While this news is nearly a month old, I don't recall seeing it ever discussed on here, so I might as well post about it now.
Passage quoted from the Wiki article on The Legend of Zelda - Twilight Princess:
In the Wii version of Twilight Princess, Link, always classically left-handed, will be right-handed. In addition to this, some screens of the game's first dungeon appear to have been mirrored - which led some to suspect that the entire game has been inverted in order to match Link's strongest hand. Miyamoto later stated that the entire game had indeed been flipped horizontally. He noticed that players preferred using their right hands for the free-hand sword, but by that point, all the maps, bosses and models had already been designed with a left-handed stance in mind. The "simplest" solution was to invert the entire game. It is unknown if there will be a mode for left-handed people, with Link being traditionally left-handed. Interestingly, in the GameCube version Link will remain left-handed because it was not inverted along with the Wii version. Consequently, the maps and player guides for the two versions will be mirror versions of each other.
You know, that's a potential problem I never considered with a Wii. I'm a lefty--if games are designed exclusively for right-handers, it's going to get frustrating in a hurry.
Any city gets what it admires, will pay for, and, ultimately, deserves…We want and deserve tin-can architecture in a tinhorn culture. And we will probably be judged not by the monuments we build but by those we have destroyed.--Ada Louise Huxtable, "Farewell to Penn Station", New York Times editorial, 30 October 1963 X-Ray Blues
Ace Pace wrote:The buttons seem to be centered, I don't see why you would have issues.
I´d guess that if the character holds the sword in the right hand you have to swing from right to left to actually strike. but if you hold the controler in the left hand you would of course swing from left to right in order to get a natural "strike feeling". So that´s not so much a button issue but a movement issue.
I'd think they'll have the mirror mode, since they included the left-handed control schemes in Metroid Prime Hunters, so it's not as if they simply don't care. Of course, I don't know what that does to the space they have available.
Your head is humming and it won't go, in case you don't know, the piper's calling you to join him
Qwerty 42 wrote:I'd think they'll have the mirror mode, since they included the left-handed control schemes in Metroid Prime Hunters, so it's not as if they simply don't care. Of course, I don't know what that does to the space they have available.
Yeah, guess most games would do that. Or maybe only the ones with higher budgets?
On the other hand it would be reasonable to expect that the wii itself can switch from right to left hand mode.
RedImperator wrote:You know, that's a potential problem I never considered with a Wii. I'm a lefty--if games are designed exclusively for right-handers, it's going to get frustrating in a hurry.
I don't think it'll be that much of an annoyance for me, since while I'm also left-handed (Uts is, too), I'm also fairly adept with my right hand (for one thing, it's the hand I usually use a remote with).
What's strange (or lazy) though is that they chose to solve it by flipping the entire game rather than just the enemies. It's also irksome that now Hyrule is completely reversed...
I believe in a sign of Zeta.
[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]
"And besides, who cares if a monster destroys Australia?"
Spanky The Dolphin wrote:What's strange (or lazy) though is that they chose to solve it by flipping the entire game rather than just the enemies. It's also irksome that now Hyrule is completely reversed...
That's not so strange. To change all the enemies would require some relatively major work, but flipping the game isn't harder than just flipping the view and inverting the controls. That is to say, it shouldn't be harder than that, I cannot, of course, guarantee that is the way they actually did it. It is sort of a hack after all...
I think that, if they had kept it so you slashed the sword by just pressing a button, this would have been a non-issue. I also think it would have been a better solution to let players choose which should be Link's strongest hand. I really can't see why that would be hard to implement or why else they wouldn't, and it would certainly add to the immersiveness of the game I think, just like that little detail that you can choose Link's name. That's what I find strange.
"Nippon ichi, bitches! Boing-boing." Mai smote the demonic fires of heck...