We've creted ships, now you can make up your own SW planet!

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Asst. Asst. Lt. Cmdr. Smi
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We've creted ships, now you can make up your own SW planet!

Post by Asst. Asst. Lt. Cmdr. Smi »

Or, if you're really creative, a system, or a sector, or a sector with a description of all the systems. Anyway, describe the planets' population, terrain, economics, species, major centers, and all the like. Describe where it is in the SW galaxy, and it's major corporations, or go further if you want.
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Jack Lain
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Post by Jack Lain »

Nice idea.

We have 3 inhabitable planets in the Nyson system. Klashi - heavy metals with harsh seasons and heavy gravity, Linhak - a forest paradise with heavy ecological destroying commercial and industrial abilities and Meriric - a limited land mass (primarily ice water) but muti species planet.

The majority of our population lives on Linhak. Here we have the abilitiy to create an ISD in 2 years. We use the live stock (cold fish) of Meriric for food supplies and the metals and materials of Klashi for armor and equipement - thus limiting the ecological damage to our own planet. Our people are hearty. Not Stormie strength, but we know how to fight. Our commercial centers are fast moving, heavy volume, high credit centers.

Work for you? From these three planets, we could see a number of "heros" develop and they could be a force. A rich industrialist's son, a soldier from Klashi or a simple fishermen from Meriric who is used to working with his hands and focusing on the moment.

-Jack.
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StarshipTitanic
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Post by StarshipTitanic »

I always fancied something like:

Dath Stah (dahth staa): Corruption of "Death Star"
Diameter: 163 km at highest point (~160 km of station)
Population: 10,000,000
Orbits a secret Deep Core world.

It's a Death Star that was covered with about three kilometers of soil to hide it from the New Republic, but was forgotten for hundreds of years. Instead of a hypermatter reactor, it had an experimental singularity power source, which gives the station's surface a gravity of about .9g (The grav dampeners that halted the singuaritie's intense gravity broke down, but the containment field remains). Only the parts of the levels nearest the surface (about 15 km "down") can put out enough power in their grav plates to counteract the pull of the singularity. The rest makes an unpleasant freefall until you hit a bulkhead, perhaps a kilometer away.

It was built by the Palpatine clones and was completed just prior to the destruction of Byss inside of a cloak field. When Byss was destroyed, the fleet that now resides in the Death Star penetrated the cloak, covered the station with soil they carved from the remains of Byss and other planets, and docked. After the grav field for the singularity failed, the combined Death Star and fleet's crew was forced to live on the surface and gradually devolved into simple farmers and a feudal society.

The Dath Stah has 50 ISD-IIs and enough TIE Defenders to fill each to 90% capacity (the remaining 10% goes to Scimitar Bombers). There are also 20 Lancer-class frigates and 100 Carrack light cruisers. The Death Star's hangers themselves are filled to capacity with TIE Defenders.

Of course, the feudal ex-Imperials living on the surface, know nothing.

Major landmarks are the Crater Sea (superlaser dish, fresh water), Spire Fields (thin section of soil which reveals huge towers [turbolaser turrets] encrusted with rock and soil), and the Great Divide (equatorial trench, also filled with fresh water).

Various rivers run along the trench lines.

The center of the Crater Sea is constantly bubbling with seemingly fresh air, but no one on the "planet" knows why.

There are many small kingdoms on Dath Stah, but most are alligned with one of these alliances:

Traders of Oceania: Controls 3/4 of the Crater Sea's coastline, including its single island (really a half-sunken, gutted ISD that was being stripped of metals for construction). Their strategic position allows them to control trade throughout the Crater Sea. Their current technology level is on the verge of industrial (but lack of fossil fuels hampers wide-spread industries) but they have the most efficient steam (powered by wood) engines.

Centrality: Controls remaining 1/4 of Crater Sea coastline plus most of the "temperate" zones of the planet. Also has five ports connecting it with the Great Divide, making it the only alliance with connections on both major bodies of water. They're also a big trading alliance, but are kept under control by the Traders of Oceania and the Equatorial Alliance due to their lack of a substantial navy (wooden ships with boarding and flaming projectiles as offensive weaponry are the norm, but they lack large forests).

Equatorial Alliance: Controls nearly all of the two coasts on the Great Divide. Virtually the same as the Traders of Oceania, but are more limited to the coast than the ToO.

The Empire: The only large alliance to actually be controlled by a single megakingdom. The Empire controls about 1/3 of the southern hemisphere, the biggest source of lumber (The ToE has the second largest, but pales in comparison). They grew extremely rich trading lumber to the Equatorial Alliance members for trade goods from the north. Although excellent in growing trees, they lack skills for making non-wooden products.

Northern Republic: This group of kingdoms came together hundreds of years ago to form Dath Stah's first democratic government. They are the only alliance to border each of the other alliances, due to kingdoms defecting to them.

Unassociated States League: Simply an organization of isolated kingdoms, princedoms, and city-states. Think League of Non-alligned Worlds. The Northern Republic is its de facto protector, but the Traders of Oceania also have certain respect for them. One USL member is sandwiched between the Equatorial Alliance's territory and is the only USL member to border a body of water. To ensure its survival, they have an agreement with the Northern Republic for protection in exchange for a port.

Wow, I should consider making a story out of this...
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SPOOFE
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Post by SPOOFE »

Pimpia Prime. Population: Myself, and three billion sexy ladies.

It also comes with an orbital defensive system capable of fending off the Culture and Xeelee for eternity, to keep the riffraff out.

:D
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Cpt_Frank
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Post by Cpt_Frank »

My ideal star system consisting of:
-2 highly industrialised capital worlds with large orbiting shipyards
-3 gas giants with huge tibanna gas mines and refineries
-7 barren uninhabitable planets with huge mining colonies
-large asteroid belt with vast mining facilities
-large fleet to protect system
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jenat-lai
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Post by jenat-lai »

Welcome to the Vetta-Vushun System. There are three inhabited worlds in this system.

Vetta is the third planet of the Vushun system. A temperate world with a double planet-moon relationship with the planet Vushun. Vetta is a planet with many mixed terrain types ranging from tropical achepelego to tepid continents with large planes, forests, and mountainous areas. The day length on Vetta is 26 hours. There are 4 major continents on Vetta, and the largest of these is Clorel. Much of this continent, which spans from northern arctic regions to southern arctic regions and takes up near 35% of the planets surface is inhabited. Several large cities are interspersed with rural area. In all around 49% of the planet's surface is seawater.

Vushun is a somewhat different world to Vetta, although Temperate, the Vushun world is much drier and only about 10% of the planet is covered by lakes and inland seas. Much of the flora and forna are adapted to recieving less rainfall, although many of the homes and cities of Vushun are decorated by well kept gardens with Vettise plants. Vushun is a more industrius world, although there is much industy on Vushun. The original inhabitants of Vushun are said to be descendents of Vetta, and one theory is that their ancestors relocated to Vushun after environmental catastrophy. Both planets were since inhabited by settlers from the Galactic Republic many thousands of years ago.

The third inhabited planet is a moon orbiting the fourth planet of the Vetta-Vushun system, known as Klaeek II, or the second moon of Klaeek. Klaeek II is a coldish world but is still temperate enough to have liquid water within 40 degrees latitude of it's equator. The moon is on the small side of inhabitable and as such it's gravity and atmosphere are slightly lighter than standard. Klaeek II although able to sustain life on it's own, has no indigenous life forms, Flora or Fauna. It has become an important resource to the Klaeek II system for it's mining and it's farming. Because of it's somewhat sterile soil, there are a number of crops which are able to grow here. Imperial restrictions to this planet are heavy, and as such only vessels neccicary to produce, research and supply are permitted to land on Klaeek II.
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The other planets in the Vetta-Vushun System are mostly uninhabited, though the first planet in the system, the closest to the single main sequence star, is what is known as a "Hot Gas Giant". Orbiting the star at a distance of only .13 standard astronomical units. The superheating of hydrogen and other gasses by the extreme heat from the star causes parts of the atmosphere to literally explode constantly. Oddly enough, because of the enormous tidal forces with it's star, the planet is locked into an orbit-rotation relationship wheras only one side of the planet ever faces the star, and it has been shown that water ice even forms on the shadow side of the planet. Needless to say there are constant convection currents carrying hot air toward the cold side of the planet and cold gas down through the centre of the planet. However, because of this continual kneading of the planets innards, many supercompressed atomic particals often end up spread throughout the planet. much of the Vetta-Vushun economy is based on the mining of these materials, many gasseous such as Tibenna and other airborne solids such as Diamond and other minerals are mined on the planet and transported, using shieldship technology, to enhance the economy of the System.
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The second planet of the system is a terrestrial planet with a runaway greenhouse effect, and as such is uninhabitable. The day and night temperature of the planet is a near constant 500 degrees celcius. The planet's surface has been shown to be extremely volcanically active also.
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The final planets in the system, number 5 and 6 are of little concequence. The fifth planet is what is often called an 'Ice Giant'. A small cousin to the gas giant and unremarkable. The planet has a number of small moons, mostly made up of ice and rock. The 6th planet is much the same, but has a prominant ring system mostly consisting of ice chunks, most likley from an aincent destroyed moon. The 6th planet has been shown to have extremely fast wind activity, with winds often, if not constantly, breaking the speed of sound in enormous planet wide storms. A seventh planet, about 1/4 the size of Vetta is of interest for purley scientific reasons, and consists mostly of solidified hydrogen and nitrogen ice. It's orbital period is over 300 standard years.

Militarily, the Vetta-Vushun system is administered by one of the Empire's sector fleets, and also, because of the protectorate/restricted access status of the Moon Klaeek II, weilds a large in-system military/policing presence, which includes it's own fleet of Carrak cruisers and a Victory (VSD) flagship.
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jenat-lai
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Post by jenat-lai »

Just remembered I forgot to give credits to the paintings...
All paintings by:
John Whatmough
and on the 'Extrasolar Visions' site at http://www.extrasolar.net/
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