First range of Wii virtual console games announced

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Vendetta
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First range of Wii virtual console games announced

Post by Vendetta »

Wii!

For those too lazy to follow links:

NES
Mario Bros.
The Legend of Zelda
Donkey Kong
Donkey Kong Jr.
Ice Hockey
Pinball
Soccer
Tennis
Urban Champion
Wario's Woods
Baseball
Solomon's Key

SNES
F-Zero
SimCity

Nintendo 64
Super Mario 64

Sega Genesis
Sonic the Hedgehog
Altered Beast
Golden Axe
Columns
Ecco the Dolphin
Gunstar Heroes
Space Harrier II
Toe Jam & Earl
Ristar
Dr. Robotnik's Mean Bean Machine

TurboGrafx-16
Bonk's Adventure
Super Star Soldier
Victory Run
Bomberman '93
Dungeon Explorer


The system uses a points-buy system like Xbox Live Marketplace. Current expectation is for points to come for about a hundred to the dollar, NES games to cost 500, Turbografix 600, SNES/Megadrive 800, and N64 games 1000.

I'll personally be grabbing F-Zero, Mario 64, Golden Axe, and probably Ecco to start with.

Like XBLA, new content will be added periodically, so that there will be fresh releases to play with and interest stays high.
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Post by Praxis »

That list can't be complete; there's got to be more SNES and N64 than three games. I even played Super Mario World at E3, they've had it running for half a year now...

Oh well, as long as I get Mario RPG eventually I'm happy.
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Post by Bounty »

That list can't be complete; there's got to be more SNES and N64 than three games. I even played Super Mario World at E3, they've had it running for half a year now...
Why would they dump their entire back catalogue into the VC on launch day? This way, people will keep coming back every months for new releases :)
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Post by Vendetta »

There's 30 games there. Releasing too many at once just reduces the visibility of each title. Staggering the releases means that you can make a noise about each new release, and keep people's interest up.
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Post by Darth Yoshi »

Ooh, Gunstar Heroes. Probably get that, Ecco, Super Mario 64, and Super Star Soldier.
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Post by Ubiquitous »

I don't know much about Wii [that's the first time I have ever typed that name - cute] and I have only heard a few things about it. I just want to know how one could play a game such as Super Mario with that motion sensor 'thing' - is there a standard controller one can use to play these games?

Looking forward to plaything Mario Kart sometime in the future!
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Post by Bounty »

I just want to know how one could play a game such as Super Mario with that motion sensor 'thing' - is there a standard controller one can use to play these games?
NES games can be played by tilting the Wiimote on it's side (it's got a D-pad and two action buttons). There's also as Classic controller shell and you can plug in GC controllers, too.
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Post by Darth Yoshi »

There are three controller components for the Wii: the remote, the nun-chuck addon for the remote, and the virtual console controller. The VC controller is essentially a wireless SNES controller with two control sticks and IIRC an extra shoulder button. Also, the remote can be turned sideways to simulate an NES controller.
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Post by Darth Garden Gnome »

OH FUCK. Gunstar Heroes is gonna whoop ass on the Wii, so long as it's two player--and if they can fucking figure out a way to make it four player or some psychotic shit like that, I'll bust a nut.

Doubtful, but since everyone's Genesis broke the hankering for a return to Gunstar Heroes has been intense.
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Post by Spanky The Dolphin »

Two corrections regarding the classic controller:

1. It's not a shell, but a completely seperate controller from the remote. It does seem to optionally attach to the remote by using two clips on the back of the controller and grooves on the sides of the remote, though.

2. It's not wireless like the remote; it plugs into the extention socket on the remote like the nunchuck for power and signal transmission to the console.
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Post by Bounty »

It's not a shell, but a completely seperate controller from the remote. It does seem to optionally attach to the remote by using two clips on the back of the controller and grooves on the sides of the remote, though.
That explains a lot. In the first released images it looked like the CC was a mainly hollow shell and it looked really clumsy with the Wiimote sticking through it.

So you can just leave the Wiimote on the floor? Cool.
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Post by Praxis »

Bounty wrote:
That list can't be complete; there's got to be more SNES and N64 than three games. I even played Super Mario World at E3, they've had it running for half a year now...
Why would they dump their entire back catalogue into the VC on launch day? This way, people will keep coming back every months for new releases :)
Of course, but I expected at least one Mario title per console- there's not even a Mario title for SNES.
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Post by Praxis »

Bounty wrote:
It's not a shell, but a completely seperate controller from the remote. It does seem to optionally attach to the remote by using two clips on the back of the controller and grooves on the sides of the remote, though.
That explains a lot. In the first released images it looked like the CC was a mainly hollow shell and it looked really clumsy with the Wiimote sticking through it.
Those were IGN's mockups of what they thought it would look like, not released images.
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Post by Stark »

Dude, Toejam and Earl! :)

So do we know if you can use GC controllers with VC games? I've still got my wavebird, and be fucked if I'm buying a new controller just for emulated games.
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Post by Darth Garden Gnome »

Ah, the good old Wavebird. That thing is built like a brick shithouse. I've been through four wireless PS2 controllers of all makes and models before finally giving up and going back to the wire. But the Wavebird? It shall forever be my friend.
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Post by Stark »

Yeah, the later ps2 controllers were really shit buildwise. My good old wavebird is still functional, and still on it's first set of batteries. :)
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Post by Spanky The Dolphin »

Bounty wrote:
It's not a shell, but a completely seperate controller from the remote. It does seem to optionally attach to the remote by using two clips on the back of the controller and grooves on the sides of the remote, though.
That explains a lot. In the first released images it looked like the CC was a mainly hollow shell and it looked really clumsy with the Wiimote sticking through it.
That was just a concept mock-up made by IGN way back when the idea of the CC shell was first announced.
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Post by Stark »

Yeah, I don't think those stupid shells actually exist.

PS somebody fucking tell me if I can use GC controllers with VC dammit.
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Post by Spanky The Dolphin »

Stark wrote:Yeah, I don't think those stupid shells actually exist.
The only thing close is a third-party steering wheel accessory. IIRC, the other Nintendo "shell" accessory, the shotgun, has been cancelled.
PS somebody fucking tell me if I can use GC controllers with VC dammit.
NOBODY. KNOWS. YET.

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Post by Spanky The Dolphin »

Sure, man. I'll even scan the God damn manuals. :P
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Post by Stark »

The manuals that I bet are in FULL FUCKING COLOUR like all the import shit I get and AU gets BLACK AND WHITE BULLSHIT. GAAAH.
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Post by Master of Cards »

Stark wrote:The manuals that I bet are in FULL FUCKING COLOUR like all the import shit I get and AU gets BLACK AND WHITE BULLSHIT. GAAAH.
We get B and W some times
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Post by Manus Celer Dei »

Wait...Sega Genesis games? Shit, I didn't know they were going to be available. Awesome.
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Post by DPDarkPrimus »

Oooooh, Bonk's Adventure!
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