Steam and Steel: AltHist. Victorian STGOD

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Beowulf
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Post by Beowulf »

Your fleet seems to have gotten to the Moluccas rather fast, TF. And with remarkably little on how they got there.
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Post by Crossroads Inc. »

I'd really like to know that as well, also why an island, that by all rights is closer to belong to A-wing slash, requires Third to sail around the world to get to.
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Post by Thirdfain »

Your fleet seems to have gotten to the Moluccas rather fast, TF. And with remarkably little on how they got there.
It's been WEEKS, real life. How long am I supposed to wait? I'm trying to get the game moving.
I'd really like to know that as well, also why an island, that by all rights is closer to belong to A-wing slash, requires Third to sail around the world to get to.
It's not in his nation map, and is in fact closer to the Shogunate. Distant colonies are hardly rare, are they? Never mind the fact I posted the expenditure of significant resources for this endeavour earlier in the thread. 35 points total, the cost of a small cruiser, plus the movement of nine warships.
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Post by Thirdfain »

Oh, and my statement: "Portugal's Soon to be reclaimed colony" refers to Seram Island, which was long ago a port o call for portuguese missionaries. Don't be silly, folks! 3 armoured cruisers to take Timor, entirely by surprise, with only 1 division? That's just retarded.

This is no surprise attack or anything of that sort, merely my vessels commiting colonization at a port hundreds of kilometers to the northeast of Timor.
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Post by Beowulf »

Thirdfain wrote:
Your fleet seems to have gotten to the Moluccas rather fast, TF. And with remarkably little on how they got there.
It's been WEEKS, real life. How long am I supposed to wait? I'm trying to get the game moving.
A week. I was expecting something about moving through, say the Straits of Malacca. You went from preparing to move, to being there.
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Post by Thirdfain »

Beowulf wrote: A week. I was expecting something about moving through, say the Straits of Malacca. You went from preparing to move, to being there.
This STGOD is at what, 15 posts after being open for 8 days?

If you really want, I can wait for more people to post "I'm shooting at pirates" or whatever before making a serious or meaningful move...
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Post by Crossroads Inc. »

Oh gee, im sorry but given our location "shooting at pirates" iws kinda an important thing. You have any idea just how many islands there are around us?

More then that, as Beowulf stated, you basically appeared without any informing anyone of your movements. Between Dahak, me, Stormbrining and A-wing, we have patrol boats all OVER that area. You'd have to sail by one of us eventually. Sure it's not an invasion, and not an overly large force, but you'd still make your presance known 'en-route' not after you arrive...

Imagine it from a diplomatic standpoint. Don't you think it would send the wrong message to suddenly appeaqr with warships off the coast of a nation?
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Post by Thirdfain »

Crossroads Inc. wrote:Oh gee, im sorry but given our location "shooting at pirates"
*shrug* Every STGOD in history has had plentiful pirate shooting. However, posts on the topic generally serve to say "Look at my pretty military hardware! displaying it in this fashion is much less risky or useful than actually going out and advancing my nation's interests."

It's how everyone opens up their games (read the last couple STGODs, almost every single one has at least 2 pirate-whacking missions in the first 5 pages.) However, it serves in no way to advance the plot or engage other members of the playing community- you got lucky with Dahak- and could be handled just as well with an offhand comment by an official as to the allocation of fleet assets to patrol one area or another.

However, I suppose we've got to start the game somehow, ne?
iws kinda an important thing. You have any idea just how many islands there are around us
I've noticed.
Imagine it from a diplomatic standpoint. Don't you think it would send the wrong message to suddenly appeaqr with warships off the coast of a nation?
Of course you'd notice. I do believe I stated the destination of these vessels in my first post? No-one challenged their destination at that point...

Now, If everyone thinks it's necessary for me to edit my post, post a stop at Rangoon, and another at Batavia, and THEN land this post, then fine. I'll do it. However, I'm not sure how it's going to change the outcome.
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Post by Dahak »

Crossroads Inc. wrote: Imagine it from a diplomatic standpoint. Don't you think it would send the wrong message to suddenly appeaqr with warships off the coast of a nation?
As I pointed out in another point, you showing up with warships in the Strait of Malacca, which is kinda narrow, was exactly that.
Something I strongly discourage you from doing with my nation...
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Post by Crossroads Inc. »

No worries Dahak... I'm itching to post a large reply in the main thread, but am at work right now and don't have the time for something nice and indepth...

As for what I did, with Vanas gone I felt sombody need to move through the strights between maylasia.

all I wanted was an island near the mouth to serve as a future port. Given just how many islands there are, its not something I could use to block the strights, but just keep an eye on things.

And in truth I would contact you well ahead of time if I ever wished to pass close to your area.
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Post by Cincinnatus »

Just to throw my two cents in, I'm fine with Thirdfain advancing the plot. Unless somebody was planning on ambushing his ships on the way from the destination, I don't see what the problem is.
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Post by Dahak »

Crossroads Inc. wrote:No worries Dahak... I'm itching to post a large reply in the main thread, but am at work right now and don't have the time for something nice and indepth...

As for what I did, with Vanas gone I felt sombody need to move through the strights between maylasia.

all I wanted was an island near the mouth to serve as a future port. Given just how many islands there are, its not something I could use to block the strights, but just keep an eye on things.

And in truth I would contact you well ahead of time if I ever wished to pass close to your area.
Just be advised that people tend to be really irritated if you start shooting at things in their waters. They might shoot back.
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Post by Crossroads Inc. »

Thanks, but im not really in 'your' watters. Your directly below me, between A-wing and where Vanas was.

The strigths of Malacca are above Vanas between the tip of Mayalasia, on the western side of me...
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Post by Dahak »

Crossroads Inc. wrote:Thanks, but im not really in 'your' watters. Your directly below me, between A-wing and where Vanas was.

The strigths of Malacca are above Vanas between the tip of Mayalasia, on the western side of me...
I didn't say you were. Just discouraging to do anything the like in the Sunda Strait, for instance. A shooting incident between our nations would be a bit untoward, wouldn't it?
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Post by Adrian Laguna »

I think it might be amusing if Crossrodia pissed-off Siam.
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Post by Stormbringer »

Thirdfain wrote:*shrug* Every STGOD in history has had plentiful pirate shooting. However, posts on the topic generally serve to say "Look at my pretty military hardware! displaying it in this fashion is much less risky or useful than actually going out and advancing my nation's interests." <SNIP>

However, I suppose we've got to start the game somehow, ne?
I agree with you. Hell, STGOD1 had it's first shooting war in less time than this STGOD hs been open. That got the game going really good. Part of the problem for me in playing a semi-isolationist power is that I can't do something incredibly bellicose like blowing away a space station full of embassadors or jumping a weaker power. Instead I have to just do my best.
Thirdfain wrote:Of course you'd notice. I do believe I stated the destination of these vessels in my first post? No-one challenged their destination at that point...
I don't see a hard destination any where in your post. The East Indies but not really any thing more informative than that.

I don't have a problem with the timing, we've let plenty of time elapse (even at real time). I'm glad something is happening at last.
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Post by Stormbringer »

Crossroads Inc. wrote:More then that, as Beowulf stated, you basically appeared without any informing anyone of your movements. Between Dahak, me, Stormbrining and A-wing, we have patrol boats all OVER that area. You'd have to sail by one of us eventually. Sure it's not an invasion, and not an overly large force, but you'd still make your presance known 'en-route' not after you arrive...
I'm about the last guy that's going to argue (for obvious reasons) and most of my navy is actually deployed near the homeland except for exercises and coastal patrols. I'm not really likely to have units deployed a 100 or more miles from my home waters.
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Post by Crossroads Inc. »

Adrian Laguna wrote:I think it might be amusing if Crossrodia pissed-off Siam.
considering that Thirdfain 'controls' the NPC nations, im more worried about pissing him off :P
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Post by Thirdfain »

Crossroads Inc. wrote:
Adrian Laguna wrote:I think it might be amusing if Crossrodia pissed-off Siam.
considering that Thirdfain 'controls' the NPC nations, im more worried about pissing him off :P
I don't intend on using the NPC nations in an aggressive fashion at all.

Actually, this brings me to an idea...


I would like 2 extra mods in this game. I can't mod myself; we need multiple mods if this is going to work.

Would anyone be interested in the position?
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Post by Stormbringer »

Thirdfain wrote:I don't intend on using the NPC nations in an aggressive fashion at all.

Actually, this brings me to an idea...


I would like 2 extra mods in this game. I can't mod myself; we need multiple mods if this is going to work.

Would anyone be interested in the position?
I'm not interested in being a game mod, for obvious reasons.

But if you're looking for some one to run one of the NPC nations, I'd be more than happy to volunteer.
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Post by Thirdfain »

Stormbringer wrote:
Thirdfain wrote:I don't intend on using the NPC nations in an aggressive fashion at all.

Actually, this brings me to an idea...


I would like 2 extra mods in this game. I can't mod myself; we need multiple mods if this is going to work.

Would anyone be interested in the position?
I'm not interested in being a game mod, for obvious reasons.

But if you're looking for some one to run one of the NPC nations, I'd be more than happy to volunteer.
My thoughts on NPCs:

They will only be activated if concensus is reached among the mods that they should be used aggressively, and in that case, a neutral party will be given temporary duties as "leader" of the NPC.
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Post by Stormbringer »

Thirdfain wrote: My thoughts on NPCs:

They will only be activated if concensus is reached among the mods that they should be used aggressively, and in that case, a neutral party will be given temporary duties as "leader" of the NPC.
Sounds like a good idea. My one thought would be to have at least something of an established national character for them. Because a Siam with a monarch walking on eggshells would be different from a Nippon trying to conquer China which would be different than an agressive Muslim Khaliphate. It would also allow players to have some reference to these other nations and so they could act accordingly.

PS: what about the players that have apparently dropped out? Because some of us have trade deals with them after all. Or will they just be considered minor NPCs?
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Post by Thirdfain »

I'd rather some effort was made to bring them back into the game. Anyone want to PM around a bit?
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Post by CaptainChewbacca »

Just for reference, shooting pirates is perfectly fine to do around the Germanic Kingdom. We actually encourage it.
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Post by Thirdfain »

*sigh* Beowulf, am I missing some aspect of naval technology, or are you just looking for a fight?
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