wrap up a game without sitting there for a few hours. It allows you to pull the same trick that the Eldar do with webway gates.
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

Bah. If the Necrons are that slow, simply play a highly mobile race, wait for them to launch their assault, let them get halfway to your base, and then outmaneuver them, rush in behind, and OMGWTFBBQPWN their economic base. Or at least that seems like a good starting place to me, if they're really so slow as to not be able to do a damned thing about it.
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
User avatar
Feil
Jedi Council Member
Posts: 1944
Joined: 2006-05-17 05:05pm
Location: Illinois, USA

Post by Feil »

General Deathdealer wrote:I have found out that I hate going up against the Tau. Holy shit they are hard to kill. One of my territories was attacked by them, but fortunately I had just taken the territory so my base was built up. But it took me several times rebuilding my Terminator squads and many many predators to take them out. It finally came down to me making a mad dash for their HQ to take it out. I have a lot more respect for those little bastards now.
The Eldar, Orcs, Imp Guard and Chaos are still pretty much easy to take out.
I still have not gone against the Necrons, but I have played a couple of single player battles as them, so I am looking forward to a good battle.
I know I should have started as one of the new races, but I just can't go against the Space Marines, yet.
So you went against the shootiest army in the history of 40k with non-disruptive ranged units... and you're surprised it was dificult? I don't have Dark Crusade, and won't until mid November, but I'd imagine Assault Marines with melta bombs, backed up with Hellfire Dreadnoughts, perhaps with a Missile-armed tac squad or a Predator Annihilator for long ranged antivehicle, would go right through the Tau.
User avatar
white_rabbit
Jedi Council Member
Posts: 2039
Joined: 2002-09-30 09:04pm

Post by white_rabbit »

Huh...

Taldeer doesn't suddenly have some sort of huge sword blast of doom does she ?
Image
User avatar
General Deathdealer
Padawan Learner
Posts: 415
Joined: 2006-05-08 02:34pm
Location: In a Thunderhawk enroute to the Blood Angels Battle Barge

Post by General Deathdealer »

Feil wrote:
General Deathdealer wrote:I have found out that I hate going up against the Tau. Holy shit they are hard to kill. One of my territories was attacked by them, but fortunately I had just taken the territory so my base was built up. But it took me several times rebuilding my Terminator squads and many many predators to take them out. It finally came down to me making a mad dash for their HQ to take it out. I have a lot more respect for those little bastards now.
The Eldar, Orcs, Imp Guard and Chaos are still pretty much easy to take out.
I still have not gone against the Necrons, but I have played a couple of single player battles as them, so I am looking forward to a good battle.
I know I should have started as one of the new races, but I just can't go against the Space Marines, yet.
So you went against the shootiest army in the history of 40k with non-disruptive ranged units... and you're surprised it was dificult? I don't have Dark Crusade, and won't until mid November, but I'd imagine Assault Marines with melta bombs, backed up with Hellfire Dreadnoughts, perhaps with a Missile-armed tac squad or a Predator Annihilator for long ranged antivehicle, would go right through the Tau.
I was assaulting them with 4 squads of normal marines (each squad with 3 heavy bolters and 2 missile launchers), 1 squad of terminators (with 2 assault cannons), 1 squad of assault terminators, 2 Predators, and 3 Hellfire Dreadnoughts (each armed with an assault cannon). This would have been more than enough to take out any of the old races, but it took rebuilding 3 times to take out the last 2 Tau HQs (The 1st one I took out quickly by dropping my terminators right next to it). I would have done the same tactic as with the first HQ, but their other HQs were hidden.
So you can see, it take quite a bit to take the Tau out. And the bastards love the Skyray missile "tanks".
"Don't fuck with The Mess. Unless you've been there, done that, and have the t-shirt, shut your cakehole." - Me
"By the Blood of Sanguinius" - Blood Angels Battlecry
"The enemies of the Emperor fear many things. They fear discovery, defeat, despair and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines." - Anonymous
"This can't be good" - Sherriff Jack Carter
Image
User avatar
Shroom Man 777
FUCKING DICK-STABBER!
Posts: 21222
Joined: 2003-05-11 08:39am
Location: Bleeding breasts and stabbing dicks since 2003
Contact:

Post by Shroom Man 777 »

Gah., that's what I hate. It seems like every other race has its own fair share of badass - except the IG! Why?!

Do the IG get neutered with that two-Russ-only limit mentioned a whole ago?
Image "DO YOU WORSHIP HOMOSEXUALS?" - Curtis Saxton (source)
shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people :D - PeZook
Shroom, I read out the stuff you write about us. You are an endless supply of morale down here. :p - an OWS street medic
Pink Sugar Heart Attack!
User avatar
General Deathdealer
Padawan Learner
Posts: 415
Joined: 2006-05-08 02:34pm
Location: In a Thunderhawk enroute to the Blood Angels Battle Barge

Post by General Deathdealer »

The 2 tank limit applies to the Marines also. You can only have 2 predators at any one time.
Can you build a Baneblade in addition to your 2 LRs?

Plus it also sucks that there is a cap on the number of turrets you can build. The IG has a little bit of an advantage there with the addition of their heavy weapons teams. Is there a limit on them?
"Don't fuck with The Mess. Unless you've been there, done that, and have the t-shirt, shut your cakehole." - Me
"By the Blood of Sanguinius" - Blood Angels Battlecry
"The enemies of the Emperor fear many things. They fear discovery, defeat, despair and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines." - Anonymous
"This can't be good" - Sherriff Jack Carter
Image
User avatar
Lonestar
Keeper of the Schwartz
Posts: 13321
Joined: 2003-02-13 03:21pm
Location: The Bay Area

Post by Lonestar »

I have to say, the IG/Blood Ravens conflict was satisfactorily explained to me, and I *hope* that by the end of the campaign it's revealed that the Holy Artifacts(tm) indicate that the BR are loyalist Thousand Sons. Which would be cool.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
User avatar
Dartzap
Sith Acolyte
Posts: 5969
Joined: 2002-09-05 09:56am
Location: Britain, Britain, Britain: Land Of Rain
Contact:

Post by Dartzap »

Lonestar wrote:I have to say, the IG/Blood Ravens conflict was satisfactorily explained to me, and I *hope* that by the end of the campaign it's revealed that the Holy Artifacts(tm) indicate that the BR are loyalist Thousand Sons. Which would be cool.
Care to spoil some of us? I wont get getting for it for two frigging weeks after all.Just mini-size it? plllllleeeeeeeeeeeaaaaassseee? With a cherry on top? :D
EBC: Northeners, Huh! What are they good for?! Absolutely nothing! :P

Cybertron, Justice league...MM, HAB SDN City Watch: Sergeant Detritus

Days Unstabbed, Unabused, Unassualted and Unwavedatwithabutchersknife: 0
User avatar
Kuja
The Dark Messenger
Posts: 19322
Joined: 2002-07-11 12:05am
Location: AZ

Post by Kuja »

Lonestar wrote:I have to say, the IG/Blood Ravens conflict was satisfactorily explained to me, and I *hope* that by the end of the campaign it's revealed that the Holy Artifacts(tm) indicate that the BR are loyalist Thousand Sons. Which would be cool.
It would be retarded. I seriously hope the game doesn't drop that far.
Image
JADAFETWA
User avatar
SylasGaunt
Sith Acolyte
Posts: 5267
Joined: 2002-09-04 09:39pm
Location: GGG

Post by SylasGaunt »

Rogue 9 wrote:Bah. If the Necrons are that slow, simply play a highly mobile race, wait for them to launch their assault, let them get halfway to your base, and then outmaneuver them, rush in behind, and OMGWTFBBQPWN their economic base. Or at least that seems like a good starting place to me, if they're really so slow as to not be able to do a damned thing about it.
Problem is that Necron warriors can teleport to any Necron building with hte exception of a few. So suddenly a good chunk of his army appears behind yours and starts shooting the hell out of them.

The 'crons seem very much an overwhelming force type, a slow, steady, and implacable advance. I haven't played against them yet but I'm betting that one of the key points is going to be point denial. Take points and fortify them. It doesn't deny them resources like it does other races but it increases yours and slows down their research and IIRC construction. Most of all you have to keep them from getting that damn Monolith up because every time I've rolled it out it's crushed everything in its path with contemptuous ease.
User avatar
Sharp-kun
Sith Devotee
Posts: 2993
Joined: 2003-09-10 05:12am
Location: Glasgow, Scotland

Post by Sharp-kun »

General Deathdealer wrote: After playing single battles as the Necron and Tau I figured the campaign would be a little easy, so I figured I would start out as one of the old races for a bit of a challenge first, then I will work my way up to the Tau and Necron.
Does that mean the new races aren't really balanced? I'd have thought playing as an old race that you were used to would be easier? :\
User avatar
Dartzap
Sith Acolyte
Posts: 5969
Joined: 2002-09-05 09:56am
Location: Britain, Britain, Britain: Land Of Rain
Contact:

Post by Dartzap »

Sharp-kun -Investigate Glasgow city centre this friday, there is a possibility it might be sneaking onto shelves then.
EBC: Northeners, Huh! What are they good for?! Absolutely nothing! :P

Cybertron, Justice league...MM, HAB SDN City Watch: Sergeant Detritus

Days Unstabbed, Unabused, Unassualted and Unwavedatwithabutchersknife: 0
User avatar
Sharp-kun
Sith Devotee
Posts: 2993
Joined: 2003-09-10 05:12am
Location: Glasgow, Scotland

Post by Sharp-kun »

Dartzap wrote:Sharp-kun -Investigate Glasgow city centre this friday, there is a possibility it might be sneaking onto shelves then.
Oho?
User avatar
Shinova
Emperor's Hand
Posts: 10193
Joined: 2002-10-03 08:53pm
Location: LOLOLOLOLOLOLOLOLOL

Post by Shinova »

SylasGaunt wrote:Problem is that Necron warriors can teleport to any Necron building with hte exception of a few. So suddenly a good chunk of his army appears behind yours and starts shooting the hell out of them.

The 'crons seem very much an overwhelming force type, a slow, steady, and implacable advance. I haven't played against them yet but I'm betting that one of the key points is going to be point denial. Take points and fortify them. It doesn't deny them resources like it does other races but it increases yours and slows down their research and IIRC construction. Most of all you have to keep them from getting that damn Monolith up because every time I've rolled it out it's crushed everything in its path with contemptuous ease.
Strategic points also increase Necron squad and vehicle cap, so if you deny a Necron player those you also deny his ability to mass an army. And most Necron infantry and vehicles are 3 cap, not 2, so they're definetly shorter on numbers than other races.
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
User avatar
Lonestar
Keeper of the Schwartz
Posts: 13321
Joined: 2003-02-13 03:21pm
Location: The Bay Area

Post by Lonestar »

Kuja wrote:
It would be retarded. I seriously hope the game doesn't drop that far.
Betting odds that the artifacts themselves are going to remain obscure. All they did to explain away the IG/BR was that the BR didn't want the IG to see 'em, which(to quote the game) implies the artifacts are damning rather than Holy.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
User avatar
Anarchist Bunny
Foul, Cruel, and Bad-Tempered Rodent
Posts: 5458
Joined: 2002-07-12 02:08am
Contact:

Post by Anarchist Bunny »

Bunny like the shooty xenotakus.
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Image
User avatar
Ford Prefect
Emperor's Hand
Posts: 8254
Joined: 2005-05-16 04:08am
Location: The real number domain

Post by Ford Prefect »

The Prefect requests that pictures be posted. Particularly of the Necrons.
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
User avatar
SylasGaunt
Sith Acolyte
Posts: 5267
Joined: 2002-09-04 09:39pm
Location: GGG

Post by SylasGaunt »

Okay played some more, I really like the 'shoot the ever-loving hell out of them' way the Tau play.. shame they don't get this much respect in the tabletop game.

Anywho I just had a hella fun time taking the Necron stronghold in campaign mode. Spoilerized for those who don't want to know anything until they run into it.

The objective (I assume for everyone though it may just be the Tau) is to get your commander into the very core of the Necron catacombs and leave a can of instant sunrise in their pantry before getting the hell out.

Some quick fortification was my first step, as well as building a couple firewarrior squads to support my listening posts, which actually does a fairly good job of keeping whatever crons that wander over out of my base while I build up in my limited room. Cue some more building up and a small carpet of necron bodies on the ground at the base of the ramp leading up to my basecamp, and a few scares when Flayed ones popped up in my base and a couple dead tomb spyders in there reactivated. So I killed them again and build up a strike force. A squad of pathfinders, 3 full squads of firewarriors, and my Commander (Jet pack, stealth field, heavy flamer, and the standard burst cannon) and his two squads of elite stealth suit bodyguards. This force goes storming down the ramp, in a methodical but swift advance where any enemy encountered is quickly reduced to scrap by a storm of pulse fire. A few seconds wait and close examination to make sure they aren't getting back up then moving on until I snag a nice open and defensible area. Listening post goes up along with a vehicle tower and I leave them defensive for now.

Back to base. One of the subobjectives in the mission is investigating different sources of necron energy. Most of these are beacons for each of the remaining c'tan that all have different effects (Deciever keeps nearby units infiltrated, nightbringer continually ressurects units around it, and the Void Dragon will possess any vehicles that get near it). So I put together a highly mobile spec-ops force. 2 squads of stealth suits, all equipped with fusion blasters, and a unit of vespid stingwings. They move along, flying over terrain to shortcut down.. and find the next secondary objective, a Monolith graveyard where 3 or 4 dormant monoliths are parked. So I pop down, rip the first monolith apart fairly quickly with the Vespid's shred ability and the stealth suit's fusion blasters. Then it's a quick firefight with the defenders before they go back to wrecking sleeping monoliths. Mmmm behind the lines raids are fun. Moving along I think they took out one of the C'tan beacons.. and then my poor spec-ops force got raped when I stumbled onto an active monolith (of course the first I knew of it was when a nice little green mushroom cloud scattered my troops like bowling pins.

Back to my little bastion which by now has built up with a fire caste barracks which I've used to spawn three more firewarrior squads and a squad of broadsides which entrench around the listening post. There's another carpet of dead necrons nearby. So my armored group rolls out, three firewarrior squads in 2 devilfish (would've done more but I hit my cap), 2 skyrays, and 2 hammerheads. They proceed to utterly demolish the necrons that get in their way who are pretty much all infantry, destroy more beacons and generally plow the road. Once I've cleared a path I move my garrison from the bastion up behind the armor and proceed to start the final storming of the Necron's fortress in the North-west corner of the map. The advance is cautious because I know there's a monolith out in front of me somewhere. This time I don't get caught with my pants down. As soon as I spot the monolith both Skyrays do their salvo special attack and missile rape it and the hammerheads finish it off with their railguns. Anyway cue more general crushing until I get into the heart of hte Necron fortress with a lone Necronlord facing four tanks and more than 2 dozen heavily armed infantry.

You know it can't be that easy right? Right.

So the Necron Lord promptly turns into the nightbringer and starts tearing into my forces because that damn c'tan is literally invincible. However while he's tied up tearing my tanks and infantry a new one my commander jetpacks over his head, and onto the central pedestal where I leave our little surprise. Everyone hauls ass out of the tunnel and then we get a nice little cutscene where everything goes kablooey.

Suffice to say I liked it.


Oh and I love the whole wargear thing. I'm alternating between the Tau and Necron campaigns and I love pimping out my commander and his retinue (right now my commander has a heavy flamer, stealth field, and jetpack to fit with his elite stealth suit squads for bodyguard).
User avatar
Lonestar
Keeper of the Schwartz
Posts: 13321
Joined: 2003-02-13 03:21pm
Location: The Bay Area

Post by Lonestar »

SylasGaunt wrote:Okay played some more, I really like the 'shoot the ever-loving hell out of them' way the Tau play.. shame they don't get this much respect in the tabletop game.

Anywho I just had a hella fun time taking the Necron stronghold in campaign mode. Spoilerized for those who don't want to know anything until they run into it.

The objective (I assume for everyone though it may just be the Tau) is to get your commander into the very core of the Necron catacombs and leave a can of instant sunrise in their pantry before getting the hell out.

Some quick fortification was my first step, as well as building a couple firewarrior squads to support my listening posts, which actually does a fairly good job of keeping whatever crons that wander over out of my base while I build up in my limited room. Cue some more building up and a small carpet of necron bodies on the ground at the base of the ramp leading up to my basecamp, and a few scares when Flayed ones popped up in my base and a couple dead tomb spyders in there reactivated. So I killed them again and build up a strike force. A squad of pathfinders, 3 full squads of firewarriors, and my Commander (Jet pack, stealth field, heavy flamer, and the standard burst cannon) and his two squads of elite stealth suit bodyguards. This force goes storming down the ramp, in a methodical but swift advance where any enemy encountered is quickly reduced to scrap by a storm of pulse fire. A few seconds wait and close examination to make sure they aren't getting back up then moving on until I snag a nice open and defensible area. Listening post goes up along with a vehicle tower and I leave them defensive for now.

Back to base. One of the subobjectives in the mission is investigating different sources of necron energy. Most of these are beacons for each of the remaining c'tan that all have different effects (Deciever keeps nearby units infiltrated, nightbringer continually ressurects units around it, and the Void Dragon will possess any vehicles that get near it). So I put together a highly mobile spec-ops force. 2 squads of stealth suits, all equipped with fusion blasters, and a unit of vespid stingwings. They move along, flying over terrain to shortcut down.. and find the next secondary objective, a Monolith graveyard where 3 or 4 dormant monoliths are parked. So I pop down, rip the first monolith apart fairly quickly with the Vespid's shred ability and the stealth suit's fusion blasters. Then it's a quick firefight with the defenders before they go back to wrecking sleeping monoliths. Mmmm behind the lines raids are fun. Moving along I think they took out one of the C'tan beacons.. and then my poor spec-ops force got raped when I stumbled onto an active monolith (of course the first I knew of it was when a nice little green mushroom cloud scattered my troops like bowling pins.

Back to my little bastion which by now has built up with a fire caste barracks which I've used to spawn three more firewarrior squads and a squad of broadsides which entrench around the listening post. There's another carpet of dead necrons nearby. So my armored group rolls out, three firewarrior squads in 2 devilfish (would've done more but I hit my cap), 2 skyrays, and 2 hammerheads. They proceed to utterly demolish the necrons that get in their way who are pretty much all infantry, destroy more beacons and generally plow the road. Once I've cleared a path I move my garrison from the bastion up behind the armor and proceed to start the final storming of the Necron's fortress in the North-west corner of the map. The advance is cautious because I know there's a monolith out in front of me somewhere. This time I don't get caught with my pants down. As soon as I spot the monolith both Skyrays do their salvo special attack and missile rape it and the hammerheads finish it off with their railguns. Anyway cue more general crushing until I get into the heart of hte Necron fortress with a lone Necronlord facing four tanks and more than 2 dozen heavily armed infantry.

You know it can't be that easy right? Right.

So the Necron Lord promptly turns into the nightbringer and starts tearing into my forces because that damn c'tan is literally invincible. However while he's tied up tearing my tanks and infantry a new one my commander jetpacks over his head, and onto the central pedestal where I leave our little surprise. Everyone hauls ass out of the tunnel and then we get a nice little cutscene where everything goes kablooey.

Suffice to say I liked it.

Hmm...the Smackdown I laid on the IG as the SM had a similiar ending(big boom)...I wonder if all the deaths of the bosses end that way?

Oh and I love the whole wargear thing. I'm alternating between the Tau and Necron campaigns and I love pimping out my commander and his retinue (right now my commander has a heavy flamer, stealth field, and jetpack to fit with his elite stealth suit squads for bodyguard).
Oh yeah. Brother-Captain Thule looks like a frickin' Pimp, with his wargear.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
User avatar
Brother-Captain Gaius
Emperor's Hand
Posts: 6859
Joined: 2002-10-22 12:00am
Location: \m/

Post by Brother-Captain Gaius »

So what wargear's available? Can you get Terminator armor or artificer for Marines? Master-crafted weapons? Jump packs?

What about Guard? Is there a non-silly, non-wristguns-lol configuration of any sort?
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003

"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
Post Reply