Kill a Sith lord

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freker
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Post by freker »

if you close in enough on the SL to use range of view weapons I would use bullet guns instead of blasters, since a lightsaber can't return bullets.
perhaps an geonosian soinc weapen would be of use, also for pretty close range, one wouldn't be enough but if you have some droids carrying one as well you should get a large enough blast area
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Post by Crom »

Overwhelming force. I contract out a bunch of highly skilled mercenaries and hopefully get the drop on the Sith Lord. But I did actually read the OP:
Sarevok wrote:Using only what you can carry yourself can you take down a Sith lord ? Note the Sith lord is around Dooku's level of power.
Rethinking the movies, overwhelming force & suprise was the only consistent way for the Jedi to be taken out.

And in the movies the Jedi were suffering under the Shroud of the Dark Side. A Sith Lord, naturally, would not be so handicapped. Which means it's little ol' me versus a being with precog.

I leave the area as soon as possible since I didn't become top mercenary by doing something stupid. If I must engage, and I know where they are, I try and trick the Sith Lord into fleeing by ship and engaging him in a space battle.
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Post by Crazedwraith »

freker wrote:if you close in enough on the SL to use range of view weapons I would use bullet guns instead of blasters, since a lightsaber can't return bullets.
BUt TK can. realistically in this set-up? I'm frakked.
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Post by Semaj2160 »

Set up an area with some remote activated claymore style mines. Try to lure him in with either an assult rifle or some kind of automatic flechette launcher.

The precog is a definate problem but maybe if he is distracted enough it will work, still incredibly dangerous because he could always just decided to force choke from a distance.
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Post by hvb »

Crazedwraith wrote:
freker wrote:if you close in enough on the SL to use range of view weapons I would use bullet guns instead of blasters, since a lightsaber can't return bullets.
BUt TK can. realistically in this set-up? I'm frakked.
True, TK can catch and return the bullets (if the Sith can sense them fast enough to grap them as they come in :? ), but like blaster bolts, if you pour enough at the target, (s)he will not be able to both defend against them all and return the incomming fire with any accuracy.

So if you have to engage with a LOS weapon on your own (as the OP seems to require: no time to acquire allies = likely no time to set up a prepared battlefield either, be it with boobytraps, bombs or automatic weapons ... no vehicular transport either, so given the timetable, the Sith is probably within walking distance! :shock: ) you should go for:

1) a high-velocity, high-rate of fire, automatic slugthrower weapon with lots of ammo.
2) zero grenades/thermal detonators (TK is a bitch, and can also activate them :twisted: ).
3) body armor to protect you from returning slugs, in case the Sith does succeed at returning some of the incomming.
4) strap-on getaway gear (e.g. like the Fetts', or if in a high-rise a "hangglider-backpack-thingy") & phone a friend when you are in position, but before atttacking, to come screaming in with a real getaway vehicle/spaceship! (chances still are you will need to run).


A better (read more survivable) solution would be to turn this into a chase with as much of an advantage on your side as you can engineer:

1) locate the Sith's likely primary getaway route & vehicle.
2b) place several tracer on the vehicle, or better yet if you have them on you:
2a) several remote detonated devices that can incapacitate/destroy the vehicle.
3) prepare as above, call in subcontractors (with vehicle support that can handle the Sith's); don't attack before their arrive (run if you must).

4a) as this will flush the target, be prepared to detonate the devices, leaving the Sith on foot and relying on improvisation/secondary escape routes (precon makes it highly unlikely the Sith will get into the trapped vehicle or die in the detonation). Maintain your distance until the help arrives, then go in for the kill with vehicles vs Sith-on-the-hoof/-in-stolen-crap. 8)

or

4b) when this flushes the target, and as you didn't have remote detonatable devices of sufficient power, track the Sith if (s)he decides to ignore the tracers (or remains unaware of them) and leaves by the primary escape route. As before maintain your distance until the help arrives, then hope you brought in enough firepower.

5) if everything fails, make sure you know the route to the nearest stormie garrison/police station/whatnot (the Sith may decide not to follow, or may be slowed down doing so, hopefully allowing you to improvise a way offplanet if it all falls in the drain).
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Post by Eleas »

havokeff wrote: Dooku himself probably doesn't sleep. something I would believe he picked up from Sidious. But, if Plageius slept I would imagine that other SLs also sleep.
What are you on about? Your use of the word "probably" implies you feel you have reason to believe this, despite, apparently, any sort of evidence at all.


EDIT: Redundant sentence excised.
Last edited by Eleas on 2006-10-27 07:39am, edited 1 time in total.
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Post by Shroom Man 777 »

The sonic cannon ain't such a bad idea, actually.
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Post by nightmare »

freker wrote:if you close in enough on the SL to use range of view weapons I would use bullet guns instead of blasters, since a lightsaber can't return bullets.
Canonically, a lightsaber can and does deflect bullets. Not that it makes any difference. References - thudbugs, Ysanna projectile rifles, Verpine shatter guns.
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Post by Pelranius »

Well, in real life, it's not very healthy to be exposed to large doses of energy from say, the radar of an Aegis Burke Arleigh DDG.

So I'd preferably try to track down the Jedi in question, hack into a local sensor array, preferrably orbital, (I'm assuming that any real urbanized SW planet will have a sensor emplacement somewhere), focus in on the Jedi and turn up the energy input until he's cooked. I am making the assumption that a sensor capable of reaching at least across a star system would be infinitely more powerful than that of an Aegis system.

If a sensor array is not availiable or slicing abilities are not an option, than I will fall back upon sonic weaponry, with the judicious ranged deployment of immobilizing agents like those sticks the Noghri used in HttE, along with a personal shield and longblaster.

If its not an urban environment, and something like Dagobah, I'll use some time of radiation weapon (on a smaller scale of what was used to irridate Meridian, as mentioned in passing during Planet of Twilight) to smoke up old Yoda.
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Post by Ritterin Sophia »

With you on the planet I suppose?
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Post by Ar-Adunakhor »

Pelranius wrote:So I'd preferably try to track down the Jedi in question, hack into a local sensor array, preferrably orbital, (I'm assuming that any real urbanized SW planet will have a sensor emplacement somewhere), focus in on the Jedi and turn up the energy input until he's cooked.
I would like to know how some random merc would "hack" something like that and mechanically take control of it. Especially something so potentially dangerous as a fatally powerful radiation emitting orbiting comsat. This is Wars, not Trek. That's just not how "hacking" something works, despite what movies tell you.

And, of course, that's ignoring the fact that sensor transmissions in Wars are FTL, thereby making any assumption of radiant energy that can cook a human completely unfounded.
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Post by Pelranius »

The Rebels where able to hack into things like Coruscant's orbiting weather satelites in Wedge's Gamble, and there was mention of 'taking control of ground based missile batteries" as well.

As for hacking into the sensor satelite or network, that would require the use of a highly sophisticated (not to mention expensive) slicer droid, such as the one in A Forest Apart, if the rules of the scenario permit that (I am assuming that noncombat droids do not qualify as "allies" in the sense of say, a sympathetic local garrison commander)

Since I'm generally ignorant about the nature of radiant energy and radars, I'll concede that point, since I can't think of a situation where STL sensor transmission would be beneficial.

As for the Dagobah type scenario, I should have added that I was assuming that I would be equipped with Radtrooper level NBC protection, obtained on the black market. The OP did say the merc in question was equipped with the best equipment.

My bad. :oops:

Plenty of guesswork, I'll admit.
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Post by Death from the Sea »

why not booby trap his ship to explode?
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Post by Darth Yoshi »

The anti-Jedi trap in I, Jedi was conceptually sound, and by Corran's own admission, if the Hutt's majordomo hadn't modified the trap he would've been killed. Jedi powers or no, lots of explosives will kill. Of course, getting the Force adept in question to walk into the trap would be a problem.
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Post by LordShaithis »

Frying the Sith with a comm sattelite is a novel idea, points for creativity. But even if it all works like you think it does, I'm betting the Sith can shield himself. The same way Anakin and Obi-Wan protected themselves from the environmental heat on Mustafar, with Anakin's protection failing only after his dismemberment, causing him to burst into flame.

And for my own part: Body armor, a Geonosian sonic gun, and a rapid-fire projectile weapon as backup. Then just try to get the drop on him and spray him. My chances of success would be rather low, but that will be true in any case. Realistically I would just try to put a tracking device on his ship and strike at another time when I'm able to deploy greater resources.
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Post by Darth Wong »

hvb wrote:
Crazedwraith wrote:
freker wrote:if you close in enough on the SL to use range of view weapons I would use bullet guns instead of blasters, since a lightsaber can't return bullets.
BUt TK can. realistically in this set-up? I'm frakked.
True, TK can catch and return the bullets (if the Sith can sense them fast enough to grap them as they come in :? ), but like blaster bolts, if you pour enough at the target, (s)he will not be able to both defend against them all and return the incomming fire with any accuracy.
Actually, a sufficiently powerful Jedi can use a Force Wall to block large numbers of projectiles, at least for a limited time. The Force Wall is mentioned in the AOTC novelization. A Sith Lord wouldn't need to block for a long time if you're standing there shooting at him with a slug-thrower, because your neck is history the instant he knows what you're up to. You might not even get the first shot; if a Jedi can sense the potential danger of a poisonous worm before it bites, I don't see why he can't sense the potential danger of an assassin. The clones were a special case; even those Jedi who sensed them probably dismissed their own suspicions because these clones had been loyal to them for years. Yoda wasn't fooled, however.
So if you have to engage with a LOS weapon on your own (as the OP seems to require: no time to acquire allies = likely no time to set up a prepared battlefield either, be it with boobytraps, bombs or automatic weapons ... no vehicular transport either, so given the timetable, the Sith is probably within walking distance! :shock: ) you should go for:

1) a high-velocity, high-rate of fire, automatic slugthrower weapon with lots of ammo.
2) zero grenades/thermal detonators (TK is a bitch, and can also activate them :twisted: ).
3) body armor to protect you from returning slugs, in case the Sith does succeed at returning some of the incomming.
4) strap-on getaway gear (e.g. like the Fetts', or if in a high-rise a "hangglider-backpack-thingy") & phone a friend when you are in position, but before atttacking, to come screaming in with a real getaway vehicle/spaceship! (chances still are you will need to run).
A Sith Lord can simply crush your throat with TK. He doesn't need to accurately return bullets toward you.

And the biggest problem with elaborate ambushes is that they increase the likelihood of getting caught while you're preparing them. Really, the best option is massive firepower and the hope that you can nail him while he's asleep, by pointing an E-Web at his hotel room in the middle of the night.
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Post by wilfulton »

What about a flamethrower? It would be harder deflecting a spray of jellied benzene, and of course if he does succeed an asbestos suit would probably be indispensible, or do the events of Mustafir suggest that Sith Lords are themselves fireproof? I don't think many people realize just how hot it gets so close to a lava flow.

All in all, unless I was a force adept myself, I'd probably turn down the bounty and go somewhere else to collect a more meager bounty that I can at least live to spend...
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Post by Molyneux »

wilfulton wrote:What about a flamethrower? It would be harder deflecting a spray of jellied benzene, and of course if he does succeed an asbestos suit would probably be indispensible, or do the events of Mustafir suggest that Sith Lords are themselves fireproof? I don't think many people realize just how hot it gets so close to a lava flow.

All in all, unless I was a force adept myself, I'd probably turn down the bounty and go somewhere else to collect a more meager bounty that I can at least live to spend...
High-end Jedi are capable of easily deflecting a stream of jellied napalm (or whatever the Star Wars 'verse flamethrowers use). Reference AotC with Jango's use of a flamethrower, as well as the Clone Wars animated shorts with Durge v. Obi-Wan.
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Post by Shroom Man 777 »

Instead of E-webbing his hotel room, I'd like to use SW's equivalent of an automatic grenade launcher.
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Post by Fingolfin_Noldor »

kinetic weapons have an unfortunate habit of getting battered side by telekinetics. Though I wonder about the use of plasma which is far more energetic and close proximity is guaranteed a nice burn.
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Post by Darth Wong »

Fingolfin_Noldor wrote:kinetic weapons have an unfortunate habit of getting battered side by telekinetics. Though I wonder about the use of plasma which is far more energetic and close proximity is guaranteed a nice burn.
Except that plasma is shit as a weapon because it will just bloom into the atmosphere long before it reaches him. That's why real plasma torches are used as industrial cutters, not weapons. Might give a nice burn to the guy operating the weapon, though.
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Post by Fingolfin_Noldor »

Darth Wong wrote:
Fingolfin_Noldor wrote:kinetic weapons have an unfortunate habit of getting battered side by telekinetics. Though I wonder about the use of plasma which is far more energetic and close proximity is guaranteed a nice burn.
Except that plasma is shit as a weapon because it will just bloom into the atmosphere long before it reaches him. That's why real plasma torches are used as industrial cutters, not weapons. Might give a nice burn to the guy operating the weapon, though.
Would having a "fusion reactor" heat up gas to plasma state prior to fusion launching it in the vicinity work?
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Post by Darth Wong »

Fingolfin_Noldor wrote:
Darth Wong wrote:
Fingolfin_Noldor wrote:kinetic weapons have an unfortunate habit of getting battered side by telekinetics. Though I wonder about the use of plasma which is far more energetic and close proximity is guaranteed a nice burn.
Except that plasma is shit as a weapon because it will just bloom into the atmosphere long before it reaches him. That's why real plasma torches are used as industrial cutters, not weapons. Might give a nice burn to the guy operating the weapon, though.
Would having a "fusion reactor" heat up gas to plasma state prior to fusion launching it in the vicinity work?
How would this mitigate the problem in any way?
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Post by Ender »

Fingolfin_Noldor wrote:
Darth Wong wrote:
Fingolfin_Noldor wrote:kinetic weapons have an unfortunate habit of getting battered side by telekinetics. Though I wonder about the use of plasma which is far more energetic and close proximity is guaranteed a nice burn.
Except that plasma is shit as a weapon because it will just bloom into the atmosphere long before it reaches him. That's why real plasma torches are used as industrial cutters, not weapons. Might give a nice burn to the guy operating the weapon, though.
Would having a "fusion reactor" heat up gas to plasma state prior to fusion launching it in the vicinity work?
More energy = hotter = more pressure = faster expansion. So no.
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Post by Fingolfin_Noldor »

Wait. So plasma induces a massive pressure wave are you saying? Aren't most bombs based on the idea of pressure displacement?

THe idea of course is to create a delivery system deliver the plasma, although I admit it's kinda far fetched without considering other factors.
Last edited by Fingolfin_Noldor on 2006-10-29 10:02pm, edited 1 time in total.
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