Dark Crusade impressions and thoughts

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Shinova
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Post by Shinova »

Brother-Captain Gaius wrote:So what wargear's available? Can you get Terminator armor or artificer for Marines? Master-crafted weapons? Jump packs?
In campaign or in skirmish/online?

As far as I can tell, there's no Force Commander wargear in online or skirmish, but campaign-wise there's stuff like iron halo, some gun that looks like a melta pistol, teleporter, etc, iirc.
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Post by Invictus ChiKen »

Lonestar wrote:
Hmm...the Smackdown I laid on the IG as the SM had a similiar ending(big boom)...I wonder if all the deaths of the bosses end that way?
I took down the Tau as the Necrons. Basicly you had to assassinate there Etherial caste leader.

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Post by Lancer »

Well, I took out the Tau capital. Not quite as easily as I beat down the Inheritor, but still not much of note.

Unsupported, Warriors will demolish Firewarriors (even after upgrades) simply because both do similar amounts of ranged damage, but Warriors have the health and armor to wade through such firefights while Firewarriors literally fall apart.

Leaping Kroot were very annoying, until my Flayed Ones flensed them. My Necron Lord and Destroyer Lords are CC monsters. After slowly and meticulously ripping control of the map away from the Tau, I ran him solo into the Etherial quarter of the city, then deep-striked my Flayed Ones in around him (knowing full well that they'd probably be killed) while my Warriors slowly but surely advanced into the last quarter. The Lord's massive durability and insane damage let him survive until my Warriors arrived, at which point I hit the Ressurection Orb and reactivated all the Flayed One corpses laying around.

Suffice to say, the Tau were quickly wiped out once I got my warriors into the Etherial quarters. Kais was sent running in the cutscene, though I think I killed him in the mission.

Incidentally, I think I my squad-cap peaked at 33 thanks to the Ressurection Orb.
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Post by SylasGaunt »

Lonestar wrote:
Hmm...the Smackdown I laid on the IG as the SM had a similiar ending(big boom)...I wonder if all the deaths of the bosses end that way?
Yeah it looks ot be. I got a cut-scene when I took out Chaos on the Necron campaign. The portal goes down and the daemon prince coming through is pissed suffice to say and splatters him for failing when the commander opens up on the DP with his plasma pistol yelling about how he won't go back to.. dammit I forget the name, sounded like some sort of torture house or something by its title.

I loved the way he flubbed his line when he realized he was fighting Necrons (started out with the usual chaos soul devouring chatter)
Oh yeah. Brother-Captain Thule looks like a frickin' Pimp, with his wargear.
Hell even the NECRON lord looks pimped out once you fully upgrade him.

Oh and I love the objective based battles for some areas. I am currently quite enjoying my hold on Pavonis as it lets me drop my army on any part of the map except for the strongholds (in which case I just drop into the province next to them.
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Post by Lancer »

SylasGaunt wrote:Oh and I love the objective based battles for some areas. I am currently quite enjoying my hold on Pavonis as it lets me drop my army on any part of the map except for the strongholds (in which case I just drop into the province next to them.
Conquer the little corner of Kronus that grants you the fury special ability then. No need to wait, just drop & conquer, then assault the stronghold with your second move per turn.

Too bad Ressurection Orb doesn't let you keep bodyguard units that you ressurect in each mission. I basically sacrificed my original four or five bodyguard units (Warriors, Pariahs, & Flayed Ones) so that I could raise an army of about a dozen squads of em. Then, when I got back to the strategic map, I had to retrain my original bodyguard squads.
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Post by SylasGaunt »

GMTA that spot was next on my list.
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Post by Invictus ChiKen »

Matt Huang wrote:Conquer the little corner of Kronus that grants you the fury special ability then. No need to wait, just drop & conquer, then assault the stronghold with your second move per turn.

Too bad Ressurection Orb doesn't let you keep bodyguard units that you ressurect in each mission. I basically sacrificed my original four or five bodyguard units (Warriors, Pariahs, & Flayed Ones) so that I could raise an army of about a dozen squads of em. Then, when I got back to the strategic map, I had to retrain my original bodyguard squads.
I have looked all OVER the bloody map and can't find that corner... Where is it?

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Post by Vehrec »

Invictus ChiKen wrote:
Matt Huang wrote:Conquer the little corner of Kronus that grants you the fury special ability then. No need to wait, just drop & conquer, then assault the stronghold with your second move per turn.

Too bad Ressurection Orb doesn't let you keep bodyguard units that you ressurect in each mission. I basically sacrificed my original four or five bodyguard units (Warriors, Pariahs, & Flayed Ones) so that I could raise an army of about a dozen squads of em. Then, when I got back to the strategic map, I had to retrain my original bodyguard squads.
I have looked all OVER the bloody map and can't find that corner... Where is it?

-Rusty
It's in guard territory, a tiny territory that has two walls that prevent it from being attacked from the Necron or Guard strongholds right off the bat. It's got a demon in it.
On a side note, I totaly flubbed the mission where you get one 'armoured collum' to take out the enemy buildings. Thats a bitch, taking two monoliths, destroyer lords, ect. up against a never ending tide of green without any power generation. No power= no way this is gonna be easy. It's the fight for the territory that grants you the forward base. Did anyone conquer that?
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Post by Lonestar »

Brother-Captain Gaius wrote:So what wargear's available? Can you get Terminator armor or artificer for Marines?
No. In fact, it's very WoW-esque in that there are components of armor.

Master-crafted weapons?

Err...Chapter Relic weapons.
Jump packs?
Teleporter!
What about Guard? Is there a non-silly, non-wristguns-lol configuration of any sort?
IG General gets some kinda cloak that increases the vehicle cap.
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Post by Shinova »

Vehrec wrote:On a side note, I totaly flubbed the mission where you get one 'armoured collum' to take out the enemy buildings. Thats a bitch, taking two monoliths, destroyer lords, ect. up against a never ending tide of green without any power generation. No power= no way this is gonna be easy. It's the fight for the territory that grants you the forward base. Did anyone conquer that?
I did, but only after the Tau AI took it from the Orks first. So I don't know, I suppose my situation isn't as comparable as yours.

As for that Hyperion Peaks mission, all I can say is stick close to your Monoliths as you move, I suppose. Use Tomb Spyders to replace losses. I also had resurrection orb to help me out.

Now generally, skirmish and online-wise, from the Relicnews forums, it seems that the two races that the Necrons have the hardest time with are Eldar and Orks.


EDIT: for the Greater Clarity.
Last edited by Shinova on 2006-10-13 01:39am, edited 1 time in total.
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Post by Invictus ChiKen »

Shinova wrote:From the Relicnews forums, it seems that the two races that the Necrons have the hardest time with are Eldar and Orks. For that mission, all I can say is stick close to your Monoliths as you move, I suppose. Use Tomb Spyders to replace losses. I also had resurrection orb to help me out.
Orks dont give me any trouble... Then again I upgraded my Leader for speed and hand to hand so that might be it.

My issues are with the Eldar and Tao. Especally the Tao with them gone and the extra gear I've gotten the Eldar are no longer an issue. so I'm finishing off the Orks. Then the Space Marines. Then Chaos, the IG followed finally by the Eldar.
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Post by Shinova »

I meant skirmish and online-wise.
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Post by Nephtys »

The Tau seem to have ZERO trouble with the Eldar. Guardians, Warp Spiders, Banshees and Reapers disappear under hails of blue bolt fire faster than anything I've seen. It's even broken, as I can't think of a single counter to the Tau masses of shooters, aside from perhaps Wraithlords.

It's literally not even funny. I'm playing on 'Hard' and sacking them each battle, with 3 squads of fire warriors, 1 squad of pathfinders and a modeslty equipped commander.
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Post by Shinova »

Is this early or late game? If it's early you can try to get unreinforced banshee squads to tie them up. It'll be more important to have as many squads as the enemy instead of maxing those squads out, since Tau suck in melee anyway.

If it's late-game, then the only thing I can currently think up of is getting an Avatar and having him spearhead the attack whilst you send in as many CC units to tie up every individual infantry squad. For their vehicles, I'd say use Wraithlords with brightlances on ranged stance, but stay away from their broadsides. Or you can use Fire Dragons to take out those vehicles, and use Wraithlords to help disrupt infantry instead. But watch out for those broadsides in either case.

A Fire Prism or two to disrupt won't hurt either I guess.
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Post by Nephtys »

Early-Midgame. Nothing seems to be able to even enter hand to hand range with the fire warriors. Guardians certainly won't be able to out-shoot them, reapers won't be in enough quantity to run up and set up, through that hail of fire, and Banshees die in moments. A whole squad could survive less than two seconds of fire.

I'm stumped.
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Post by Shinova »

You're using fleet of foot, correct? Tau are good at shooting but they're not that good. Perhaps you're outnumbered, or the enemy has out-teched you. Something's going on here.
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Post by Nephtys »

Shinova wrote:You're using fleet of foot, correct? Tau are good at shooting but they're not that good. Perhaps you're outnumbered, or the enemy has out-teched you. Something's going on here.
Nono. /I/ am Tau. I'm utterly crushing Eldar without a challenge. Two squads of fire warriors can hold off many times their cost in Eldar, due to the pathetic health of most eldar units. It's sad almost. :(
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Post by Shinova »

Two squads of Firewarriors?

And who are you playing against? AI? Human player?
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Post by Lancer »

Probably AI.

I haven't played as Eldar yet, but perhaps Reapers might be worth throwing out vs Tau, keeping Guardians & Banshees in reserve for holding off any Kroot that they throw at you.
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Post by Captain Cyran »

Tau are evil bastards. Once I can get a proper combined arms ready (which my bodyguard units manage to do now) there's almost nothing I can't smash in a few seconds, be it a green tide, waves of necrometal death, or charging Space Marines. The exception to this is armoured units, those take awhile longer.
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Post by Shroom Man 777 »

And the IG once more get the shaft? Right. :x
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Post by Vehrec »

Shroom Man 777 wrote:And the IG once more get the shaft? Right. :x
Ig always gets the Shaft. It's like a rule of the universe that they only exist to make Zap Branagan proud. And to get screwed over by the other armies.
Also, I despair at the thought of trying to get 3:1 wargear awarded for IG or Orks. Disposable troops do not make for good kill ratios.
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Post by DarkSilver »

Yeah..I got that 3:1 wargear prize on my third Necron mission...oddly enough agains the Orks...

it was right after I just finished off the chaos base.

So I just did the Mountain mission where I had to eliminate the orc base, my reward ended with obtaining the Forward Base.

Also, I ended up finishing the map with just my two monoliths and 3 squads of Necron Warriors (all unreinforced) and 0 power.

Those Monoliths make for awesome longrange bombers on base destruction....two bad i can't always play with 2 Restored monoliths....
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Post by Rogue 9 »

Vehrec wrote:
Shroom Man 777 wrote:And the IG once more get the shaft? Right. :x
Ig always gets the Shaft. It's like a rule of the universe that they only exist to make Zap Branagan proud. And to get screwed over by the other armies.
Also, I despair at the thought of trying to get 3:1 wargear awarded for IG or Orks. Disposable troops do not make for good kill ratios.
I get 3:1 kill ratios all the time with Guard in WA. I suck mightily at Orks, though...
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Post by Shinova »

Shroom Man 777 wrote:And the IG once more get the shaft? Right. :x
Actually it's the other way around. IG got a big buff for DC. They're now equal to other races and a real threat if played well.

Yes, with one hard cap for Kasrkins and Ogryns it may seem that way, but weapon specialization and damages have been fixed so that your Guardsmen and Kasrkins' heavy weapons actually do great damage now.


Read this thread for the impressions of IG players:

http://forums.relicnews.com/showthread. ... oly+batman
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